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512 lines
32 KiB
Markdown
512 lines
32 KiB
Markdown
# 2.4.0
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Saves from 2.3 are not compatible with 2.4.
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## Features/Improvements
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* **[Flight Planner]** Air-to-air and SEAD escorts will no longer be automatically planned for packages that are not in range of threats.
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* **[Flight Planner]** Non-custom flight plans will now navigate around threat areas en route to the target area when practical.
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* **[Flight Planner]** Flight plans along front lines now ensure that the race track start is closer to the departure airfield than the race track end.
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* **[Campaign AI]** Auto-purchase now prefers airfields that are not within range of the enemy.
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* **[Campaign AI]** Auto-purchase now prefers the best aircraft for the task, but will attempt to maintain some variety.
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* **[Campaign AI]** Opfor now sells off odd aircraft since they're unlikely to be used.
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* **[Campaign AI]** Multiple rounds of CAP will be planned (roughly 90 minutes of coverage). Default starting budget has increased to account for the increased need for aircraft.
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* **[Mission Generator]** Multiple groups are created for complex SAM sites (SAMs with additional point defense or SHORADS), improving Skynet behavior.
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* **[Mission Generator]** Default start type can now be chosen in the settings. This replaces the non-functional "AI Parking Start" option. **Selecting any type other than cold will break OCA/Aircraft missions.**
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* **[Cheat Menu]** Added ability to toggle base capture and frontline advance/retreat cheats.
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* **[Skynet]** Updated to 2.0.1.
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* **[Skynet]** Point defenses are now configured to remain on to protect the site they accompany.
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* **[Hercules]** Updated the Hercules Cargo list file.
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* **[Balance]** Opfor now gains income using the same rules as the player, significantly increasing their income relative to the player for most campaigns.
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* **[Balance]** Units now retreat from captured bases when able. Units with no retreat path will be captured and sold.
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* **[Economy]** FOBs generate only $10M per turn (previously $20M like airbases).
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* **[Economy]** Carriers and off-map spawns generate no income (previously $20M like airbases).
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* **[Economy]** Sales of aircraft and ground vehicles can now be cancelled before the next turn begins.
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* **[UI]** Multi-SAM objectives now show threat and detection rings per group.
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* **[UI]** New icon for AA sites with no active threat.
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* **[UI]** Unit names are now prettier and more accurate, and can now be set per-country for added historical flavour.
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* **[UI]** Default loadout is now shown for flights with no custom loadout selected.
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* **[UI]** Aircraft for a new flight are now only selectable if they match the task type for that flight.
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* **[UI]** WIP - There is now a unit info button for each unit in the recruitment list, that should help newer players learn what each unit does.
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* **[UI]** Docs for time-on-target and creating new theaters/factions/loadouts are now linked in the UI at the appropriate places.
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* **[UI]** ASAP is now a checkbox rather than a button. Enabling this will disable the TOT selector but changes to the package structure will automatically re-ASAP the package.
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* **[UI]** Arrival airfield is now shown in the flight list if it differs from the departure airfield.
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* **[UI]** Start type can now be selected when creating a flight.
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* **[UI]** Arrival and divert airfields can be edited after the flight is created.
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* **[Factions]** Added option for date-based loadout restriction. Active radar homing missiles are handled, patches welcome for the other thousand weapons.
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* **[Factions]** Added Poland 2010 faction.
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* **[Factions]** Added Greece 2005 faction.
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* **[Factions]** Added Iran 1988 faction.
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* **[Units]** Support for E-2 Hawkeye, SH-60B Seahawk, S-3B Viking (thanks to awinterquest) and SpGH Dana - these are now being used by appropriate factions.
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* **[Culling]** Missile sites are no longer culled.
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* **[Campaigns]** Added campaign "Black Sea Lite" by Starfire
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* **[Campaigns]** Added campaign "Exercise Vegas Nerve" by Starfire
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* **[New game Wizard]** The theater page is now the first page of the campaign wizard, recommended factions will be selected automatically on the faction selection page
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* **[New game Wizard]** Added information text about the selected campaign performance.
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* **[Mod Support]** Added support for High Digit SAMs mod 1.4.0
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* **[Mod Support]** Added SAMs sites generator : KS19Generator, SA10BGenerator, SA12Generator, SA17Generator, SA20Generator, SA20BGenerator, SA23Generator
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## Fixes
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* **[Hercules]** Updated the default Hercules radio frequency.
