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https://github.com/dcs-retribution/dcs-retribution.git
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77 lines
2.8 KiB
Python
77 lines
2.8 KiB
Python
import logging
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from game import db
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from .conflictgen import *
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from .naming import *
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from dcs.mission import *
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from dcs.statics import *
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FARP_FRONTLINE_DISTANCE = 10000
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class GroundObjectsGenerator:
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FARP_CAPACITY = 4
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def __init__(self, mission: Mission, conflict: Conflict, game):
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self.m = mission
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self.conflict = conflict
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self.game = game
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def generate_farps(self, number_of_units=1) -> typing.Collection[StaticGroup]:
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assert self.conflict.is_vector, "FARP could be generated only on frontline conflicts!"
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for i, _ in enumerate(range(0, number_of_units, self.FARP_CAPACITY)):
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heading = self.conflict.heading - 90
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position = self.conflict.find_ground_position(self.conflict.center.point_from_heading(heading, FARP_FRONTLINE_DISTANCE), heading)
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position = position.point_from_heading(0, i * 275)
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yield self.m.farp(
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country=self.m.country(self.game.player),
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name="FARP",
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position=position,
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)
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def generate(self):
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side = self.m.country(self.game.enemy)
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cp = None # type: ControlPoint
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if self.conflict.attackers_side.name == self.game.player:
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cp = self.conflict.to_cp
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else:
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cp = self.conflict.from_cp
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for ground_object in cp.ground_objects:
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if ground_object.dcs_identifier == "AA":
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if ground_object.is_dead:
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continue
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unit_type = random.choice(self.game.commision_unit_types(cp, AirDefence))
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assert unit_type is not None, "Cannot find unit type for GroundObject defense ({})!".format(cp)
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group = self.m.vehicle_group(
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country=side,
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name=ground_object.string_identifier,
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_type=unit_type,
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position=ground_object.position,
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heading=ground_object.heading,
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)
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logging.info("generated defense object identifier {} with mission id {}".format(group.name, group.id))
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else:
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if ground_object.dcs_identifier in warehouse_map:
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static_type = warehouse_map[ground_object.dcs_identifier]
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else:
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static_type = fortification_map[ground_object.dcs_identifier]
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group = self.m.static_group(
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country=side,
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name=ground_object.string_identifier,
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_type=static_type,
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position=ground_object.position,
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heading=ground_object.heading,
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dead=ground_object.is_dead,
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)
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logging.info("generated object identifier {} with mission id {}".format(group.name, group.id))
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