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https://github.com/dcs-retribution/dcs-retribution.git
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- completly refactored the way TGO handles groups and replaced the usage of the pydcs ground groups (vehicle, ship, static) with an own Group and Unit class. - this allows us to only take care of dcs group generation during miz generation, where it should have always been. - We can now have any type of unit (even statics) in the same logic ground group we handle in liberation. this is independent from the dcs group handling. the dcs group will only be genarted when takeoff is pressed. - Refactored the unitmap and the scenery object handling to adopt to changes that now TGOs can hold all Units we want. - Cleaned up many many many lines of uneeded hacks to build stuff around dcs groups. - Removed IDs for TGOs as the names we generate are unique and for liberation to work we need no ids. Unique IDs for dcs will be generated for the units and groups only.
50 lines
1.7 KiB
Python
50 lines
1.7 KiB
Python
from __future__ import annotations
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from collections.abc import Iterator
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from typing import Any, Optional, TYPE_CHECKING
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from dcs import Point
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from shapely.ops import unary_union
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from game.utils import dcs_to_shapely_point, meters
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if TYPE_CHECKING:
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from game.theater import ConflictTheater, TheaterGroundObject
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from game.threatzones import ThreatPoly
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class SamEngagementZones:
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def __init__(
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self,
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threat_zones: ThreatPoly,
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individual_zones: list[tuple[TheaterGroundObject, ThreatPoly]],
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) -> None:
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self.threat_zones = threat_zones
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self.individual_zones = individual_zones
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def covers(self, position: Point) -> bool:
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return self.threat_zones.intersects(dcs_to_shapely_point(position))
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def iter_threatening_sams(self, position: Point) -> Iterator[TheaterGroundObject]:
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for tgo, zone in self.individual_zones:
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if zone.intersects(dcs_to_shapely_point(position)):
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yield tgo
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@classmethod
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def from_theater(cls, theater: ConflictTheater, player: bool) -> SamEngagementZones:
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commit_regions = []
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individual_zones = []
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for cp in theater.control_points_for(player):
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for tgo in cp.connected_objectives:
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if (region := cls.threat_region(tgo)) is not None:
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commit_regions.append(region)
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individual_zones.append((tgo, region))
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return SamEngagementZones(unary_union(commit_regions), individual_zones)
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@classmethod
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def threat_region(cls, tgo: TheaterGroundObject) -> Optional[ThreatPoly]:
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threat_range = tgo.max_threat_range()
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if threat_range <= meters(0):
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return None
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return dcs_to_shapely_point(tgo.position).buffer(threat_range.meters)
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