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* **[Economy]** Pending unit orders at captured bases will be refunded.
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* **[UI]** Carrier group SAM threat rings now move with the carrier.
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* **[UI]** Base intel menu no longer compresses text, and is now scrollable.
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* **[UI]** Edit Flight window is now dynamically sized to adapt to the width of waypoint names, so they no longer get truncated.
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* **[UI]** Budget income display is now rounded to 2 decimal places.
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* **[UI]** Fixed incorrect income per turn displayed for strike target tooltip.
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* **[Factions]** USA with C-130 faction now links to the required mod.
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* **[Campaign]** Fixed issue where destroyed buildings would sometimes not count as destroyed and thus respawn.
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* **[Campaign]** Fixed issue where destroyed runways were not registered.
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* **[Units]** J-11A is no longer spawned with empty loadout.
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* **[Units]** F-14B is no longer spawned with empty loadout for fighter sweep tasks.
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* **[Units]** Pyotr Velikiy cruiser has been removed for now as it's nearly unkillable.
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* **[Units]** Submarines have been removed for now as they aren't wholly functional.
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* **[Units]** Fixed "FACTION ERROR : Unable to find OliverHazardPerryGroupGenerator in pydcs" error at startup.
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* **[Mission Generator]** Fixed a bug where units set to Aggressive stance sometimes did not move.
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* **[Mission Generator]** Flyover points for OCA/Aircraft missions are now generated correctly.
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* **[Flight Planner]** Fixed not being able to create custom waypoints for buildings.
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* **[Flight Planner]** Strike missions will no longer be automatically planned against SAMs.
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* **[Flight Planner]** Strike missions will no longer be automatically planned against FOB structures.
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# 2.3.4
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## Fixes:
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[Mission Generator] Mission generator would crash when generating fire missions for destroyed SCUD sites - fixed
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# 2.3.3
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## Features/Improvements
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* **[Campaigns]** Reworked Golan Heights campaign on Syria, (Added FOB and preset locations for SAMS)
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* **[Campaigns]** Added a lite version of the Golan Heights campaign
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* **[Campaigns]** Reworked Syrian Civil War campaign (Added FOB and preset locations for SAMS)
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* **[Campaigns]** Reworked Emirates campaign
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* **[Campaigns]** AA units added to frontlines and updated all factions to include some frontline AA units.
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* **[Mission Generator]** Infantry will only be generated for APC and IFV groups
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* **[Mission Generator]** Infantry squads size is not randomized anymore
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* **[Mission Generator]** Infantry squads can have a mortar.
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* **[Mission Generator]** SCUD missiles sites will now fire on enemy controls points in range when possible
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* **[Factions]** Updated Nato Desert Storm to include F-14A
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* **[Factions]** Updated Iraq 1991 factions to include Zsu-57 and Mig-29A
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* **[Factions]** Germany 1944, added Stug III and Stug IV
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* **[Factions]** Added factions Insurgents (Hard) with better and more weapons
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* **[Plugins]** [The EWRS plugin](https://github.com/Bob7heBuilder/EWRS) is now included.
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* **[UI]** Added enemy intelligence summary and details window.
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## Fixes:
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* **[Factions]** AI would never buy artillery units for the frontline - fixed
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* **[Factions]** Removed the F-111 unit from the NATO desert storm faction. (Recruiting it would cause crashes in DCS, since it is not a valid unit)
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* **[Campaign]** Automatic redeployment of ground units would sometimes fail - fixed
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* **[Mission Generator]** Artillery groups would retreat in the wrong direction - fixed
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* **[Units]** Fixed SPG_Stryker_M1128_MGS not being in db
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* **[UI]** Fixed and added many missing ground units icons
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* **[UI]** Ship groups could be replaced by SAM sites in the UI, which would lead to broken mission being generated - fixed
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* **[New Game Wizard]** Removed the "mid game" campaign generator option which is currently broken
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* **[Mission Generator]** Empty navy groups will no longer be generated
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* **[Mission Generator]** Fixed BAI, SEAD, and DEAD flights ocassionally being assigned the wrong targets.
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* **[Flight Planner]** Fixed not being able to plan packages against opfor carriers
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* **[UI]** Repaired SAMs no longer show as dead.
