mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
830 lines
23 KiB
JavaScript
830 lines
23 KiB
JavaScript
const Colors = Object.freeze({
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Blue: "#0084ff",
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Red: "#c85050",
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Green: "#80BA80",
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Highlight: "#ffff00",
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});
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const Categories = Object.freeze([
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"aa",
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"allycamp",
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"ammo",
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"armor",
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"coastal",
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"comms",
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"derrick",
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"ewr",
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"factory",
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"farp",
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"fob",
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"fuel",
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"missile",
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"oil",
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"power",
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"ship",
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"village",
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"ware",
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"ww2bunker",
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]);
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const UnitState = Object.freeze({
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Alive: "alive",
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Damaged: "damaged",
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Destroyed: "destroyed",
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});
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class CpIcons {
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constructor() {
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this.icons = {};
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for (const player of [true, false]) {
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this.icons[player] = {};
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for (const state of Object.values(UnitState)) {
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this.icons[player][state] = {
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airfield: this.loadIcon("airfield", player, state),
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cv: this.loadIcon("cv", player, state),
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fob: this.loadLegacyIcon(player),
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lha: this.loadIcon("lha", player, state),
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offmap: this.loadLegacyIcon(player),
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};
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}
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}
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}
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icon(category, player, state) {
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return this.icons[player][state][category];
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}
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loadIcon(category, player, state) {
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const color = player ? "blue" : "red";
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return new L.Icon({
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iconUrl: `../ground_assets/${category}_${color}_${state}.svg`,
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iconSize: [32, 32],
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});
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}
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loadLegacyIcon(player) {
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const color = player ? "blue" : "red";
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return new L.Icon({
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iconUrl: `https://raw.githubusercontent.com/pointhi/leaflet-color-markers/master/img/marker-icon-2x-${color}.png`,
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shadowUrl:
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"https://cdnjs.cloudflare.com/ajax/libs/leaflet/0.7.7/images/marker-shadow.png",
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iconSize: [25, 41],
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iconAnchor: [12, 41],
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popupAnchor: [1, -34],
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shadowSize: [41, 41],
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});
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}
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}
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class TgoIcons {
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constructor() {
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this.icons = {};
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for (const category of Categories) {
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this.icons[category] = {};
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for (const player of [true, false]) {
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this.icons[category][player] = {};
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for (const state of Object.values(UnitState)) {
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this.icons[category][player][state] = this.loadIcon(
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category,
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player,
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state
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);
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}
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}
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}
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}
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icon(category, player, state) {
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return this.icons[category][player][state];
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}
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loadIcon(category, player, state) {
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const color = player ? "blue" : "red";
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return new L.Icon({
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iconUrl: `../ground_assets/${category}_${color}_${state}.svg`,
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iconSize: [32, 32],
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});
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}
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loadLegacyIcon(category, player) {
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const playerSuffix = player ? "_blue" : "";
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return new L.Icon({
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iconUrl: `../ground_assets/${category}${playerSuffix}.png`,
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});
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}
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}
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const Icons = Object.freeze({
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ControlPoints: new CpIcons(),
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Objectives: new TgoIcons(),
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});
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function metersToNauticalMiles(meters) {
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return meters * 0.000539957;
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}
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function formatLatLng(latLng) {
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const lat = latLng.lat.toFixed(2);
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const lng = latLng.lng.toFixed(2);
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const ns = lat >= 0 ? "N" : "S";
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const ew = lng >= 0 ? "E" : "W";
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return `${lat}°${ns} ${lng}°${ew}`;
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}
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const map = L.map("map", { doubleClickZoom: false }).setView([0, 0], 3);
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L.control.scale({ maxWidth: 200 }).addTo(map);
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// https://esri.github.io/esri-leaflet/api-reference/layers/basemap-layer.html
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const baseLayers = {
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"Imagery Clarity": L.esri.basemapLayer("ImageryClarity", { maxZoom: 17 }),
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"Imagery Firefly": L.esri.basemapLayer("ImageryFirefly", { maxZoom: 17 }),
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Topographic: L.esri.basemapLayer("Topographic", { maxZoom: 16 }),
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};
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const defaultBaseMap = baseLayers["Imagery Clarity"];
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defaultBaseMap.addTo(map);
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// Enabled by default, so addTo(map).
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const controlPointsLayer = L.layerGroup().addTo(map);
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const groundObjectsLayer = L.layerGroup().addTo(map);
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const supplyRoutesLayer = L.layerGroup().addTo(map);
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const frontLinesLayer = L.layerGroup().addTo(map);
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const redSamThreatLayer = L.layerGroup().addTo(map);
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const blueFlightPlansLayer = L.layerGroup().addTo(map);
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// Added to map by the user via layer controls.
