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60 lines
1.6 KiB
Python
60 lines
1.6 KiB
Python
from dcs.mapping import Point
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from dcs.vehicles import AirDefence
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from game.theater.theatergroundobject import AirDefenseRange, SkynetRole
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from gen.to_remove.airdefensegroupgenerator import (
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AirDefenseGroupGenerator,
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)
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class HQ7Generator(AirDefenseGroupGenerator):
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"""
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This generate an HQ7 group
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"""
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name = "HQ-7 Site"
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def generate(self) -> None:
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self.add_unit(
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AirDefence.HQ_7_STR_SP,
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"STR",
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self.position.x,
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self.position.y,
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self.heading,
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)
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# Triple A for close range defense
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aa_group = self.add_auxiliary_group(SkynetRole.NoSkynetBehavior)
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self.add_unit_to_group(
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aa_group,
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AirDefence.Ural_375_ZU_23,
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"AAA1",
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self.position + Point(20, 30),
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self.heading,
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)
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self.add_unit_to_group(
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aa_group,
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AirDefence.Ural_375_ZU_23,
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"AAA2",
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self.position - Point(20, 30),
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self.heading,
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)
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num_launchers = 2
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if num_launchers > 0:
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positions = self.get_circular_position(
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num_launchers, launcher_distance=120, coverage=360
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)
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for i, position in enumerate(positions):
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self.add_unit(
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AirDefence.HQ_7_LN_SP,
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"LN#" + str(i),
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position[0],
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position[1],
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position[2],
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)
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@classmethod
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def range(cls) -> AirDefenseRange:
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return AirDefenseRange.Short
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