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* **[UI]** Fixed not being able to manage a disbanded site after disbanding and closing the base menu.
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# 2.3.2
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## Features/Improvements
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* **[Units]** Support for newly added BTR-82A, T-72B3
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* **[Units]** Added ZSU-57 AAA sites
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* **[Culling]** BARCAP missions no longer create culling exclusion zones.
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* **[Flight Planner]** Improved TOT planning. Negative start times no longer occur with TARCAPs and hold times no longer affect planning for flight plans without hold points.
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* **[Factions]** Added Iraq 1991 faction (thanks again to Hawkmoon!)
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## Fixes:
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* **[Mission Generator]** Fix mission generation error when there are too many radio frequency to setup for the Mig-21
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* **[Mission Generator]** Fix ground units not moving forward
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* **[Mission Generator]** Fixed assigned radio channels overlapping with beacons.
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* **[Flight Planner]** Fix creation of custom waypoints.
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* **[Campaigns]** Fixed many cases of SAMs spawning on the runways/taxiways in Syria Full.
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# 2.3.1
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## Features/Improvements
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* **[UX]** Added a warning message when the player is attempting to buy more planes at an already full airbase.
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* **[Campaigns]** Migrated Syria full map to new format. (Thanks to Hawkmoon)
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* **[Faction]** Added NATO desert Storm faction (Thanks to Hawkmoon)
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## Fixes:
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* **[AI]** CAP flights will engage enemies again.
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* **[Campaigns]** Fixed a missing path on the Caucasus Full Map campaign
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# 2.3.0
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## Features/Improvements
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* **[Campaign Map]** Overhauled the campaign model
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* **[Campaign Map]** Possible to add FOB as control points
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* **[Campaign Map]** Added off-map spawn locations
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* **[Campaign AI]** Overhauled AI recruiting behaviour
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* **[Campaign AI]** Added AI procurement for Blue
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* **[Campaign]** New Campaign: "Black Sea"
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* **[Mission Planner]** Possible to move carrier and tarawa on the campaign map
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* **[Mission Generator]** Infantry squads on frontline can have manpads
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* **[Mission Generator]** Unused aircraft now spawned to allow for OCA strikes
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* **[Mission Generator]** Opfor now obeys parking limits
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* **[Mission Generator]** Support for Anubis C-130 Hercules mod
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* **[Flight Planner]** Added fighter sweep missions.
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* **[Flight Planner]** Added BAI missions.
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* **[Flight Planner]** Added anti-ship missions.
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* **[Flight Planner]** Differentiated BARCAP and TARCAP. TARCAP is now for hostile areas and will arrive before the package.
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* **[Flight Planner]** Added OCA missions
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* **[Flight Planner]** Added Alternate/divert airfields
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* **[Culling]** Added possibility to include/exclude carriers from culling zones
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* **[QOL]** On liberation startup, your latest save game is loaded automatically
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* **[Units]** Reduced starting fuel load for C101
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* **[UI]** Inform the user of the weather
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* **[UI]** Added toolbar buttons to change map display settings
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* **[Game]** Added new Economy options for adjusting income multipliers and starting budgets.
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## Fixes :
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* **[Map]** Missiles sites now have a proper icon and will not re-use the SAM sites icon
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* **[Mission Generator]** Ground unit waypoints improperly set to "On Road" - fixed
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* **[Mission Generator]** Target waypoints not at ground level - fixed
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* **[Mission Generator]** Selected skill not applied to Helicopters - fixed
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* **[Mission Generator]** Ground units do not always spawn - fixed
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* **[Kneeboard]** Briefing waypoints off by one - fixed
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* **[Game]** Destroyed buildings still granting budget - fixed
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# 2.2.1
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## Features/Improvements
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* **[Factions]** Added factions : Georgia 2008, USN 1985, France 2005 Frenchpack by HerrTom
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* **[Factions]** Added map Persian Gulf full by Plob
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* **[Flight Planner]** Player flights with start delays under ten minutes will spawn immediately.
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* **[UI]** Mission start screen now informs players about delayed flights.
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* **[Units]** Added support for F-14A-135-GR
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* **[Modding]** Possible to setup liveries overrides in factions definition files
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## Fixes :
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* **[Flight Planner]** Hold, join, and split points are planned cautiously near enemy airfields. Ascend/descend points are no longer planned.