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const blueSamThreatLayer = L.layerGroup();
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const blueSamDetectionLayer = L.layerGroup();
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const redSamDetectionLayer = L.layerGroup();
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const redFlightPlansLayer = L.layerGroup();
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const selectedFlightPlansLayer = L.layerGroup();
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const allFlightPlansLayer = L.layerGroup();
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const blueFullThreatZones = L.layerGroup();
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const blueAircraftThreatZones = L.layerGroup();
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const blueAirDefenseThreatZones = L.layerGroup();
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const blueRadarSamThreatZones = L.layerGroup();
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const redFullThreatZones = L.layerGroup();
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const redAircraftThreatZones = L.layerGroup();
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const redAirDefenseThreatZones = L.layerGroup();
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const redRadarSamThreatZones = L.layerGroup();
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L.control
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.groupedLayers(
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baseLayers,
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{
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"Points of Interest": {
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"Control points": controlPointsLayer,
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"Ground objects": groundObjectsLayer,
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"Supply routes": supplyRoutesLayer,
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"Front lines": frontLinesLayer,
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},
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"Enemy Air Defenses": {
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"Enemy SAM threat range": redSamThreatLayer,
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"Enemy SAM detection range": redSamDetectionLayer,
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},
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"Allied Air Defenses": {
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"Ally SAM threat range": blueSamThreatLayer,
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"Ally SAM detection range": blueSamDetectionLayer,
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},
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"Flight Plans": {
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Hide: L.layerGroup(),
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"Show selected blue": selectedFlightPlansLayer,
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"Show all blue": blueFlightPlansLayer,
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"Show all red": redFlightPlansLayer,
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"Show all": allFlightPlansLayer,
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},
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"Blue Threat Zones": {
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Hide: L.layerGroup().addTo(map),
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Full: blueFullThreatZones,
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Aircraft: blueAircraftThreatZones,
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"Air Defenses": blueAirDefenseThreatZones,
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"Radar SAMs": blueRadarSamThreatZones,
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},
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"Red Threat Zones": {
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Hide: L.layerGroup().addTo(map),
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Full: redFullThreatZones,
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Aircraft: redAircraftThreatZones,
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"Air Defenses": redAirDefenseThreatZones,
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"Radar SAMs": redRadarSamThreatZones,
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},
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},
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{
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collapsed: false,
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exclusiveGroups: [
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"Flight Plans",
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"Blue Threat Zones",
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"Red Threat Zones",
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],
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}
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)
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.addTo(map);
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let game;
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new QWebChannel(qt.webChannelTransport, function (channel) {
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game = channel.objects.game;
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drawInitialMap();
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game.cleared.connect(clearAllLayers);
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game.mapCenterChanged.connect(recenterMap);
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game.controlPointsChanged.connect(drawControlPoints);
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game.groundObjectsChanged.connect(drawGroundObjects);
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game.supplyRoutesChanged.connect(drawSupplyRoutes);
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game.frontLinesChanged.connect(drawFrontLines);
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game.flightsChanged.connect(drawFlightPlans);
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game.threatZonesChanged.connect(drawThreatZones);
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});
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function recenterMap(center) {
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map.setView(center, 8, { animate: true, duration: 1 });
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}
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class ControlPoint {
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constructor(cp) {
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this.cp = cp;
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// The behavior we want is for the CP to be draggable when it has no
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// destination, but for the destination to be draggable when it does. The
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// primary marker is always shown and draggable. When a destination exists,
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// the primary marker marks the destination and the secondary marker marks
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// the location. When no destination exists, the primary marker marks the
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// location and the secondary marker is not shown.
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this.primaryMarker = this.makePrimaryMarker();
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this.secondaryMarker = this.makeSecondaryMarker();
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this.path = this.makePath();
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this.attachTooltipsAndHandlers();
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this.cp.destinationChanged.connect(() => this.onDestinationChanged());
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}
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icon() {
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// TODO: Runway status.
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// https://github.com/dcs-liberation/dcs_liberation/issues/1105
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return Icons.ControlPoints.icon(
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this.cp.category,
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this.cp.blue,
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UnitState.Alive
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);
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}
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hasDestination() {
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return this.cp.destination.length > 0;
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}
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hideDestination() {
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this.secondaryMarker.removeFrom(controlPointsLayer);
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this.path.removeFrom(controlPointsLayer);
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}
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setDestination(destination) {
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this.cp.setDestination([destination.lat, destination.lng]).then((err) => {
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if (err) {
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console.log(`Could not set control point destination: ${err}`);
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this.locationMarker().bindPopup(err).openPopup();
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// Reset markers and paths on error. On success this happens when we get
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// the destinationChanged signal from the backend.
