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An HTN (https://en.wikipedia.org/wiki/Hierarchical_task_network) is similar to a decision tree, but it is able to reset to an earlier stage if a subtask fails and tasks are able to account for the changes in world state caused by earlier tasks. Currently this just uses exactly the same strategy as before so we can prove the system, but it should make it simpler to improve on task planning.
21 lines
600 B
Python
21 lines
600 B
Python
from __future__ import annotations
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from abc import abstractmethod
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from typing import TYPE_CHECKING
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from game.commander.theaterstate import TheaterState
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from game.htn import PrimitiveTask
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from game.profiling import MultiEventTracer
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if TYPE_CHECKING:
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from gen.flights.ai_flight_planner import CoalitionMissionPlanner
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# TODO: Refactor so that we don't need to call up to the mission planner.
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class TheaterCommanderTask(PrimitiveTask[TheaterState]):
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@abstractmethod
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def execute(
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self, mission_planner: CoalitionMissionPlanner, tracer: MultiEventTracer
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) -> None:
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...
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