148 lines
5.4 KiB
Python

from PySide2.QtCore import Qt
from PySide2.QtGui import QWindow, QCloseEvent
from PySide2.QtWidgets import QHBoxLayout, QLabel, QWidget, QFrame, QDialog, QVBoxLayout, QGridLayout, QPushButton
from dcs.unittype import UnitType
from game.event import UnitsDeliveryEvent
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from theater import ControlPoint, CAP, Embarking, AirDefence, CAS, PinpointStrike, db
from game import Game
class QBaseMenu(QDialog):
def __init__(self, parent, controlPoint: ControlPoint, game: Game):
super(QBaseMenu, self).__init__(parent)
self.cp = controlPoint
self.game = game
if self.cp.captured:
self.deliveryEvent = None
for event in self.game.events:
print(event.__class__)
print(UnitsDeliveryEvent.__class__)
if event.__class__ == UnitsDeliveryEvent and event.from_cp == self.cp:
self.deliveryEvent = event
break
if not self.deliveryEvent:
print("Rebuild event")
self.deliveryEvent = self.game.units_delivery_event(self.cp)
self.setWindowFlags(Qt.WindowStaysOnTopHint)
self.setMinimumSize(200, 200)
self.setModal(True)
self.initUi()
def initUi(self):
self.setWindowTitle(self.cp.name)
self.topLayoutWidget = QWidget()
self.topLayout = QHBoxLayout()
title = QLabel("<b>" + self.cp.name + "</b>")
title.setAlignment(Qt.AlignLeft | Qt.AlignTop)
unitsPower = QLabel("{} / {} / {}".format(self.cp.base.total_planes, self.cp.base.total_armor, self.cp.base.total_aa))
unitsPower.setAlignment(Qt.AlignLeft |Qt.AlignTop)
self.topLayout.addWidget(title)
self.topLayout.addWidget(unitsPower)
self.topLayout.setAlignment(Qt.AlignTop)
self.topLayoutWidget.setProperty("style", "baseMenuHeader")
self.topLayoutWidget.setLayout(self.topLayout)
units = {
CAP: db.find_unittype(CAP, self.game.player_name),
Embarking: db.find_unittype(Embarking, self.game.player_name),
AirDefence: db.find_unittype(AirDefence, self.game.player_name),
CAS: db.find_unittype(CAS, self.game.player_name),
PinpointStrike: db.find_unittype(PinpointStrike, self.game.player_name),
}
self.mainLayout = QVBoxLayout()
self.mainLayout.addWidget(self.topLayoutWidget)
tasks = list(units.keys())
tasks_per_column = 3
self.unitLayout = QGridLayout()
self.bought_amount_labels = {}
row = 0
def add_purchase_row(unit_type):
nonlocal row
existing_units = self.cp.base.total_units_of_type(unit_type)
scheduled_units = self.deliveryEvent.units.get(unit_type, 0)
unitName = QLabel("<b>" + db.unit_type_name(unit_type) + "</b>")
amountBought = QLabel("{} ({})".format(existing_units, scheduled_units))
self.bought_amount_labels[unit_type] = amountBought
price = QLabel("{}m".format(db.PRICES[unit_type]))
buy = QPushButton("+")
buy.clicked.connect(lambda: self.buy(unit_type))
sell = QPushButton("-")
sell.clicked.connect(lambda: self.sell(unit_type))
self.unitLayout.addWidget(unitName, row, 0)
self.unitLayout.addWidget(amountBought, row, 1)
self.unitLayout.addWidget(price, row, 2)
self.unitLayout.addWidget(buy, row, 3)
self.unitLayout.addWidget(sell, row, 4)
row = row + 1
if self.cp.captured:
for task_type in units.keys():
units_column = list(set(units[task_type]))
if len(units_column) == 0: continue
units_column.sort(key=lambda x: db.PRICES[x])
taskTypeLabel = QLabel("<b>{}</b>".format(db.task_name(task_type)))
self.unitLayout.addWidget(taskTypeLabel, row, 0)
row = row + 1
for unit_type in units_column:
add_purchase_row(unit_type)
self.mainLayout.addLayout(self.unitLayout)
self.setLayout(self.mainLayout)
def _update_count_label(self, unit_type: UnitType):
self.bought_amount_labels[unit_type].setText("{}{}".format(
self.cp.base.total_units_of_type(unit_type),
unit_type in self.deliveryEvent.units and " ({})".format(self.deliveryEvent.units[unit_type]) or ""
))
def buy(self, unit_type):
price = db.PRICES[unit_type]
if self.game.budget >= price:
self.deliveryEvent.deliver({unit_type: 1})
self.game.budget -= price
self._update_count_label(unit_type)
def sell(self, unit_type):
if self.deliveryEvent.units.get(unit_type, 0) > 0:
price = db.PRICES[unit_type]
self.game.budget += price
self.deliveryEvent.units[unit_type] = self.deliveryEvent.units[unit_type] - 1
if self.deliveryEvent.units[unit_type] == 0:
del self.deliveryEvent.units[unit_type]
elif self.cp.base.total_units_of_type(unit_type) > 0:
price = db.PRICES[unit_type]
self.game.budget += price
self.cp.base.commit_losses({unit_type: 1})
self._update_count_label(unit_type)
def closeEvent(self, closeEvent:QCloseEvent):
GameUpdateSignal.get_instance().updateGame(self.game)