dcs-retribution/gen/to_remove/aaa_ww2_ally_flak.py
RndName 6baf36c587 Prepare the generators for template migration
adopt armor and ship generators for randomization
2022-02-21 20:45:41 +01:00

82 lines
2.2 KiB
Python

from dcs.vehicles import AirDefence, Unarmed
from game.theater.theatergroundobject import AirDefenseRange
from gen.to_remove.airdefensegroupgenerator import (
AirDefenseGroupGenerator,
)
from game.utils import Heading
class AllyWW2FlakGenerator(AirDefenseGroupGenerator):
"""
This generate an ally flak artillery group
"""
name = "WW2 Ally Flak Site"
def generate(self) -> None:
positions = self.get_circular_position(4, launcher_distance=30, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.QF_37_AA,
"AA#" + str(i),
position[0],
position[1],
position[2],
)
positions = self.get_circular_position(8, launcher_distance=60, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.M1_37mm,
"AA#" + str(4 + i),
position[0],
position[1],
position[2],
)
positions = self.get_circular_position(8, launcher_distance=90, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.M45_Quadmount,
"AA#" + str(12 + i),
position[0],
position[1],
position[2],
)
# Add a commander truck
self.add_unit(
Unarmed.Willys_MB,
"CMD#1",
self.position.x,
self.position.y - 20,
Heading.random(),
)
self.add_unit(
Unarmed.M30_CC,
"LOG#1",
self.position.x,
self.position.y + 20,
Heading.random(),
)
self.add_unit(
Unarmed.M4_Tractor,
"LOG#2",
self.position.x + 20,
self.position.y,
Heading.random(),
)
self.add_unit(
Unarmed.Bedford_MWD,
"LOG#3",
self.position.x - 20,
self.position.y,
Heading.random(),
)
@classmethod
def range(cls) -> AirDefenseRange:
return AirDefenseRange.AAA