RndName 6baf36c587 Prepare the generators for template migration
adopt armor and ship generators for randomization
2022-02-21 20:45:41 +01:00

100 lines
2.6 KiB
Python

import random
from dcs.vehicles import AirDefence, Unarmed
from game.theater.theatergroundobject import AirDefenseRange
from gen.to_remove.airdefensegroupgenerator import (
AirDefenseGroupGenerator,
)
from game.utils import Heading
GFLAK = [
AirDefence.Flak38,
AirDefence.Flak18,
AirDefence.Flak36,
AirDefence.Flak37,
AirDefence.Flak41,
AirDefence.Flak30,
]
class FlakGenerator(AirDefenseGroupGenerator):
"""
This generate a German flak artillery group
"""
name = "Flak Site"
def generate(self) -> None:
index = 0
mixed = random.choice([True, False])
unit_type = random.choice(GFLAK)
for i in range(4):
index = index + 1
spacing_x = random.randint(10, 40)
spacing_y = random.randint(10, 40)
self.add_unit(
unit_type,
"AAA#" + str(index),
self.position.x + spacing_x * i + random.randint(1, 5),
self.position.y + spacing_y * i + random.randint(1, 5),
self.heading,
)
if mixed:
unit_type = random.choice(GFLAK)
# Search lights
search_pos = self.get_circular_position(random.randint(2, 3), 80)
for index, pos in enumerate(search_pos):
self.add_unit(
AirDefence.Flakscheinwerfer_37,
"SearchLight#" + str(index),
pos[0],
pos[1],
self.heading,
)
# Support
self.add_unit(
AirDefence.Maschinensatz_33,
"MC33#",
self.position.x - 20,
self.position.y - 20,
self.heading,
)
self.add_unit(
AirDefence.KDO_Mod40,
"KDO#",
self.position.x - 25,
self.position.y - 20,
self.heading,
)
# Commander
self.add_unit(
Unarmed.Kubelwagen_82,
"Kubel#",
self.position.x - 35,
self.position.y - 20,
self.heading,
)
# Some Opel Blitz trucks
index = 0
for i in range(int(max(1, 2))):
for j in range(int(max(1, 2))):
index += 1
self.add_unit(
Unarmed.Blitz_36_6700A,
"BLITZ#" + str(index),
self.position.x + 125 + 15 * i + random.randint(1, 5),
self.position.y + 15 * j + random.randint(1, 5),
Heading.from_degrees(75),
)
@classmethod
def range(cls) -> AirDefenseRange:
return AirDefenseRange.AAA