Dan Albert 2dba0f07ad
Support polygons with holes in the API.
We don't have any of these yet because our landmaps suck, but we'll need
holes in the sea zones to mask islands correctly.
2022-09-17 14:35:00 +02:00

136 lines
5.0 KiB
Python

from __future__ import annotations
from pydantic import BaseModel, Field
from game import Game
from game.ato import Flight
from game.flightplan import HoldZoneGeometry, IpZoneGeometry, JoinZoneGeometry
from ..leaflet import LeafletLine, LeafletPoly, ShapelyUtil
class HoldZonesJs(BaseModel):
home_bubble: LeafletPoly = Field(alias="homeBubble")
target_bubble: LeafletPoly = Field(alias="targetBubble")
join_bubble: LeafletPoly = Field(alias="joinBubble")
excluded_zones: list[LeafletPoly] = Field(alias="excludedZones")
permissible_zones: list[LeafletPoly] = Field(alias="permissibleZones")
preferred_lines: list[LeafletLine] = Field(alias="preferredLines")
class Config:
title = "HoldZones"
@classmethod
def empty(cls) -> HoldZonesJs:
return HoldZonesJs(
homeBubble=[],
targetBubble=[],
joinBubble=[],
excludedZones=[],
permissibleZones=[],
preferredLines=[],
)
@classmethod
def for_flight(cls, flight: Flight, game: Game) -> HoldZonesJs:
target = flight.package.target
home = flight.departure
if flight.package.waypoints is None:
return HoldZonesJs.empty()
ip = flight.package.waypoints.ingress
join = flight.package.waypoints.join
geometry = HoldZoneGeometry(
target.position, home.position, ip, join, game.blue, game.theater
)
return HoldZonesJs(
homeBubble=ShapelyUtil.poly_to_leaflet(geometry.home_bubble, game.theater),
targetBubble=ShapelyUtil.poly_to_leaflet(
geometry.target_bubble, game.theater
),
joinBubble=ShapelyUtil.poly_to_leaflet(geometry.join_bubble, game.theater),
excludedZones=ShapelyUtil.polys_to_leaflet(
geometry.excluded_zones, game.theater
),
permissibleZones=ShapelyUtil.polys_to_leaflet(
geometry.permissible_zones, game.theater
),
preferredLines=ShapelyUtil.lines_to_leaflet(
geometry.preferred_lines, game.theater
),
)
class IpZonesJs(BaseModel):
home_bubble: LeafletPoly = Field(alias="homeBubble")
ipBubble: LeafletPoly = Field(alias="ipBubble")
permissibleZone: LeafletPoly = Field(alias="permissibleZone")
safeZones: list[LeafletPoly] = Field(alias="safeZones")
class Config:
title = "IpZones"
@classmethod
def empty(cls) -> IpZonesJs:
return IpZonesJs(homeBubble=[], ipBubble=[], permissibleZone=[], safeZones=[])
@classmethod
def for_flight(cls, flight: Flight, game: Game) -> IpZonesJs:
target = flight.package.target
home = flight.departure
geometry = IpZoneGeometry(target.position, home.position, game.blue)
return IpZonesJs(
homeBubble=ShapelyUtil.poly_to_leaflet(geometry.home_bubble, game.theater),
ipBubble=ShapelyUtil.poly_to_leaflet(geometry.ip_bubble, game.theater),
permissibleZone=ShapelyUtil.poly_to_leaflet(
geometry.permissible_zone, game.theater
),
safeZones=ShapelyUtil.polys_to_leaflet(geometry.safe_zones, game.theater),
)
class JoinZonesJs(BaseModel):
home_bubble: LeafletPoly = Field(alias="homeBubble")
target_bubble: LeafletPoly = Field(alias="targetBubble")
ip_bubble: LeafletPoly = Field(alias="ipBubble")
excluded_zones: list[LeafletPoly] = Field(alias="excludedZones")
permissible_zones: list[LeafletPoly] = Field(alias="permissibleZones")
preferred_lines: list[LeafletLine] = Field(alias="preferredLines")
class Config:
title = "JoinZones"
@classmethod
def empty(cls) -> JoinZonesJs:
return JoinZonesJs(
homeBubble=[],
targetBubble=[],
ipBubble=[],
excludedZones=[],
permissibleZones=[],
preferredLines=[],
)
@classmethod
def for_flight(cls, flight: Flight, game: Game) -> JoinZonesJs:
target = flight.package.target
home = flight.departure
if flight.package.waypoints is None:
return JoinZonesJs.empty()
ip = flight.package.waypoints.ingress
geometry = JoinZoneGeometry(target.position, home.position, ip, game.blue)
return JoinZonesJs(
homeBubble=ShapelyUtil.poly_to_leaflet(geometry.home_bubble, game.theater),
targetBubble=ShapelyUtil.poly_to_leaflet(
geometry.target_bubble, game.theater
),
ipBubble=ShapelyUtil.poly_to_leaflet(geometry.ip_bubble, game.theater),
excludedZones=ShapelyUtil.polys_to_leaflet(
geometry.excluded_zones, game.theater
),
permissibleZones=ShapelyUtil.polys_to_leaflet(
geometry.permissible_zones, game.theater
),
preferredLines=ShapelyUtil.lines_to_leaflet(
geometry.preferred_lines, game.theater
),
)