dcs-retribution/gen/airsupportgen.py
walterroach da17d1e5d1 Change Operation to a static class
Removed always True "event successful"

Add `AirWarEvent` as the primary game `Event` applied to every miz

Cleanup of `FrontLineAttackEvent`

Change `Operation.is_awacs_enabled` to two bools for each side red/blue
Currently controlled by whether an AWACs is available for the faction
(and only ever true for Blue)
2020-11-23 18:14:25 -06:00

147 lines
5.3 KiB
Python

import logging
from dataclasses import dataclass, field
from typing import List, Type
from dcs.mission import Mission, StartType
from dcs.planes import IL_78M
from dcs.task import (
AWACS,
ActivateBeaconCommand,
MainTask,
Refueling,
SetImmortalCommand,
SetInvisibleCommand,
)
from game import db
from game.operation.operation import Operation
from .naming import namegen
from .callsigns import callsign_for_support_unit
from .conflictgen import Conflict
from .radios import RadioFrequency, RadioRegistry
from .tacan import TacanBand, TacanChannel, TacanRegistry
TANKER_DISTANCE = 15000
TANKER_ALT = 4572
TANKER_HEADING_OFFSET = 45
AWACS_DISTANCE = 150000
AWACS_ALT = 13000
@dataclass
class AwacsInfo:
"""AWACS information for the kneeboard."""
dcsGroupName: str
callsign: str
freq: RadioFrequency
@dataclass
class TankerInfo:
"""Tanker information for the kneeboard."""
dcsGroupName: str
callsign: str
variant: str
freq: RadioFrequency
tacan: TacanChannel
@dataclass
class AirSupport:
awacs: List[AwacsInfo] = field(default_factory=list)
tankers: List[TankerInfo] = field(default_factory=list)
class AirSupportConflictGenerator:
def __init__(self, mission: Mission, conflict: Conflict, game,
radio_registry: RadioRegistry,
tacan_registry: TacanRegistry) -> None:
self.mission = mission
self.conflict = conflict
self.game = game
self.air_support = AirSupport()
self.radio_registry = radio_registry
self.tacan_registry = tacan_registry
@classmethod
def support_tasks(cls) -> List[Type[MainTask]]:
return [Refueling, AWACS]
def generate(self):
player_cp = self.conflict.from_cp if self.conflict.from_cp.captured else self.conflict.to_cp
fallback_tanker_number = 0
for i, tanker_unit_type in enumerate(db.find_unittype(Refueling, self.conflict.attackers_side)):
variant = db.unit_type_name(tanker_unit_type)
freq = self.radio_registry.alloc_uhf()
tacan = self.tacan_registry.alloc_for_band(TacanBand.Y)
tanker_heading = self.conflict.to_cp.position.heading_between_point(self.conflict.from_cp.position) + TANKER_HEADING_OFFSET * i
tanker_position = player_cp.position.point_from_heading(tanker_heading, TANKER_DISTANCE)
tanker_group = self.mission.refuel_flight(
country=self.mission.country(self.game.player_country),
name=namegen.next_tanker_name(self.mission.country(self.game.player_country), tanker_unit_type),
airport=None,
plane_type=tanker_unit_type,
position=tanker_position,
altitude=TANKER_ALT,
race_distance=58000,
frequency=freq.mhz,
start_type=StartType.Warm,
speed=574,
tacanchannel=str(tacan),
)
tanker_group.set_frequency(freq.mhz)
callsign = callsign_for_support_unit(tanker_group)
tacan_callsign = {
"Texaco": "TEX",
"Arco": "ARC",
"Shell": "SHL",
}.get(callsign)
if tacan_callsign is None:
# The dict above is all the callsigns currently in the game, but
# non-Western countries don't use the callsigns and instead just
# use numbers. It's possible that none of those nations have
# TACAN compatible refueling aircraft, but fallback just in
# case.
tacan_callsign = f"TK{fallback_tanker_number}"
fallback_tanker_number += 1
if tanker_unit_type != IL_78M:
# Override PyDCS tacan channel.
tanker_group.points[0].tasks.pop()
tanker_group.points[0].tasks.append(ActivateBeaconCommand(
tacan.number, tacan.band.value, tacan_callsign, True,
tanker_group.units[0].id, True))
tanker_group.points[0].tasks.append(SetInvisibleCommand(True))
tanker_group.points[0].tasks.append(SetImmortalCommand(True))
self.air_support.tankers.append(TankerInfo(str(tanker_group.name), callsign, variant, freq, tacan))
try:
freq = self.radio_registry.alloc_uhf()
awacs_unit = db.find_unittype(AWACS, self.conflict.attackers_side)[0]
awacs_flight = self.mission.awacs_flight(
country=self.mission.country(self.game.player_country),
name=namegen.next_awacs_name(self.mission.country(self.game.player_country)),
plane_type=awacs_unit,
altitude=AWACS_ALT,
airport=None,
position=self.conflict.position.random_point_within(AWACS_DISTANCE, AWACS_DISTANCE),
frequency=freq.mhz,
start_type=StartType.Warm,
)
awacs_flight.set_frequency(freq.mhz)
awacs_flight.points[0].tasks.append(SetInvisibleCommand(True))
awacs_flight.points[0].tasks.append(SetImmortalCommand(True))
self.air_support.awacs.append(AwacsInfo(
str(awacs_flight.name), callsign_for_support_unit(awacs_flight), freq))
except:
Operation.player_awacs_enabled = False
logging.warning("No AWACS for faction")