RndName 6baf36c587 Prepare the generators for template migration
adopt armor and ship generators for randomization
2022-02-21 20:45:41 +01:00

60 lines
1.6 KiB
Python

from dcs.mapping import Point
from dcs.vehicles import AirDefence
from game.theater.theatergroundobject import AirDefenseRange, SkynetRole
from gen.to_remove.airdefensegroupgenerator import (
AirDefenseGroupGenerator,
)
class HQ7Generator(AirDefenseGroupGenerator):
"""
This generate an HQ7 group
"""
name = "HQ-7 Site"
def generate(self) -> None:
self.add_unit(
AirDefence.HQ_7_STR_SP,
"STR",
self.position.x,
self.position.y,
self.heading,
)
# Triple A for close range defense
aa_group = self.add_auxiliary_group(SkynetRole.NoSkynetBehavior)
self.add_unit_to_group(
aa_group,
AirDefence.Ural_375_ZU_23,
"AAA1",
self.position + Point(20, 30),
self.heading,
)
self.add_unit_to_group(
aa_group,
AirDefence.Ural_375_ZU_23,
"AAA2",
self.position - Point(20, 30),
self.heading,
)
num_launchers = 2
if num_launchers > 0:
positions = self.get_circular_position(
num_launchers, launcher_distance=120, coverage=360
)
for i, position in enumerate(positions):
self.add_unit(
AirDefence.HQ_7_LN_SP,
"LN#" + str(i),
position[0],
position[1],
position[2],
)
@classmethod
def range(cls) -> AirDefenseRange:
return AirDefenseRange.Short