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Aims to solve the issue where AirAssault won't plan against CPs that don't have an active frontline, including isolated CPs.
26 lines
902 B
Python
26 lines
902 B
Python
from __future__ import annotations
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from dataclasses import dataclass
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from game.ato.flighttype import FlightType
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from game.commander.tasks.packageplanningtask import PackagePlanningTask
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from game.commander.theaterstate import TheaterState
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from game.theater import ControlPoint
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@dataclass
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class PlanAirAssault(PackagePlanningTask[ControlPoint]):
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def preconditions_met(self, state: TheaterState) -> bool:
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if self.target not in state.vulnerable_control_points:
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return False
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if not self.target_area_preconditions_met(state):
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return False
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return super().preconditions_met(state)
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def apply_effects(self, state: TheaterState) -> None:
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state.vulnerable_control_points.remove(self.target)
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def propose_flights(self) -> None:
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self.propose_flight(FlightType.AIR_ASSAULT, self.get_flight_size())
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self.propose_common_escorts()
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