Files
dcs-retribution/client/src/api/combatSlice.ts
Raffson 7355162d80 Fix combat updates in the front-end.
`setCombat` was never called, so old combats were never cleared on turn
end, game load, or unload.

https://github.com/dcs-liberation/dcs_liberation/issues/2253
2022-07-06 13:36:15 -07:00

50 lines
1.2 KiB
TypeScript

import { RootState } from "../app/store";
import { gameLoaded, gameUnloaded } from "./actions";
import Combat from "./combat";
import { PayloadAction, createSlice } from "@reduxjs/toolkit";
interface CombatState {
combat: { [key: string]: Combat };
}
const initialState: CombatState = {
combat: {},
};
export const combatSlice = createSlice({
name: "combat",
initialState,
reducers: {
newCombats: (state, action: PayloadAction<Combat[]>) => {
for (const combat of action.payload) {
state.combat[combat.id] = combat;
}
},
updateCombats: (state, action: PayloadAction<Combat[]>) => {
for (const combat of action.payload) {
state.combat[combat.id] = combat;
}
},
endCombats: (state, action: PayloadAction<string[]>) => {
for (const cID of action.payload) {
delete state.combat[cID];
}
},
},
extraReducers: (builder) => {
builder.addCase(gameLoaded, (state, action) => {
state.combat = {};
});
builder.addCase(gameUnloaded, (state) => {
state.combat = {};
});
},
});
export const { newCombats, updateCombats, endCombats } =
combatSlice.actions;
export const selectCombat = (state: RootState) => state.combat;
export default combatSlice.reducer;