dcs-retribution/game/operation/frontlinepatrol.py
2018-07-17 02:14:46 +03:00

54 lines
1.7 KiB
Python

from itertools import zip_longest
from dcs.terrain import Terrain
from game import db
from gen.armor import *
from gen.aircraft import *
from gen.aaa import *
from gen.shipgen import *
from gen.triggergen import *
from gen.airsupportgen import *
from gen.visualgen import *
from gen.conflictgen import Conflict
from .operation import Operation
MAX_DISTANCE_BETWEEN_GROUPS = 12000
class FrontlinePatrolOperation(Operation):
cas = None # type: db.PlaneDict
escort = None # type: db.PlaneDict
interceptors = None # type: db.PlaneDict
def setup(self, cas: db.PlaneDict, escort: db.PlaneDict, interceptors: db.PlaneDict):
self.cas = cas
self.escort = escort
self.interceptors = interceptors
def prepare(self, terrain: Terrain, is_quick: bool):
super(FrontlinePatrolOperation, self).prepare(terrain, is_quick)
self.defenders_starting_position = None
conflict = Conflict.frontline_cap_conflict(
attacker=self.mission.country(self.attacker_name),
defender=self.mission.country(self.defender_name),
from_cp=self.from_cp,
to_cp=self.to_cp,
theater=self.game.theater
)
self.initialize(mission=self.mission,
conflict=conflict)
def generate(self):
self.airgen.generate_defenders_cas(self.cas, {}, self.defenders_starting_position)
self.airgen.generate_defenders_escort(self.escort, {}, self.defenders_starting_position)
self.airgen.generate_patrol(self.interceptors, self.defender_clients, self.attackers_starting_position)
# todo: generate armor
super(FrontlinePatrolOperation, self).generate()