dcs-retribution/game/runways.py
Dan Albert c7705fd545
Update pydcs.
This update includes expanded runway data that lets us clean up some
code. It also include beacon IDs for runways and airfields that will let
us get ILS and TACAN info from pydcs, but that's a bigger change that
I'll land separately.
2022-10-02 19:56:46 +02:00

129 lines
4.2 KiB
Python

"""Runway information and selection."""
from __future__ import annotations
import logging
from dataclasses import dataclass
from typing import Iterator, Optional, TYPE_CHECKING
from dcs.terrain.terrain import Airport, RunwayApproach
from game.airfields import AirfieldData, AtcData
from game.radio.radios import RadioFrequency
from game.radio.tacan import TacanChannel
from game.utils import Heading
from game.weather import Conditions
if TYPE_CHECKING:
from game.theater import ConflictTheater
@dataclass(frozen=True)
class RunwayData:
airfield_name: str
runway_heading: Heading
runway_name: str
atc: Optional[RadioFrequency] = None
tacan: Optional[TacanChannel] = None
tacan_callsign: Optional[str] = None
ils: Optional[RadioFrequency] = None
icls: Optional[int] = None
@classmethod
def for_pydcs_runway_runway(
cls,
theater: ConflictTheater,
airport: Airport,
runway: RunwayApproach,
) -> RunwayData:
"""Creates RunwayData for the given runway of an airfield.
Args:
theater: The theater the airport is in.
airport: The airfield the runway belongs to.
runway: The pydcs runway.
"""
atc: Optional[RadioFrequency] = None
tacan: Optional[TacanChannel] = None
tacan_callsign: Optional[str] = None
ils: Optional[RadioFrequency] = None
atc_radio = AtcData.from_pydcs(airport)
if atc_radio is not None:
atc = atc_radio.uhf
try:
airfield = AirfieldData.for_airport(theater, airport)
tacan = airfield.tacan
tacan_callsign = airfield.tacan_callsign
ils = airfield.ils_freq(runway.name)
except KeyError:
logging.warning(f"No airfield data for {airport.name} ({airport.id}")
return cls(
airfield_name=airport.name,
runway_heading=Heading(runway.heading),
runway_name=runway.name,
atc=atc,
tacan=tacan,
tacan_callsign=tacan_callsign,
ils=ils,
)
@classmethod
def for_pydcs_airport(
cls, theater: ConflictTheater, airport: Airport
) -> Iterator[RunwayData]:
for runway in airport.runways:
yield cls.for_pydcs_runway_runway(
theater,
airport,
runway.main,
)
yield cls.for_pydcs_runway_runway(
theater,
airport,
runway.opposite,
)
class RunwayAssigner:
def __init__(self, conditions: Conditions):
self.conditions = conditions
def angle_off_headwind(self, runway: RunwayData) -> Heading:
wind = Heading.from_degrees(self.conditions.weather.wind.at_0m.direction)
ideal_heading = wind.opposite
return runway.runway_heading.angle_between(ideal_heading)
def get_preferred_runway(
self, theater: ConflictTheater, airport: Airport
) -> RunwayData:
"""Returns the preferred runway for the given airport.
Right now we're only selecting runways based on whether or not
they have
ILS, but we could also choose based on wind conditions, or which
direction flight plans should follow.
"""
runways = list(RunwayData.for_pydcs_airport(theater, airport))
# Find the runway with the best headwind first.
best_runways = [runways[0]]
best_angle_off_headwind = self.angle_off_headwind(best_runways[0])
for runway in runways[1:]:
angle_off_headwind = self.angle_off_headwind(runway)
if angle_off_headwind == best_angle_off_headwind:
best_runways.append(runway)
elif angle_off_headwind < best_angle_off_headwind:
best_runways = [runway]
best_angle_off_headwind = angle_off_headwind
for runway in best_runways:
# But if there are multiple runways with the same heading,
# prefer
# and ILS capable runway.
if runway.ils is not None:
return runway
# Otherwise the only difference between the two is the distance from
# parking, which we don't know, so just pick the first one.
return best_runways[0]