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83 lines
3.0 KiB
Python
83 lines
3.0 KiB
Python
from game.event import *
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from game.operation.frontlineattack import FrontlineAttackOperation
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from userdata.debriefing import Debriefing
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class FrontlineAttackEvent(Event):
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TARGET_VARIETY = 2
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TARGET_AMOUNT_FACTOR = 0.5
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ATTACKER_AMOUNT_FACTOR = 0.4
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ATTACKER_DEFENDER_FACTOR = 0.7
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STRENGTH_INFLUENCE = 0.2
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SUCCESS_FACTOR = 1.5
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defenders = None # type: db.ArmorDict
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@property
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def threat_description(self):
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return "{} vehicles".format(self.to_cp.base.assemble_count())
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@property
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def tasks(self) -> typing.Collection[typing.Type[Task]]:
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if self.is_player_attacking:
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return [CAS, PinpointStrike]
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else:
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return [CAP, PinpointStrike]
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def flight_name(self, for_task: typing.Type[Task]) -> str:
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if for_task == CAS:
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return "CAS flight"
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elif for_task == CAP:
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return "CAP flight"
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elif for_task == PinpointStrike:
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return "Ground attack"
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def __str__(self):
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return "Frontline attack"
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def is_successfull(self, debriefing: Debriefing):
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alive_attackers = sum([v for k, v in debriefing.alive_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
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alive_defenders = sum([v for k, v in debriefing.alive_units[self.defender_name].items() if db.unit_task(k) == PinpointStrike])
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attackers_success = (float(alive_attackers) / (alive_defenders + 0.01)) > self.SUCCESS_FACTOR
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if self.from_cp.captured:
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return attackers_success
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else:
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return not attackers_success
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def commit(self, debriefing: Debriefing):
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super(FrontlineAttackEvent, self).commit(debriefing)
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if self.from_cp.captured:
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if self.is_successfull(debriefing):
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self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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else:
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self.to_cp.base.affect_strength(+self.STRENGTH_INFLUENCE)
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else:
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if self.is_successfull(debriefing):
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self.from_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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else:
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self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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def skip(self):
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if self.to_cp.captured:
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self.to_cp.base.affect_strength(-0.1)
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def player_attacking(self, flights: db.TaskForceDict):
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assert CAS in flights and PinpointStrike in flights and len(flights) == 2, "Invalid flights"
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self.defenders = self.to_cp.base.assemble_attack()
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op = FrontlineAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.from_cp,
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to_cp=self.to_cp)
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armor = unitdict_from(flights[PinpointStrike])
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op.setup(target=self.defenders,
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attackers=db.unitdict_restrict_count(armor, sum(self.defenders.values())),
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strikegroup=flights[CAS])
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self.operation = op
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