dcs-retribution/gen/conflictgen.py

99 lines
3.5 KiB
Python

import typing
import pdb
import dcs
from random import randint
from dcs import Mission
from dcs.mission import *
from dcs.vehicles import *
from dcs.unitgroup import *
from dcs.unittype import *
from dcs.mapping import *
from dcs.point import *
from dcs.task import *
from dcs.country import *
def _opposite_heading(h):
return h+180
GROUND_DISTANCE_FACTOR = 2
AIR_DISTANCE = 32000
INTERCEPT_ATTACKERS_HEADING = -45, 45
INTERCEPT_DEFENDERS_HEADING = -10, 10
INTERCEPT_ATTACKERS_DISTANCE = 60000
INTERCEPT_DEFENDERS_DISTANCE = 30000
INTERCEPT_MAX_DISTANCE = 80000
INTERCEPT_MIN_DISTANCE = 45000
class Conflict:
attackers_side = None # type: Country
defenders_side = None # type: Country
position = None # type: Point
size = None # type: int
radials = None # type: typing.List[int]
ground_attackers_location = None # type: Point
ground_defenders_location = None # type: Point
air_attackers_location = None # type: Point
air_defenders_location = None # type: Point
@classmethod
def capture_conflict(self, attacker: Country, attack_heading: int, defender: Country, defense_heading: int, position: Point, size: int, radials: typing.Collection[int]):
instance = self()
instance.attackers_side = attacker
instance.defenders_side = defender
instance.position = position
instance.size = size
instance.radials = radials
instance.ground_attackers_location = instance.position.point_from_heading(attack_heading, instance.size * GROUND_DISTANCE_FACTOR)
instance.ground_defenders_location = instance.position.point_from_heading(defense_heading, instance.size * GROUND_DISTANCE_FACTOR)
instance.air_attackers_location = instance.position.point_from_heading(attack_heading, AIR_DISTANCE)
instance.air_defenders_location = instance.position.point_from_heading(defense_heading, AIR_DISTANCE)
return instance
@classmethod
def intercept_conflict(self, attacker: Country, defender: Country, from_cp, to_cp):
from theater.conflicttheater import SIZE_REGULAR
from theater.conflicttheater import ALL_RADIALS
heading = from_cp.position.heading_between_point(to_cp.position)
raw_distance = from_cp.position.distance_to_point(to_cp.position) / 2
distance = max(min(raw_distance, INTERCEPT_MAX_DISTANCE), INTERCEPT_MIN_DISTANCE)
position = from_cp.position.point_from_heading(heading, distance)
instance = self()
instance.attackers_side = attacker
instance.defenders_side = defender
instance.position = position
instance.size = SIZE_REGULAR
instance.radials = ALL_RADIALS
instance.air_attackers_location = instance.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, INTERCEPT_ATTACKERS_DISTANCE)
instance.air_defenders_location = instance.position
return instance
@classmethod
def ground_intercept_conflict(self, attacker: Country, defender: Country, position: Point, heading: int, radials: typing.List[int]):
from theater.conflicttheater import SIZE_SMALL
instance = self()
instance.attackers_side = attacker
instance.defenders_side = defender
instance.position = position
instance.size = SIZE_SMALL
instance.radials = radials
instance.air_attackers_location = instance.position.point_from_heading(random.randint(*INTERCEPT_ATTACKERS_HEADING) + heading, AIR_DISTANCE)
instance.ground_defenders_location = instance.position
return instance