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* **[Flight Planner]** Custom waypoints are usable again. Not that in most cases custom flight plans will revert to the 2.1 flight planning behavior.
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* **[Flight Planner]** Fixed UI bug that made it possible to create empty flights which would throw an error.
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* **[Flight Planner]** Player flights from carriers will now be delayed correctly according to the player's settings.
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* **[Misc]** Spitfire variant with clipped wings was not seen as flyable by DCS Liberation (hence could not be setup as client/player slot)
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* **[Misc]** Updated Syria terrain parking slots database, the out-of-date database could end up generating aircraft in wrong slots (We are still experiencing issues with somes airbases, such as Khalkhalah though)
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# 2.2.0
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## Features/Improvements :
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* **[Campaign Generator]** Added early warning radar generation
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* **[Campaign Generator]** Added scud launcher sites
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* **[Cheat Menu]** Added ability to capture base from mission planner
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* **[Cheat Menu]** Added ability to show red ATO
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* **[Factions]** Added WW2 factions that do not depend on WW2 asset pack
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* **[Factions]** Cold War / Middle eastern factions will use Flak sites
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* **[Flight Planner]** Flight planner overhaul, with package and TOT system
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* **[Flight Planner]** Pick runways and ascent/descent based on headwind
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* **[Map]** Added polygon debug mode display
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* **[Map]** Highlight the selected flight path on the map
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* **[Map]** Improved SAM display settings
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* **[Map]** Improved flight plan display settings
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* **[Map]** Caucasus and The Channel map use a new system to generate SAM and strike target location to reduce probability of targets generated in the middle of a forests
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* **[Misc]** Flexible Dedicated Hosting Options for Mission Files via environment variables
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* **[Moddability]** Custom campaigns can be designed through json files
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* **[Moddability]** LUA plugins can now be injected into Liberation missions.
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* **[Moddability]** Optional Skynet IADS lua plugin now included
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* **[New Game]** Starting budget can be freely selected
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* **[New Game]** Exanded information for faction and campaign selection in the new game wizard
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* **[UI]** Add double and right click actions to many UI elements.
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* **[UI]** Add polygon drawing mode for map background
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* **[UI]** Added a warning if you press takeoff with no player enabled flights
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* **[UI]** Packages and flights now visible in the main window sidebar
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* **[Units/Factions]** Added bombers to some coalitions
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* **[Units/Factions]** Added support for SU-57 mod by Cubanace
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* **[Units]** Added Freya EWR sites to german WW2 factions
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* **[Units]** Added support for many bombers (B-52H, B-1B, Tu-22, Tu-142)
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* **[Units]** Added support for new P-47 variants
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## Fixes :
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* **[Campaign Generator]** Big airbases could end up without any airbase defense.
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* **[Campaign generator]** Ship group and offshore buildings should not be generated on land anymore
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* **[Flight Planner]** Fix waypoint alitudes for helicopters
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* **[Flight Planner]** Fixed CAS aircraft wandering away from frontline
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* **[Maps]** Incirlik airbase was missing exclusions zones, so SAMS could end up being generated on the runway
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* **[Mission Generator]** Fixed player/client confusion when a flight had only one player slot.
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* **[Radios]** Fix A-10C radio
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* **[UI]** Many missing unit icons were added
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* **[UI]** Missing TER weapons in custom payload now selectable.
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# 2.1.5
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## Features/Improvements :
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* **[Units/Factions]** Enabled EPLRS for ground units that supports it (so they appear on A-10C II TAD and Helmet)
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## Fixes :
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* **[UI]** Fixed an issue that prevent saving after aborting a mission
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* **[Mission Generator]** Fixed aircraft landing point type being wrong
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# 2.1.4
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## Fixes :
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* **[UI]** Fixed an issue that prevented generating the mission (take off button no working) on old savegames.
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## Features/Improvements :
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* **[Units/Factions]** Added A-10C_2 to USA 2005 and Bluefor modern factions
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* **[UI]** Limit number of aircraft that can be bought to the number of available parking slots.
