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In the *new* package dialog, a package has been created and may have aircraft assigned to it, but it is not a part of the ATO until the user saves it. Other actions (modifying settings, closing some other dialogs like the base menu) can cause a Game update which will forcibly close this window without either accepting or rejecting it, so we neither save the package nor release any allocated units. While it would be preferable to be able to update this dialog as needed in the event of game updates, the quick fix is to just not allow interaction with other UI elements until the new package has either been finalized or canceled. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1027
285 lines
10 KiB
Python
285 lines
10 KiB
Python
"""Dialogs for creating and editing ATO packages."""
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import logging
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from datetime import timedelta
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from typing import Optional
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from PySide2.QtCore import QItemSelection, QTime, Qt, Signal
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from PySide2.QtWidgets import (
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QCheckBox,
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QDialog,
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QHBoxLayout,
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QLabel,
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QMessageBox,
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QPushButton,
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QTimeEdit,
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QVBoxLayout,
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)
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from game.game import Game
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from game.theater.missiontarget import MissionTarget
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from gen.ato import Package
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from gen.flights.flight import Flight
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from gen.flights.flightplan import FlightPlanBuilder, PlanningError
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from qt_ui.models import AtoModel, GameModel, PackageModel
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from qt_ui.uiconstants import EVENT_ICONS
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from qt_ui.widgets.ato import QFlightList
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.mission.flight.QFlightCreator import QFlightCreator
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class QPackageDialog(QDialog):
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"""Base package management dialog.
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The dialogs for creating a new package and editing an existing dialog are
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very similar, and this implements the shared behavior.
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"""
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#: Emitted when a change is made to the package.
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package_changed = Signal()
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def __init__(self, game_model: GameModel, model: PackageModel, parent=None) -> None:
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super().__init__(parent)
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self.game_model = game_model
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self.package_model = model
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self.add_flight_dialog: Optional[QFlightCreator] = None
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self.setMinimumSize(1000, 440)
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self.setWindowTitle(
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f"Mission Package: {self.package_model.mission_target.name}"
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)
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self.setWindowIcon(EVENT_ICONS["strike"])
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self.layout = QVBoxLayout()
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self.summary_row = QHBoxLayout()
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self.layout.addLayout(self.summary_row)
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self.package_type_column = QHBoxLayout()
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self.summary_row.addLayout(self.package_type_column)
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self.package_type_label = QLabel("Package Type:")
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self.package_type_text = QLabel(self.package_model.description)
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# noinspection PyUnresolvedReferences
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self.package_changed.connect(
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lambda: self.package_type_text.setText(self.package_model.description)
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)
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self.package_type_column.addWidget(self.package_type_label)
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self.package_type_column.addWidget(self.package_type_text)
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self.summary_row.addStretch(1)
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self.tot_column = QHBoxLayout()
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self.summary_row.addLayout(self.tot_column)
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self.tot_label = QLabel("Time Over Target:")
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self.tot_column.addWidget(self.tot_label)
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self.tot_spinner = QTimeEdit(self.tot_qtime())
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self.tot_spinner.setMinimumTime(QTime(0, 0))
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self.tot_spinner.setDisplayFormat("T+hh:mm:ss")
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self.tot_spinner.timeChanged.connect(self.save_tot)
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self.tot_spinner.setToolTip("Package TOT relative to mission TOT")
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self.tot_spinner.setEnabled(not self.package_model.package.auto_asap)
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self.tot_column.addWidget(self.tot_spinner)
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self.auto_asap = QCheckBox("ASAP")
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self.auto_asap.setToolTip(
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"Sets the package TOT to the earliest time that all flights can "
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"arrive at the target."
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)
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self.auto_asap.setChecked(self.package_model.package.auto_asap)
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self.auto_asap.toggled.connect(self.set_asap)
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self.tot_column.addWidget(self.auto_asap)
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self.tot_help_label = QLabel(
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'<a href="https://github.com/dcs-liberation/dcs_liberation/wiki/Mission-planning"><span style="color:#FFFFFF;">Help</span></a>'
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)
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self.tot_help_label.setAlignment(Qt.AlignCenter)
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self.tot_help_label.setOpenExternalLinks(True)
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self.tot_column.addWidget(self.tot_help_label)
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self.package_view = QFlightList(self.game_model, self.package_model)
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self.package_view.selectionModel().selectionChanged.connect(
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self.on_selection_changed
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)
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self.layout.addWidget(self.package_view)
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self.button_layout = QHBoxLayout()
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self.layout.addLayout(self.button_layout)
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self.add_flight_button = QPushButton("Add Flight")
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self.add_flight_button.clicked.connect(self.on_add_flight)
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self.button_layout.addWidget(self.add_flight_button)
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self.delete_flight_button = QPushButton("Delete Selected")
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self.delete_flight_button.setProperty("style", "btn-danger")
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self.delete_flight_button.clicked.connect(self.on_delete_flight)
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self.delete_flight_button.setEnabled(model.rowCount() > 0)
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self.button_layout.addWidget(self.delete_flight_button)
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self.package_model.tot_changed.connect(self.update_tot)
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self.button_layout.addStretch()
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self.setLayout(self.layout)
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self.accepted.connect(self.on_save)
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self.finished.connect(self.on_close)
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self.rejected.connect(self.on_cancel)
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@property
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def game(self) -> Game:
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return self.game_model.game
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def tot_qtime(self) -> QTime:
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delay = int(self.package_model.package.time_over_target.total_seconds())
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hours = delay // 3600
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minutes = delay // 60 % 60
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seconds = delay % 60
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return QTime(hours, minutes, seconds)
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def on_cancel(self) -> None:
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pass
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@staticmethod
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def on_close(_result) -> None:
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GameUpdateSignal.get_instance().redraw_flight_paths()
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def on_save(self) -> None:
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self.save_tot()
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def save_tot(self) -> None:
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time = self.tot_spinner.time()
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seconds = time.hour() * 3600 + time.minute() * 60 + time.second()
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self.package_model.set_tot(timedelta(seconds=seconds))
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def set_asap(self, checked: bool) -> None:
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self.package_model.set_asap(checked)
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self.tot_spinner.setEnabled(not self.package_model.package.auto_asap)
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self.update_tot()
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def update_tot(self) -> None:
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self.tot_spinner.setTime(self.tot_qtime())
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def on_selection_changed(
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self, selected: QItemSelection, _deselected: QItemSelection
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) -> None:
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"""Updates the state of the delete button."""
