Druss99 dd7e4c908e
Recovery tanker support (#429)
* fix conflict

* squash bugs and reuse patrol layout

* fix tanker tacan and formatting

* fix unlimited fuel option

* update pretense for tanker changes

* reuse refueling flight plan and bugfix for sunken carrier

changelog

* remove unitmap dependency

* formatting and more unit map removal

* more formatting

* typing and black

* keep tanker out of clouds

* fix if there are no clouds

* better cloud handling

* groundwork for recovery task

* remove changes to game/commander

* Finishing up recovery tankers

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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-12-23 04:39:10 +00:00

33 lines
1.1 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
from game.ato.flighttype import FlightType
from game.commander.tasks.packageplanningtask import PackagePlanningTask
from game.commander.theaterstate import TheaterState
from game.theater import ControlPoint
@dataclass
class PlanRecovery(PackagePlanningTask[ControlPoint]):
def preconditions_met(self, state: TheaterState) -> bool:
if (
state.context.coalition.player
and not state.context.settings.auto_ato_behavior_tankers
):
return False
ac_per_tanker = state.context.settings.aircraft_per_recovery_tanker
if not (
self.target in state.recovery_targets
and state.recovery_targets[self.target] >= ac_per_tanker
):
return False
return super().preconditions_met(state)
def apply_effects(self, state: TheaterState) -> None:
ac_per_tanker = state.context.settings.aircraft_per_recovery_tanker
state.recovery_targets[self.target] -= ac_per_tanker
def propose_flights(self) -> None:
self.propose_flight(FlightType.RECOVERY, 1)