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* **[Mission Generator]** Use inline loading of the JSON.lua library, and save to either %LIBERATION_EXPORT_DIR%, or to DCS working directory
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## Changes :
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* **[Units/Factions]** Bluefor generic factions will now use the new "Combined Joint Task Forces Blue" country in the generated mission instead of "USA"
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## Fixes :
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* **[UI]** Fixed icon for Viggen
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* **[UI]** Added icons for some ground units
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* **[Misc]** Fixed issue with Chinese characters in pydcs preventing generating the mission. (Take Off button not working) (thanks to spark135246)
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* **[Misc]** Fixed an error causing with ATC frequency preventing generating the mission. (Take Off button not working) (thanks to danalbert)
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# 2.1.2
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## Fixes :
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* **[Mission Generator]** Fix mission generation issues with radio frequencies (Thanks to contributors davidp57 and danalbert)
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* **[Mission Generator]** AI should now properly plan flights for Tornados
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# 2.1.1
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## Features/Improvements :
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* **[Other]** Added an installer option (thanks to contributor parithon)
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* **[Kneeboards]** Generate mission kneeboards for player flights. Kneeboards include
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airfield/carrier information (ATC frequencies, ILS, TACAN, and runway
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assignments), assigned radio channels, waypoint lists, and AWACS/JTAC/tanker
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information. (Thanks to contributor danalbert)
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* **[Radios]** Allocate separate intra-flight channels for most aircraft to reduce global
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chatter. (Thanks to contributor danalbert)
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* **[Radios]** Configure radio channel presets for most aircraft. Currently supported are:
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* AJS37
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* AV-8B
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* F-14B
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* F-16C
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* F/A-18C
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* JF-17
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* M-2000C (Thanks to contributor danalbert)
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* **[Base Menu]** Added possibility to repair destroyed SAM and base defenses units for the player (Click on a SAM site to fix it)
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* **[Base Menu]** Added possibility to buy/sell/replace SAM units
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* **[Map]** Added recon images for buildings on strike targets, click on a Strike target to get detailled informations
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* **[Units/Factions]** Added F-16C to USA 1990
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* **[Units/Factions]** Added MQ-9 Reaper as CAS unit for USA 2005
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* **[Units/Factions]** Added Mig-21, Mig-23, SA-342L to Syria 2011
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* **[Cheat Menu]** Added buttons to remove money
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## Fixed issues :
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* **[UI/UX]** Spelling issues (Thanks to contributor steveveepee)
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* **[Campaign Generator]** LHA was placed on land in Syrian Civil War campaign
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* **[Campaign Generator]** Fixed inverted configuration for Syria full map
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* **[Campaign Generator]** Syria "Inherent Resolve" campaign, added Incirlik Air Base
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* **[Mission Generator]** AH-1W was not used by AI to generate CAS mission by default
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* **[Mission Generator]** Fixed F-16C targeting pod not being added to payload
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* **[Mission Generator]** AH-64A and AH-64D payloads fix.
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* **[Units/Factions]** China will use KJ-2000 as awacs instead of A-50
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# 2.1.0
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## Features/Improvements :
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* **[Campaign Generator]** Added Syria map
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* **[Campaign Generator]** Added 5 campaigns for the Syria map
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* **[Campaign Generator]** Added 2 small scale campaign for Persian Gulf map
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* **[Units/Factions]** Added factions for Syria map : Syria 2011, Arab Armies 1982, 1973, 1968, 1948, Israel 1982, 1973, 1948
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* **[Base Menu]** Budget is visible in recruitment menu. (Thanks to Github contributor root0fall)
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* **[Misc]** Added error message in mission when the state file can not be written
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* **[Units/Factions]** China, Pakistan, UAE will now use the new WingLoong drone as JTAC instead of the MQ-9 Reaper
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* **[Units/Factions]** Minor changes to Syria 2011 and Turkey 2005 factions
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* **[UI]** Version number is shown in about dialog
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## Fixed issues :
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* **[Mission Generator]** Caucasus terrain improvement on exclusions zone (added forests between Vaziani and Beslan to exclusion zones)
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* **[Mission Generator]** The first unit of every base defenses group could not be controlled with Combined Arms.
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* **[Mission Generator]** Reduced generated helicopter altitude for CAS missions
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* **[Mission Generator]** F-16C default CAS payload was asymmetric, fixed.
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* **[Mission Generator]** AH-1W couldn't be bought, and added default payloads.
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* **[UI/UX]** Fixed Mi-28N missing thumbnail
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* **[UI/UX]** Fixed list of flights not refreshing when changing the mission departure (T+).
