RndName c437fa329c
Improve SEAD ingress tasking and target waypoint
* Fix suicide SEAD flights (diving to the SAM)

additional fix for #2152. This sets the Target Waypoint ALT to the Ingress ALT for non player flights. Player flights will have the target waypoint set to 0 AGL so that they can slave weapons or TGP to it.

* Add GroupAttack to SEAD so that they suppress more
2022-04-20 00:19:03 +02:00

96 lines
3.5 KiB
Python

from __future__ import annotations
from datetime import timedelta
from typing import Any, Iterable, Union
from dcs import Mission
from dcs.planes import AJS37, F_14B, JF_17
from dcs.point import MovingPoint, PointAction
from dcs.unitgroup import FlyingGroup
from game.ato import Flight, FlightWaypoint
from game.ato.flightwaypointtype import FlightWaypointType
from game.missiongenerator.airsupport import AirSupport
from game.theater import MissionTarget, TheaterUnit
TARGET_WAYPOINTS = (
FlightWaypointType.TARGET_GROUP_LOC,
FlightWaypointType.TARGET_POINT,
FlightWaypointType.TARGET_SHIP,
)
class PydcsWaypointBuilder:
def __init__(
self,
waypoint: FlightWaypoint,
group: FlyingGroup[Any],
flight: Flight,
mission: Mission,
elapsed_mission_time: timedelta,
air_support: AirSupport,
) -> None:
self.waypoint = waypoint
self.group = group
self.package = flight.package
self.flight = flight
self.mission = mission
self.elapsed_mission_time = elapsed_mission_time
self.air_support = air_support
def build(self) -> MovingPoint:
waypoint = self.group.add_waypoint(
self.waypoint.position,
self.waypoint.alt.meters,
name=self.waypoint.name,
)
if self.waypoint.flyover:
waypoint.action = PointAction.FlyOverPoint
# It seems we need to leave waypoint.type exactly as it is even
# though it's set to "Turning Point". If I set this to "Fly Over
# Point" and then save the mission in the ME DCS resets it.
if self.flight.client_count > 0:
# Set Altitute to 0 AGL for player flights so that they can slave target pods or weapons to the waypoint
waypoint.alt = 0
waypoint.alt_type = "RADIO"
waypoint.alt_type = self.waypoint.alt_type
tot = self.flight.flight_plan.tot_for_waypoint(self.waypoint)
if tot is not None:
self.set_waypoint_tot(waypoint, tot)
self.add_tasks(waypoint)
return waypoint
def add_tasks(self, waypoint: MovingPoint) -> None:
pass
def set_waypoint_tot(self, waypoint: MovingPoint, tot: timedelta) -> None:
self.waypoint.tot = tot
if not self._viggen_client_tot():
waypoint.ETA = int((tot - self.elapsed_mission_time).total_seconds())
waypoint.ETA_locked = True
waypoint.speed_locked = False
def _viggen_client_tot(self) -> bool:
"""Viggen player aircraft consider any waypoint with a TOT set to be a target ("M") waypoint.
If the flight is a player controlled Viggen flight, no TOT should be set on any waypoint except actual target waypoints.
"""
if (
self.flight.client_count > 0
and self.flight.unit_type.dcs_unit_type == AJS37
) and (self.waypoint.waypoint_type not in TARGET_WAYPOINTS):
return True
else:
return False
def register_special_waypoints(
self, targets: Iterable[Union[MissionTarget, TheaterUnit]]
) -> None:
"""Create special target waypoints for various aircraft"""
for i, t in enumerate(targets):
if self.group.units[0].unit_type == JF_17 and i < 4:
self.group.add_nav_target_point(t.position, "PP" + str(i + 1))
if self.group.units[0].unit_type == F_14B and i == 0:
self.group.add_nav_target_point(t.position, "ST")