dcs-retribution/gen/naming.py
2020-12-28 11:31:04 -06:00

115 lines
5.0 KiB
Python

import random
from dcs.country import Country
from dcs.unittype import UnitType
from game import db
from gen.flights.flight import Flight
ALPHA_MILITARY = ["Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot",
"Golf", "Hotel", "India", "Juliet", "Kilo", "Lima", "Mike",
"November", "Oscar", "Papa", "Quebec", "Romeo", "Sierra",
"Tango", "Uniform", "Victor", "Whisky", "XRay", "Yankee",
"Zulu", "Zero"]
ANIMALS = [
"SHARK", "TORTOISE", "BAT", "PANGOLIN", "AARDWOLF",
"MONKEY", "BUFFALO", "DOG", "BOBCAT", "LYNX", "PANTHER", "TIGER",
"LION", "OWL", "BUTTERFLY", "BISON", "DUCK", "COBRA", "MAMBA",
"DOLPHIN", "PHEASANT", "ARMADILLLO", "RACOON", "ZEBRA", "COW", "COYOTE", "FOX",
"LIGHTFOOT", "COTTONMOUTH", "TAURUS", "VIPER", "CASTOR", "GIRAFFE", "SNAKE",
"MONSTER", "ALBATROSS", "HAWK", "DOVE", "MOCKINGBIRD", "GECKO", "ORYX", "GORILLA",
"HARAMBE", "GOOSE", "MAVERICK", "HARE", "JACKAL", "LEOPARD", "CAT", "MUSK", "ORCA",
"OCELOT", "BEAR", "PANDA", "GULL", "PENGUIN", "PYTHON", "RAVEN", "DEER", "MOOSE",
"REINDEER", "SHEEP", "GAZELLE", "INSECT", "VULTURE", "WALLABY", "KANGAROO", "KOALA",
"KIWI", "WHALE", "FISH", "RHINO", "HIPPO", "RAT", "WOODPECKER", "WORM", "BABOON",
"YAK", "SCORPIO", "HORSE", "POODLE", "CENTIPEDE", "CHICKEN", "CHEETAH", "CHAMELEON",
"CATFISH", "CATERPILLAR", "CARACAL", "CAMEL", "CAIMAN", "BARRACUDA", "BANDICOOT",
"ALLIGATOR", "BONGO", "CORAL", "ELEPHANT", "ANTELOPE", "CRAB", "DACHSHUND", "DODO",
"FLAMINGO", "FERRET", "FALCON", "BULLDOG", "DONKEY", "IGUANA", "TAMARIN", "HARRIER",
"GRIZZLY", "GREYHOUND", "GRASSHOPPER", "JAGUAR", "LADYBUG", "KOMODO", "DRAGON", "LIZARD",
"LLAMA", "LOBSTER", "OCTOPUS", "MANATEE", "MAGPIE", "MACAW", "OSTRICH", "OYSTER",
"MOLE", "MULE", "MOTH", "MONGOOSE", "MOLLY", "MEERKAT", "MOUSE", "PEACOCK", "PIKE", "ROBIN",
"RAGDOLL", "PLATYPUS", "PELICAN", "PARROT", "PORCUPINE", "PIRANHA", "PUMA", "PUG", "TAPIR",
"TERMITE", "URCHIN", "SHRIMP", "TURKEY", "TOUCAN", "TETRA", "HUSKY", "STARFISH", "SWAN",
"FROG", "SQUIRREL", "WALRUS", "WARTHOG", "CORGI", "WEASEL", "WOMBAT", "WOLVERINE", "MAMMOTH",
"TOAD", "WOLF", "ZEBU", "SEAL", "SKATE", "JELLYFISH", "MOSQUITO", "LOCUST", "SLUG", "SNAIL",
"HEDGEHOG", "PIGLET", "FENNEC", "BADGER", "ALPACA", "DINGO", "COLT", "SKUNK", "BUNNY", "IMPALA",
"GUANACO", "CAPYBARA", "ELK", "MINK", "PRONGHORN", "CROW", "BUMBLEBEE", "FAWN", "OTTER", "WATERBUCK",
"JERBOA", "KITTEN", "ARGALI", "OX", "MARE", "FINCH", "BASILISK", "GOPHER", "HAMSTER", "CANARY", "WOODCHUCK",
"ANACONDA"
]
class NameGenerator:
number = 0
infantry_number = 0
ANIMALS = ANIMALS
@classmethod
def reset(cls):
cls.number = 0
cls.infantry_number = 0
cls.ANIMALS = ANIMALS
@classmethod
def reset_numbers(cls):
cls.number = 0
cls.infantry_number = 0
@classmethod
def next_aircraft_name(cls, country: Country, parent_base_id: int, flight: Flight):
cls.number += 1
try:
if flight.custom_name:
name_str = flight.custom_name
else:
name_str = "{} {}".format(
flight.package.target.name, flight.flight_type)
except AttributeError: # Here to maintain save compatibility with 2.3
name_str = "{} {}".format(
flight.package.target.name, flight.flight_type)
return "{}|{}|{}|{}|{}|".format(name_str, country.id, cls.number, parent_base_id, db.unit_type_name(flight.unit_type))
@classmethod
def next_unit_name(cls, country: Country, parent_base_id: int, unit_type: UnitType):
cls.number += 1
return "unit|{}|{}|{}|{}|".format(country.id, cls.number, parent_base_id, db.unit_type_name(unit_type))
@classmethod
def next_infantry_name(cls, country: Country, parent_base_id: int, unit_type: UnitType):
cls.infantry_number += 1
return "infantry|{}|{}|{}|{}|".format(country.id, cls.infantry_number, parent_base_id, db.unit_type_name(unit_type))
@staticmethod
def next_basedefense_name():
return "basedefense_aa|0|0|"
@classmethod
def next_awacs_name(cls, country: Country):
cls.number += 1
return "awacs|{}|{}|0|".format(country.id, cls.number)
@classmethod
def next_tanker_name(cls, country: Country, unit_type: UnitType):
cls.number += 1
return "tanker|{}|{}|0|{}".format(country.id, cls.number, db.unit_type_name(unit_type))
@classmethod
def next_carrier_name(cls, country: Country):
cls.number += 1
return "carrier|{}|{}|0|".format(country.id, cls.number)
@classmethod
def random_objective_name(cls):
if len(cls.ANIMALS) == 0:
return random.choice(ALPHA_MILITARY).upper() + "#" + str(random.randint(0, 100))
else:
animal = random.choice(cls.ANIMALS)
cls.ANIMALS.remove(animal)
return animal
namegen = NameGenerator