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# 2.0.11
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## Features/Improvements :
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* **[Units/Factions]** Added Mig-31, Su-30, Mi-24V, Mi-28N to Russia 2010 faction.
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* **[Units/Factions]** Added F-15E to USA 2005 and USA 1990 factions.
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* **[Mission Generator]** Added a parameter to choose whether the JTACs should use smoke markers or not
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## Fixed issues :
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* **[Units/Factions]** Fixed big performance issue in new release UI that occurred only when running the .exe
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* **[Units/Factions]** Fixed mission generation not working with Libya faction
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* **[Units/Factions]** Fixed OH-58D not being used by AI
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* **[Units/Factions]** Typo in UK 1990 name (fixed by bwRavencl)
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* **[Units/Factions]** Fixed Tanker Tacan channel not being the same as the briefing one. (Sorry)
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* **[Mission Generator]** Neutral airbases services will now be disabled. (Not possible to refuel or re-arm there)
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* **[Mission Generator]** AI will be configured to limit afterburner usage
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* **[Mission Generator]** JTAC will not use laser codes above 1688 anymore
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* **[Mission Generator]** JTAC units were misconfigured and would not be invisible/immortal.
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* **[Mission Generator]** Increased JTAC status message duration to 25s, so you have more time to enter coordinates;
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* **[Mission Generator]** Destroyed units carcass will not appear on airfields to avoid having a destroyed vehicle blocking a runway or taxiway.
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# 2.0.10
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## Features/Improvements :
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* **[Misc]** Now possible to save game in a different file, and to open DCS Liberation savegame files. (You are not restricted to a single save file anymore)
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* **[UI/UX]** New dark UI Theme and default theme improvement by Deus
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* **[UI/UX]** New "satellite" map backgrounds
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* **[UX]** Base menu is opened with a single mouse click
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* **[Units/Factions/Mods]** Added Community A-4E-C support for faction Bluefor Cold War
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* **[Units/Factions/Mods]** Added MB-339PAN support for faction Bluefor Cold War
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* **[Units/Factions/Mods]** Added Rafale AI mod support
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* **[Units/Factions/Mods]** Added faction "France Modded" with units from frenchpack v3.5 mod
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* **[Units/Factions/Mods]** Added faction "Insurgent modded" with Insurgent units from frenchpack v3.5 mod (Toyota truck)
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* **[Units/Factions/Mods]** Added factions Canada 2005, Australia 2005, Japan 2005, USA Aggressors, PMC
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* **[New Game Wizard]** Added the list of required mods for modded factions.
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* **[New Game Wizard]** No more RED vs BLUE opposing faction restrictions.
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* **[New Game Wizard]** New campaign generation settings added : No aircraft carrier, no lha, no navy, invert map starting positions.
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* **[Mission Generator]** Artillery units will start firing mission after a random delay. It should reduces lag spikes induced by artillery strikes by spreading them out.
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* **[Mission Generator]** Ground units will retreat after taking too much casualties. Artillery units will retreat if engaged.
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* **[Mission Generator]** The briefing will now contain the carrier ATC frequency
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* **[Mission Generator]** The briefing contains a small situation update.
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* **[Mission Generator]** Previously destroyed units are visible in the mission. (And added a performance settings to disable this behaviour)
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* **[Mission Generator]*c* Basic JTAC on Frontlines
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* **[Campaign Generator]** Added Tarawa in caucasus campaigns
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* **[Campaign Generator]** Tuned the various existing campaign parameters
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* **[Campaign Generator]** Added small campaign : "Russia" on Caucasus Theater
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## Fixed issues :
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* **[Mission Generator]** Carrier will sail into the wind, not in the same direction
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* **[Mission Generator]** Carrier cold start was not working (flight was starting warm even when cold was selected)
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* **[Mission Generator]** Carrier group ships are more spread out
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* **[Mission Generator]** Fixed wrong radio frequency for german WW2 warbirds
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* **[Mission Generator]** Fixed FW-190A8 spawning with bomb rack for CAP missions
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* **[Mission Generator]** Fixed A-20G spawning with no payload
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* **[Mission Generator]** Fixed Su-33 spawning too heavy to take off from carrier
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* **[Mission Generator]** Fixed Harrier AV-8B spawning too heavy to take off from tarawa
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* **[Mission Generator]** Base defense units were not controllable with Combined Arms
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* **[Mission Generator]** Tanker speed was too low
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* **[Mission Generator]** Tanker TACAN settings were wrong
|
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* **[Mission Generator]** AI aircraft should start datalink ON (EPLRS)
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* **[Mission Generator]** Base defense units should not spawn on runway and or taxyway. (The chance for this to happen should now be really really low)
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* **[Mission Generator]** Fixed all flights starting "In flight" after playing a few missions (parking slot reset issue)
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* **[Mission Script/Performance]** Mission lua script will not listen to weapons fired event anymore and register every fired weapons. This should improve performance especially in WW2 scenarios or when rocket artillery is firing.