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self.delete_flight_button.setEnabled(not selected.empty())
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def on_add_flight(self) -> None:
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"""Opens the new flight dialog."""
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self.add_flight_dialog = QFlightCreator(
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self.game, self.package_model.package, parent=self.window()
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)
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self.add_flight_dialog.created.connect(self.add_flight)
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self.add_flight_dialog.show()
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def add_flight(self, flight: Flight) -> None:
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"""Adds the new flight to the package."""
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self.game.aircraft_inventory.claim_for_flight(flight)
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self.package_model.add_flight(flight)
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planner = FlightPlanBuilder(
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self.game, self.package_model.package, is_player=True
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)
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try:
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planner.populate_flight_plan(flight)
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except PlanningError as ex:
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self.package_model.delete_flight(flight)
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logging.exception("Could not create flight")
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QMessageBox.critical(
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self, "Could not create flight", str(ex), QMessageBox.Ok
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)
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self.package_model.update_tot()
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# noinspection PyUnresolvedReferences
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self.package_changed.emit()
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def on_delete_flight(self) -> None:
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"""Removes the selected flight from the package."""
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flight = self.package_view.selected_item
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if flight is None:
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logging.error(f"Cannot delete flight when no flight is selected.")
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return
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self.package_model.delete_flight(flight)
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# noinspection PyUnresolvedReferences
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self.package_changed.emit()
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class QNewPackageDialog(QPackageDialog):
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"""Dialog window for creating a new package.
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New packages do not affect the ATO model until they are saved.
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"""
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def __init__(
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self, game_model: GameModel, model: AtoModel, target: MissionTarget, parent=None
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) -> None:
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super().__init__(
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game_model,
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PackageModel(Package(target, auto_asap=True), game_model),
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parent=parent,
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)
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self.ato_model = model
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# In the *new* package dialog, a package has been created and may have aircraft
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# assigned to it, but it is not a part of the ATO until the user saves it.
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#
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# Other actions (modifying settings, closing some other dialogs like the base
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# menu) can cause a Game update which will forcibly close this window without
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# either accepting or rejecting it, so we neither save the package nor release
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# any allocated units.
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#
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# While it would be preferable to be able to update this dialog as needed in the
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# event of game updates, the quick fix is to just not allow interaction with
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# other UI elements until the new package has either been finalized or canceled.
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self.setModal(True)
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self.save_button = QPushButton("Save")
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self.save_button.setProperty("style", "start-button")
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self.save_button.clicked.connect(self.accept)
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self.button_layout.addWidget(self.save_button)
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def on_save(self) -> None:
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"""Saves the created package.
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Empty packages may be created. They can be modified later, and will have
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no effect if empty when the mission is generated.
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"""
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super().on_save()
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self.ato_model.add_package(self.package_model.package)
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def on_cancel(self) -> None:
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super().on_cancel()
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for flight in self.package_model.package.flights:
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self.game.aircraft_inventory.return_from_flight(flight)
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flight.clear_roster()
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class QEditPackageDialog(QPackageDialog):
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"""Dialog window for editing an existing package.
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Changes to existing packages occur immediately.
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"""
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def __init__(
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self, game_model: GameModel, model: AtoModel, package: PackageModel
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) -> None:
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super().__init__(game_model, package)
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self.ato_model = model
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self.delete_button = QPushButton("Delete package")
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self.delete_button.setProperty("style", "btn-danger")
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self.delete_button.clicked.connect(self.on_delete)
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self.button_layout.addWidget(self.delete_button)
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self.done_button = QPushButton("Done")
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self.done_button.setProperty("style", "start-button")
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self.done_button.clicked.connect(self.accept)
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self.button_layout.addWidget(self.done_button)
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def on_delete(self) -> None:
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"""Removes the viewed package from the ATO."""
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# The ATO model returns inventory for us when deleting a package.
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self.ato_model.delete_package(self.package_model.package)
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self.close()
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