dcs-retribution/theater/theatergroundobject.py
Khopa d9511a7edd Improved Strike mission generation.
- B52, A-20, and Tu-22 will level bomb targets
- When there is an unit group as target, all the units are now engaged instead of only the first unit of the group
2020-11-07 02:13:17 +01:00

234 lines
6.9 KiB
Python

from __future__ import annotations
import itertools
from typing import List, TYPE_CHECKING
from dcs.mapping import Point
from dcs.unit import Unit
from dcs.unitgroup import Group
if TYPE_CHECKING:
from .conflicttheater import ConflictTheater
from .controlpoint import ControlPoint
from .missiontarget import MissionTarget
NAME_BY_CATEGORY = {
"power": "Power plant",
"ammo": "Ammo depot",
"fuel": "Fuel depot",
"aa": "AA Defense Site",
"ware": "Warehouse",
"farp": "FARP",
"fob": "FOB",
"factory": "Factory",
"comms": "Comms. tower",
"oil": "Oil platform",
"derrick": "Derrick",
"ww2bunker": "Bunker",
"village": "Village",
"allycamp": "Camp"
}
ABBREV_NAME = {
"power": "PLANT",
"ammo": "AMMO",
"fuel": "FUEL",
"aa": "AA",
"ware": "WARE",
"farp": "FARP",
"fob": "FOB",
"factory": "FACTORY",
"comms": "COMMST",
"oil": "OILP",
"derrick": "DERK",
"ww2bunker": "BUNK",
"village": "VLG",
"allycamp": "CMP",
}
CATEGORY_MAP = {
# Special cases
"CARRIER": ["CARRIER"],
"LHA": ["LHA"],
"aa": ["AA"],
# Buildings
"power": ["Workshop A", "Electric power box", "Garage small A", "Farm B", "Repair workshop", "Garage B"],
"ware": ["Warehouse", "Hangar A"],
"fuel": ["Tank", "Tank 2", "Tank 3", "Fuel tank"],
"ammo": [".Ammunition depot", "Hangar B"],
"farp": ["FARP Tent", "FARP Ammo Dump Coating", "FARP Fuel Depot", "FARP Command Post", "FARP CP Blindage"],
"fob": ["Bunker 2", "Bunker 1", "Garage small B", ".Command Center", "Barracks 2"],
"factory": ["Tech combine", "Tech hangar A"],
"comms": ["TV tower", "Comms tower M"],
"oil": ["Oil platform"],
"derrick": ["Oil derrick", "Pump station", "Subsidiary structure 2"],
"ww2bunker": ["Siegfried Line", "Fire Control Bunker", "SK_C_28_naval_gun", "Concertina Wire", "Czech hedgehogs 1"],
"village": ["Small house 1B", "Small House 1A", "Small warehouse 1"],
"allycamp": [],
}
class TheaterGroundObject(MissionTarget):
def __init__(self, name: str, category: str, group_id: int, object_id: int,
position: Point, heading: int, cp_id: int, dcs_identifier: str,
airbase_group: bool, sea_object: bool) -> None:
super().__init__(name, position)
self.category = category
self.group_id = group_id
self.object_id = object_id
self.heading = heading
self.cp_id = cp_id
self.dcs_identifier = dcs_identifier
self.airbase_group = airbase_group
self.sea_object = sea_object
self.is_dead = False
self.groups: List[Group] = []
@property
def string_identifier(self):
return "{}|{}|{}|{}".format(self.category, self.cp_id, self.group_id, self.object_id)
@property
def group_identifier(self) -> str:
return "{}|{}".format(self.category, self.group_id)
@property
def units(self) -> List[Unit]:
"""
:return: all the units at this location
"""
return list(itertools.chain.from_iterable([g.units for g in self.groups]))
@property
def name_abbrev(self) -> str:
return ABBREV_NAME[self.category]
def __str__(self) -> str:
return NAME_BY_CATEGORY[self.category]
def matches_string_identifier(self, identifier):
return self.string_identifier == identifier
@property
def obj_name(self) -> str:
return self.name
def parent_control_point(self, theater: ConflictTheater) -> ControlPoint:
"""Searches the theater for the parent control point."""
for cp in theater.controlpoints:
if cp.id == self.cp_id:
return cp
raise RuntimeError("Could not find matching control point in theater")
class BuildingGroundObject(TheaterGroundObject):
def __init__(self, name: str, category: str, group_id: int, object_id: int,
position: Point, heading: int, control_point: ControlPoint,
dcs_identifier: str) -> None:
super().__init__(
name=name,
category=category,
group_id=group_id,
object_id=object_id,
position=position,
heading=heading,
cp_id=control_point.id,
dcs_identifier=dcs_identifier,
airbase_group=False,
sea_object=False
)
class GenericCarrierGroundObject(TheaterGroundObject):
pass
# TODO: Why is this both a CP and a TGO?
class CarrierGroundObject(GenericCarrierGroundObject):
def __init__(self, name: str, group_id: int,
control_point: ControlPoint) -> None:
super().__init__(
name=name,
category="CARRIER",
group_id=group_id,
object_id=0,
position=control_point.position,
heading=0,
cp_id=control_point.id,
dcs_identifier="CARRIER",
airbase_group=True,
sea_object=True
)
# TODO: Why is this both a CP and a TGO?
class LhaGroundObject(GenericCarrierGroundObject):
def __init__(self, name: str, group_id: int,
control_point: ControlPoint) -> None:
super().__init__(
name=name,
category="LHA",
group_id=group_id,
object_id=0,
position=control_point.position,
heading=0,
cp_id=control_point.id,
dcs_identifier="LHA",
airbase_group=True,
sea_object=True
)
class MissileSiteGroundObject(TheaterGroundObject):
def __init__(self, name: str, group_id: int, position: Point,
control_point: ControlPoint) -> None:
super().__init__(
name=name,
category="aa",
group_id=group_id,
object_id=0,
position=position,
heading=0,
cp_id=control_point.id,
dcs_identifier="AA",
airbase_group=False,
sea_object=False
)
class SamGroundObject(TheaterGroundObject):
def __init__(self, name: str, group_id: int, position: Point,
control_point: ControlPoint, for_airbase: bool) -> None:
super().__init__(
name=name,
category="aa",
group_id=group_id,
object_id=0,
position=position,
heading=0,
cp_id=control_point.id,
dcs_identifier="AA",
airbase_group=for_airbase,
sea_object=False
)
class ShipGroundObject(TheaterGroundObject):
def __init__(self, name: str, group_id: int, position: Point,
control_point: ControlPoint) -> None:
super().__init__(
name=name,
category="aa",
group_id=group_id,
object_id=0,
position=position,
heading=0,
cp_id=control_point.id,
dcs_identifier="AA",
airbase_group=False,
sea_object=True
)