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https://github.com/dcs-retribution/dcs-retribution.git
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47 lines
1.3 KiB
Python
47 lines
1.3 KiB
Python
from __future__ import annotations
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from typing import Optional
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from PySide6.QtCore import QObject, Signal
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from game import Game
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from game.debriefing import Debriefing
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from game.game import TurnState
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class GameUpdateSignal(QObject):
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instance = None
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gameupdated = Signal(Game)
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budgetupdated = Signal(Game)
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game_state_changed = Signal(TurnState)
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debriefingReceived = Signal(Debriefing)
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game_loaded = Signal(Game)
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def __init__(self):
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super(GameUpdateSignal, self).__init__()
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GameUpdateSignal.instance = self
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self.game_loaded.connect(self.updateGame)
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def updateGame(self, game: Optional[Game]):
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# noinspection PyUnresolvedReferences
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self.gameupdated.emit(game)
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def updateBudget(self, game: Game):
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# noinspection PyUnresolvedReferences
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self.budgetupdated.emit(game)
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def sendDebriefing(self, debriefing: Debriefing) -> None:
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# noinspection PyUnresolvedReferences
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self.debriefingReceived.emit(debriefing)
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def gameStateChanged(self, state: TurnState):
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if state in (TurnState.WIN, TurnState.LOSS):
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# noinspection PyUnresolvedReferences
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self.game_state_changed.emit(state)
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@staticmethod
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def get_instance() -> GameUpdateSignal:
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return GameUpdateSignal.instance
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