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59 lines
2.1 KiB
Python
59 lines
2.1 KiB
Python
from game import db
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from theater.conflicttheater import ConflictTheater
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from .conflictgen import *
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from .naming import *
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from dcs.mission import *
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DISTANCE_FACTOR = 4, 5
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EXTRA_AA_MIN_DISTANCE = 70000
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EXTRA_AA_POSITION_FROM_CP = 10000
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class AAConflictGenerator:
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def __init__(self, mission: Mission, conflict: Conflict):
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self.m = mission
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self.conflict = conflict
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def generate(self, units: db.AirDefenseDict):
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for type, count in units.items():
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for _, radial in zip(range(count), self.conflict.radials):
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distance = randint(self.conflict.size * DISTANCE_FACTOR[0], self.conflict.size * DISTANCE_FACTOR[1])
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p = self.conflict.position.point_from_heading(radial, distance)
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self.m.vehicle_group(
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country=self.conflict.defenders_side,
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name=namegen.next_ground_group_name(),
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_type=type,
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position=p,
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group_size=1)
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class ExtraAAConflictGenerator:
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def __init__(self, mission: Mission, conflict: Conflict, game, player_name: Country, enemy_name: Country):
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self.mission = mission
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self.game = game
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self.conflict = conflict
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self.player_name = player_name
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self.enemy_name = enemy_name
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def generate(self):
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from theater.conflicttheater import ControlPoint
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for cp in self.game.theater.controlpoints:
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if cp.is_global:
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continue
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if cp.position.distance_to_point(self.conflict.position) > EXTRA_AA_MIN_DISTANCE:
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country_name = cp.captured and self.player_name or self.enemy_name
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position = cp.position.point_from_heading(0, EXTRA_AA_POSITION_FROM_CP)
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self.mission.vehicle_group(
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country=self.mission.country(country_name),
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name=namegen.next_ground_group_name(),
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_type=random.choice(db.find_unittype(AirDefence, country_name)),
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position=position,
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group_size=2
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)
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