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* **[Campaign Generator]** Carrier name will now not appear for faction who do not have carriers
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* **[Campaign Generator]** SA-10 sites will now have a tracking radar.
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* **[Units/Factions]** Remove JF-17 from USA 2005 faction
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* **[Units/Factions]** Remove AJS-37 from Russia 2010
|
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* **[Units/Factions]** Removed Oliver Hazard Perry from cold war factions (too powerful sam system for the era)
|
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* **[Bug]** On the persian gulf full map campaign, the two carriers were sharing the same id, this was causing a lot of bugs
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* **[Performance]** Tuned the culling setting so that you cannot run into situation where no friendly or enemy AI flights are generated
|
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* **[Other]** Application doesn't gracefully exit.
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* **[Other]** Other minor fixes, and multiples factions small changes
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# 2.0 RC 9
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## Features/Improvements :
|
|
* **[UI/UX]** New icons from contributor Deus
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|
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## Fixed issues :
|
|
* **[Mission Generator]** Carrier TACAN was wrongfully set up as an A/A TACAN
|
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* **[Campaign Generator]** Fixed issue with Russian navy group generator causing a random crash on campaign creation.
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# 2.0 RC 8
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## Fixed issues :
|
|
* **[Mission Generator]** Frequency for P-47D-30 changed to 124Mhz (Generated mission with 251Mhz would not work)
|
|
* **[Mission Generator]** Reduced the maximum number of uboat per generated group
|
|
* **[Mission Generator]** Fixed an issue with the WW2 LST groups (superposed units).
|
|
* **[UI]** Fixed issue with the zoom
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# 2.0 RC 7
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|
|
## Features/Improvements :
|
|
|
|
* **[Units/Factions]** Added P-47D-30 for factions allies_1944
|
|
* **[Units/Factions]** Added factions : Bluefor Coldwar, Germany 1944 Easy
|
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|
|
* **[Campaign/Map]** Added a campaign in the Channel map
|
|
* **[Campaign/Map]** Changed the Normandy campaign map
|
|
* **[Campaign/Map]** Added new campaign Normandy Small
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|
|
* **[Mission Generator]** AI Flight generator has been reworked
|
|
* **[Mission Generator]** Add PP points for JF-17 on STRIKE missions
|
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* **[Mission Generator]** Add ST point for F-14B on STRIKE missions
|
|
* **[Mission Generator]** Flights with client slots will never be delayed
|
|
* **[Mission Generator]** AI units can start from parking (With a new setting in Settings Window to disable it)
|
|
* **[Mission Generator]** Tacan for carrier will only be in Mode X from now
|
|
* **[Mission Generator]** RTB waypoints for autogenerated flights
|
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|
|
* **[Flight Planner]** Added CAS mission generator
|
|
* **[Flight Planner]** Added CAP mission generator
|
|
* **[Flight Planner]** Added SEAD mission generator
|
|
* **[Flight Planner]** Added STRIKE mission generator
|
|
* **[Flight Planner]** Added buttons to add autogenerated waypoints (ASCEND, DESCEND, RTB)
|
|
* **[Flight Planner]** Improved waypoint list
|
|
* **[Flight Planner]** WW2 factions uses different parameters for flight planning.
