dcs-retribution/gen/to_remove/ru_dd_group.py
RndName 6baf36c587 Prepare the generators for template migration
adopt armor and ship generators for randomization
2022-02-21 20:45:41 +01:00

93 lines
2.5 KiB
Python

from __future__ import annotations
import random
from typing import TYPE_CHECKING
from dcs.ships import (
ALBATROS,
MOLNIYA,
NEUSTRASH,
REZKY,
MOSCOW,
KILO,
SOM,
)
from game.factions.faction import Faction
from game.theater.theatergroundobject import ShipGroundObject
from gen.to_remove.dd_group import DDGroupGenerator
from gen.group_generator import ShipGroupGenerator
if TYPE_CHECKING:
from game.game import Game
class RussianNavyGroupGenerator(ShipGroupGenerator):
def generate(self) -> None:
self.add_unit(
ALBATROS,
"FF1",
self.position.x + 1200,
self.position.y + 900,
self.heading,
)
self.add_unit(
ALBATROS,
"FF2",
self.position.x + 1200,
self.position.y - 900,
self.heading,
)
self.add_unit(
NEUSTRASH,
"DD1",
self.position.x + 2400,
self.position.y + 900,
self.heading,
)
self.add_unit(
NEUSTRASH,
"DD2",
self.position.x + 2400,
self.position.y - 900,
self.heading,
)
# Only include the Moskva for now, the Pyotry Velikiy is an unkillable monster.
# See https://github.com/dcs-liberation/dcs_liberation/issues/567
self.add_unit(
MOSCOW,
"CC1",
self.position.x,
self.position.y,
self.heading,
)
self.get_generated_group().points[0].speed = 20
class GrishaGroupGenerator(DDGroupGenerator):
def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction):
super(GrishaGroupGenerator, self).__init__(
game, ground_object, faction, ALBATROS
)
class MolniyaGroupGenerator(DDGroupGenerator):
def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction):
super(MolniyaGroupGenerator, self).__init__(
game, ground_object, faction, MOLNIYA
)
class KiloSubGroupGenerator(DDGroupGenerator):
def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction):
super(KiloSubGroupGenerator, self).__init__(game, ground_object, faction, KILO)
class TangoSubGroupGenerator(DDGroupGenerator):
def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction):
super(TangoSubGroupGenerator, self).__init__(game, ground_object, faction, SOM)