Raffson 48938fc529
Dan's massive refactor
Squashing 8 commits by DanAlbert:

- Track theater in ControlPoint.
Simplifies finding the owning theater of a control point. Not used yet.

- Clean some cruft out of FlightPlanBuilder.
- Clean up silly some exception handling.
- Move FlightPlan instantiation into the builder.
I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight.

- Simplify IBuilder constructor.
We have access to the theater via the flight's departure airbase now.

- Move FlightPlan creation into Flight.
For now this is just a callsite cleanup. Later, this will make it easier
to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling.

- Remove superfluous constructors.
- Remove unused Package field.
2022-08-24 19:25:30 +02:00

95 lines
3.3 KiB
Python

from __future__ import annotations
from datetime import timedelta
from typing import Type
from game.ato.flightplans.ibuilder import IBuilder
from game.ato.flightplans.patrolling import PatrollingFlightPlan, PatrollingLayout
from game.ato.flightplans.waypointbuilder import WaypointBuilder
from game.utils import Distance, Heading, Speed, feet, knots, meters, nautical_miles
class AewcFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
@property
def patrol_duration(self) -> timedelta:
return timedelta(hours=4)
@property
def patrol_speed(self) -> Speed:
altitude = self.layout.patrol_start.alt
if self.flight.unit_type.preferred_patrol_speed(altitude) is not None:
return self.flight.unit_type.preferred_patrol_speed(altitude)
return knots(390)
@property
def engagement_distance(self) -> Distance:
# TODO: Factor out a common base of the combat and non-combat race-tracks.
# No harm in setting this, but we ought to clean up a bit.
return meters(0)
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
class Builder(IBuilder[AewcFlightPlan, PatrollingLayout]):
def layout(self) -> PatrollingLayout:
racetrack_half_distance = nautical_miles(30).meters
location = self.package.target
closest_boundary = self.threat_zones.closest_boundary(location.position)
heading_to_threat_boundary = Heading.from_degrees(
location.position.heading_between_point(closest_boundary)
)
distance_to_threat = meters(
location.position.distance_to_point(closest_boundary)
)
orbit_heading = heading_to_threat_boundary
# Station 80nm outside the threat zone.
threat_buffer = nautical_miles(80)
if self.threat_zones.threatened(location.position):
orbit_distance = distance_to_threat + threat_buffer
else:
orbit_distance = distance_to_threat - threat_buffer
racetrack_center = location.position.point_from_heading(
orbit_heading.degrees, orbit_distance.meters
)
racetrack_start = racetrack_center.point_from_heading(
orbit_heading.right.degrees, racetrack_half_distance
)
racetrack_end = racetrack_center.point_from_heading(
orbit_heading.left.degrees, racetrack_half_distance
)
builder = WaypointBuilder(self.flight, self.coalition)
if self.flight.unit_type.patrol_altitude is not None:
altitude = self.flight.unit_type.patrol_altitude
else:
altitude = feet(25000)
racetrack = builder.race_track(racetrack_start, racetrack_end, altitude)
return PatrollingLayout(
departure=builder.takeoff(self.flight.departure),
nav_to=builder.nav_path(
self.flight.departure.position, racetrack_start, altitude
),
nav_from=builder.nav_path(
racetrack_end, self.flight.arrival.position, altitude
),
patrol_start=racetrack[0],
patrol_end=racetrack[1],
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def build(self) -> AewcFlightPlan:
return AewcFlightPlan(self.flight, self.layout())