|
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|
|
* **[Settings]** Added settings to disallow external views
|
|
* **[Settings]** Added settings to choose F10 Map mode (All, Allies only, Player only, Fog of War, Map Only)
|
|
* **[Settings]** Added settings to choose whether to auto-generate objective marks on the F10 map
|
|
|
|
* **[Info Panel]** Added information about destroyed buildings in info panel
|
|
* **[Info Panel]** Added information about destroyed units at SAM site in info panel
|
|
* **[Debriefing]** Added information about units destroyed outside the frontline in the debriefing window
|
|
* **[Debriefing]** Added destroyed buildings in the debriefing window
|
|
|
|
* **[Map]** Tooltip now contains the list of building for Strike targets on the map
|
|
* **[Map]** Added "Oil derrick" building
|
|
* **[Map]** Added "ww2 bunker" building (WW2)
|
|
* **[Map]** Added "ally camp" building (WW2)
|
|
* **[Map]** Added "V1 Site" (WW2)
|
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|
|
* **[Misc]** Made it possible to setup DCS Saved Games directory and DCS installation directory manually at first start
|
|
* **[Misc]** Added culling performance settings
|
|
|
|
## Fixed issues :
|
|
|
|
* **[Units/Factions]** Replaced S3-B Tanker by KC130 for most factions (More fuel)
|
|
* **[Units/Factions]** WW2 factions will not have offshore oil station and other modern buildings generated. No more third-reich operated offshore stations will spawn on normandy's coast.
|
|
* **[Units/Factions]** Aircraft carrier will try to move in the wind direction
|
|
* **[Units/Factions]** Missing icons added for some aircraft
|
|
|
|
* **[Mission Generator]** When playing as RED the activation trigger would not be properly generated
|
|
* **[Mission Generator]** FW-190A8 is now properly considered as a flyable aircraft
|
|
* **[Mission Generator]** Changed "strike" payload for Su-24M that was ineffective
|
|
* **[Mission Generator]** Changed "strike" payload for JF-17 to use LS-6 bombs instead of GBU
|
|
* **[Mission Generator]** Change power station template. (Buildings could end up superposed).
|
|
|
|
* **[Maps/Campaign]** Now using Vasiani airbase instead of Soganlung airport in Caucasus campaigns (more parking slot)
|
|
* **[Info Panel]** Message displayed on base capture event stated that the enemy captured an airbase, while it was the player who captured it.
|
|
* **[Map View]** Graphical glitch on map when one building of an objective was destroyed, but not the others
|
|
* **[Mission Planner]** The list of flights was not updated on departure time change.
|
|
|
|
|
|
# 2.0 RC 6
|
|
|
|
Saves file from RC5 are not compatible with the new version.
|
|
Sorry :(
|
|
|
|
## Features/Improvements :
|
|
* **[Units/Factions]** Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module)
|
|
* **[Units/Factions]** Added 'Modern Bluefor' factions, containing all most popular DCS flyable units
|
|
* **[Units/Factions]** Factions US 2005 / 1990 will now sometimes have Arleigh Burke class ships instead of Perry as carrier escorts
|
|
* **[Units/Factions]** Added support for newest WW2 Units
|
|
* **[Campaign logic]** When a base is captured, refill the "base defenses" group with units for the new owner.
|
|
* **[Mission Generator]** Carrier ICLS channel will now be configured (check your briefing)
|
|
* **[Mission Generator]** SAM units will spawn on RED Alarm state
|
|
* **[Mission Generator]** AI Flight planner now creates its own STRIKE flights
|
|
* **[Mission Generator]** AI units assigned to Strike flight will now actually engage the buildings they have been assigned.
|
|
* **[Mission Generator]** Added performance settings to allow disabling : smoke, artillery strike, moving units, infantry, SAM Red alert mode.
|
|
* **[Mission Generator]** Using Late Activation & Trigger in attempt to improve performance & reduce stutter (Previously they were spawned through 'ETA' feature)
|
|
* **[UX]** : Improved flight selection behaviour in the Mission Planning Window
|
|
|
|
## Fixed issues :
|
|
* **[Mission Generator]** Payloads were not correctly assigned in the release version.
|
|
* **[Mission Generator]** Game generation does not work when "no night mission" settings was selected and the current time was "day"
|
|
* **[Mission Generator]** Game generation does not work when the player selected faction has no AWACS
|
|
* **[Mission Generator]** Planned flights will spawn even if their home base has been captured or is being contested by enemy ground units.
|
|
* **[Campaign Generator]** Base defenses would not be generated on Normandy map and in some rare cases on others maps as well
|
|
* **[Mission Planning]** CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
|
|
* **[Naming]** CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)
|