246 lines
9.9 KiB
Python

import traceback
from PySide2.QtCore import Qt
from PySide2.QtGui import QCloseEvent
from PySide2.QtWidgets import QHBoxLayout, QLabel, QWidget, QDialog, QVBoxLayout, QGridLayout, QPushButton, \
QGroupBox, QSizePolicy, QSpacerItem
from dcs.unittype import UnitType
from game.event import UnitsDeliveryEvent, ControlPointType
from qt_ui.widgets.QBudgetBox import QBudgetBox
from qt_ui.widgets.base.QAirportInformation import QAirportInformation
from qt_ui.windows.basemenu.base_defenses.QBaseInformation import QBaseInformation
from qt_ui.windows.mission.QPlannedFlightsView import QPlannedFlightsView
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from theater import ControlPoint, CAP, Embarking, CAS, PinpointStrike, db
from game import Game
class QBaseMenu(QDialog):
def __init__(self, parent, controlPoint: ControlPoint, game: Game):
super(QBaseMenu, self).__init__(parent)
self.cp = controlPoint
self.game = game
self.is_carrier = self.cp.cptype in [ControlPointType.AIRCRAFT_CARRIER_GROUP, ControlPointType.LHA_GROUP]
try:
self.airport = game.theater.terrain.airport_by_id(self.cp.id)
except:
self.airport = None
if self.cp.captured:
self.deliveryEvent = None
for event in self.game.events:
print(event.__class__)
print(UnitsDeliveryEvent.__class__)
if event.__class__ == UnitsDeliveryEvent and event.from_cp == self.cp:
self.deliveryEvent = event
break
if not self.deliveryEvent:
print("Rebuild event")
self.deliveryEvent = self.game.units_delivery_event(self.cp)
self.setWindowFlags(Qt.WindowStaysOnTopHint)
self.setMinimumSize(300, 200)
self.setModal(True)
self.initUi()
def initUi(self):
self.setWindowTitle(self.cp.name)
self.topLayoutWidget = QWidget()
self.topLayout = QHBoxLayout()
title = QLabel("<b>" + self.cp.name + "</b>")
title.setAlignment(Qt.AlignLeft | Qt.AlignTop)
title.setProperty("style", "base-title")
unitsPower = QLabel("{} / {} / Runway : {}".format(self.cp.base.total_planes, self.cp.base.total_armor,
"Available" if self.cp.has_runway() else "Unavailable"))
self.topLayout.addWidget(title)
self.topLayout.addWidget(unitsPower)
self.topLayout.setAlignment(Qt.AlignTop)
self.topLayoutWidget.setProperty("style", "baseMenuHeader")
self.topLayoutWidget.setLayout(self.topLayout)
if self.cp.captured:
units = {
CAP: db.find_unittype(CAP, self.game.player_name),
Embarking: db.find_unittype(Embarking, self.game.player_name),
CAS: db.find_unittype(CAS, self.game.player_name),
PinpointStrike: db.find_unittype(PinpointStrike, self.game.player_name),
}
else:
units = {
CAP: db.find_unittype(CAP, self.game.enemy_name),
Embarking: db.find_unittype(Embarking, self.game.enemy_name),
CAS: db.find_unittype(CAS, self.game.enemy_name),
PinpointStrike: db.find_unittype(PinpointStrike, self.game.enemy_name),
}
self.mainLayout = QGridLayout()
self.leftLayout = QVBoxLayout()
self.unitLayout = QVBoxLayout()
self.bought_amount_labels = {}
self.existing_units_labels = {}
row = 0
if self.cp.captured:
self.recruitment = QGroupBox("Recruitment")
self.recruitmentLayout = QVBoxLayout()
self.budget = QBudgetBox()
self.budget.setBudget(self.game.budget, self.game.budget_reward_amount)
self.recruitmentLayout.addWidget(self.budget)
for task_type in units.keys():
if task_type == PinpointStrike and self.is_carrier:
continue
units_column = list(set(units[task_type]))
if len(units_column) == 0: continue
units_column.sort(key=lambda x: db.PRICES[x])
task_box = QGroupBox("{}".format(db.task_name(task_type)))
task_box_layout = QGridLayout()
task_box.setLayout(task_box_layout)
row = 0
for unit_type in units_column:
if self.is_carrier and not unit_type in db.CARRIER_CAPABLE:
continue
row = self.add_purchase_row(unit_type, task_box_layout, row)
stretch = QVBoxLayout()
stretch.addStretch()
task_box_layout.addLayout(stretch, row, 0)
self.recruitmentLayout.addWidget(task_box)
self.recruitmentLayout.addStretch()
self.recruitment.setLayout(self.recruitmentLayout)
self.leftLayout.addWidget(self.recruitment)
self.leftLayout.addStretch()
