dcs-retribution/gen/to_remove/sam_nasams.py
RndName 6baf36c587 Prepare the generators for template migration
adopt armor and ship generators for randomization
2022-02-21 20:45:41 +01:00

68 lines
1.8 KiB
Python

from typing import Type
from dcs.unittype import VehicleType
from dcs.vehicles import AirDefence
from game import Game
from game.theater import SamGroundObject
from game.theater.theatergroundobject import AirDefenseRange
from gen.to_remove.airdefensegroupgenerator import (
AirDefenseGroupGenerator,
)
class NasamCGenerator(AirDefenseGroupGenerator):
"""
This generate a Nasams group with AIM-120C missiles
"""
name = "NASAMS AIM-120C"
def __init__(self, game: Game, ground_object: SamGroundObject):
super().__init__(game, ground_object)
self.launcherType: Type[VehicleType] = AirDefence.NASAMS_LN_C
def generate(self) -> None:
# Command Post
self.add_unit(
AirDefence.NASAMS_Command_Post,
"CP",
self.position.x + 30,
self.position.y + 30,
self.heading,
)
# Radar
self.add_unit(
AirDefence.NASAMS_Radar_MPQ64F1,
"RADAR",
self.position.x - 30,
self.position.y - 30,
self.heading,
)
positions = self.get_circular_position(4, launcher_distance=120, coverage=360)
for i, position in enumerate(positions):
self.add_unit(
self.launcherType,
"LN#" + str(i),
position[0],
position[1],
position[2],
)
@classmethod
def range(cls) -> AirDefenseRange:
return AirDefenseRange.Medium
class NasamBGenerator(NasamCGenerator):
"""
This generate a Nasams group with AIM-120B missiles
"""
name = "NASAMS AIM-120B"
def __init__(self, game: Game, ground_object: SamGroundObject):
super().__init__(game, ground_object)
self.launcherType: Type[VehicleType] = AirDefence.NASAMS_LN_B