else:
intel = QGroupBox("Intel")
intelLayout = QVBoxLayout()
for task_type in units.keys():
units_column = list(set(units[task_type]))
if sum([self.cp.base.total_units_of_type(u) for u in units_column]) > 0:
group = QGroupBox(db.task_name(task_type))
groupLayout = QGridLayout()
group.setLayout(groupLayout)
row = 0
for unit_type in units_column:
existing_units = self.cp.base.total_units_of_type(unit_type)
if existing_units == 0:
continue
groupLayout.addWidget(QLabel("<b>" + db.unit_type_name(unit_type) + "</b>"), row, 0)
groupLayout.addWidget(QLabel(str(existing_units)), row, 1)
row += 1
intelLayout.addWidget(group)
intelLayout.addStretch()
intel.setLayout(intelLayout)
self.leftLayout.addWidget(intel)
self.mainLayout.addWidget(self.topLayoutWidget, 0, 0)
self.mainLayout.addLayout(self.leftLayout, 1, 0)
self.mainLayout.addWidget(QBaseInformation(self.cp, self.airport), 1, 1)
self.rightLayout = QVBoxLayout()
try:
self.rightLayout.addWidget(QPlannedFlightsView(self.game.planners[self.cp.id]))
except Exception:
traceback.print_exc()
if self.airport:
self.rightLayout.addWidget(QAirportInformation(self.cp, self.airport))
self.mainLayout.addLayout(self.rightLayout, 1, 2)
self.setLayout(self.mainLayout)
def add_purchase_row(self, unit_type, layout, row):
existing_units = self.cp.base.total_units_of_type(unit_type)
scheduled_units = self.deliveryEvent.units.get(unit_type, 0)
unitName = QLabel("<b>" + db.unit_type_name(unit_type) + "</b>")
unitName.setSizePolicy(QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding))
existing_units = QLabel(str(existing_units))
existing_units.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
amount_bought = QLabel("[{}]".format(str(scheduled_units)))
amount_bought.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
self.existing_units_labels[unit_type] = existing_units
self.bought_amount_labels[unit_type] = amount_bought
price = QLabel("{}m".format(db.PRICES[unit_type]))
price.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
buy = QPushButton("+")
buy.setProperty("style", "btn-success")
buy.setMinimumSize(24, 24)
buy.clicked.connect(lambda: self.buy(unit_type))
buy.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
sell = QPushButton("-")
sell.setProperty("style", "btn-danger")
sell.setMinimumSize(24, 24)
sell.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
sell.clicked.connect(lambda: self.sell(unit_type))
layout.addWidget(unitName, row, 0)
layout.addItem(QSpacerItem(20, 0, QSizePolicy.Minimum, QSizePolicy.Minimum), row, 1)
layout.addWidget(existing_units, row, 2)
layout.addWidget(amount_bought, row, 3)
layout.addWidget(price, row, 4)
layout.addItem(QSpacerItem(20, 0, QSizePolicy.Minimum, QSizePolicy.Minimum), row, 5)
layout.addWidget(buy, row, 6)
layout.addWidget(sell, row, 7)
return row + 1
def _update_count_label(self, unit_type: UnitType):
self.bought_amount_labels[unit_type].setText("[{}]".format(
unit_type in self.deliveryEvent.units and "{}".format(self.deliveryEvent.units[unit_type]) or "0"
))
self.existing_units_labels[unit_type].setText("{}".format(
self.cp.base.total_units_of_type(unit_type)
))
def buy(self, unit_type):
price = db.PRICES[unit_type]
if self.game.budget >= price:
self.deliveryEvent.deliver({unit_type: 1})
self.game.budget -= price
self.budget.setBudget(self.game.budget, self.game.budget_reward_amount)
self._update_count_label(unit_type)
def sell(self, unit_type):
if self.deliveryEvent.units.get(unit_type, 0) > 0:
price = db.PRICES[unit_type]
self.game.budget += price
self.deliveryEvent.units[unit_type] = self.deliveryEvent.units[unit_type] - 1
if self.deliveryEvent.units[unit_type] == 0:
del self.deliveryEvent.units[unit_type]
elif self.cp.base.total_units_of_type(unit_type) > 0:
price = db.PRICES[unit_type]
self.game.budget += price
self.cp.base.commit_losses({unit_type: 1})
self._update_count_label(unit_type)
def closeEvent(self, closeEvent:QCloseEvent):
GameUpdateSignal.get_instance().updateGame(self.game)