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this.onDestinationChanged();
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}
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});
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}
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onDrag(destination) {
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this.path.setLatLngs([this.cp.position, destination]);
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this.path.addTo(controlPointsLayer);
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const distance = metersToNauticalMiles(
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destination.distanceTo(this.cp.position)
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);
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this.primaryMarker.unbindTooltip();
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this.primaryMarker.bindTooltip(
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`Move ${distance.toFixed(1)}nm to ${formatLatLng(destination)}`,
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{
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permanent: true,
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}
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);
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this.cp
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.destinationInRange([destination.lat, destination.lng])
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.then((inRange) => {
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this.path.setStyle({
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color: inRange ? Colors.Green : Colors.Red,
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});
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});
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}
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detachTooltipsAndHandlers() {
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this.primaryMarker.unbindTooltip();
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this.primaryMarker.off("click");
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this.primaryMarker.off("contextmenu");
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this.secondaryMarker.unbindTooltip();
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this.secondaryMarker.off("click");
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this.secondaryMarker.off("contextmenu");
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}
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locationMarker(dragging = false) {
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return this.hasDestination() || dragging
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? this.secondaryMarker
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: this.primaryMarker;
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}
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destinationMarker() {
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return this.hasDestination() ? this.primaryMarker : null;
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}
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attachTooltipsAndHandlers(dragging = false) {
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this.detachTooltipsAndHandlers();
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const locationMarker = this.locationMarker(dragging);
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const destinationMarker = this.destinationMarker();
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locationMarker
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.bindTooltip(`<h3 style="margin: 0;">${this.cp.name}</h3>`)
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.on("click", () => {
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this.cp.showInfoDialog();
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})
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.on("contextmenu", () => {
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this.cp.showPackageDialog();
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});
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if (destinationMarker != null) {
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const origin = locationMarker.getLatLng();
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const destination = destinationMarker.getLatLng();
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const distance = metersToNauticalMiles(
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destination.distanceTo(origin)
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).toFixed(1);
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const dest = formatLatLng(destination);
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destinationMarker.bindTooltip(
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`${this.cp.name} moving ${distance}nm to ${dest} next turn`
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);
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destinationMarker.on("contextmenu", () => this.cp.cancelTravel());
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destinationMarker.addTo(map);
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}
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}
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makePrimaryMarker() {
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const location = this.hasDestination()
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? this.cp.destination
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: this.cp.position;
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// We might draw other markers on top of the CP. The tooltips from the other
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// markers are helpful so we want to keep them, but make sure the CP is
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// always the clickable thing.
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return L.marker(location, {
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icon: this.icon(),
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zIndexOffset: 1000,
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draggable: this.cp.mobile,
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autoPan: true,
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})
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.on("dragstart", () => {
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this.secondaryMarker.addTo(controlPointsLayer);
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this.attachTooltipsAndHandlers(true);
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})
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.on("drag", (event) => {
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const marker = event.target;
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const newPosition = marker.getLatLng();
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this.onDrag(newPosition);
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})
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.on("dragend", (event) => {
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const marker = event.target;
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const newPosition = marker.getLatLng();
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this.setDestination(newPosition);
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})
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.addTo(map);
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}
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makeSecondaryMarker() {
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return L.marker(this.cp.position, {
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icon: this.icon(),
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zIndexOffset: 1000,
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});
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}
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makePath() {
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const destination = this.hasDestination() ? this.cp.destination : [0, 0];
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return L.polyline([this.cp.position, destination], {
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color: Colors.Green,
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weight: 1,
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});
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}
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onDestinationChanged() {
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if (this.hasDestination()) {
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this.primaryMarker.setLatLng(this.cp.destination);
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this.secondaryMarker.addTo(controlPointsLayer);
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this.path.setLatLngs([this.cp.position, this.cp.destination]);
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this.path.addTo(controlPointsLayer);
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this.path.setStyle({ color: Colors.Green });
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} else {
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this.hideDestination();
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this.primaryMarker.setLatLng(this.cp.position);
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}
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this.attachTooltipsAndHandlers();
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}
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drawDestination() {
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this.secondaryMarker.addTo(controlPointsLayer);
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this.path.addTo(controlPointsLayer);
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}
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draw() {
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this.primaryMarker.addTo(controlPointsLayer);
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if (this.hasDestination()) {
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this.drawDestination();
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}
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}
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}
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function drawControlPoints() {
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controlPointsLayer.clearLayers();
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game.controlPoints.forEach((cp) => {
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new ControlPoint(cp).draw();
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});
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}
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class TheaterGroundObject {
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constructor(tgo) {
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this.tgo = tgo;
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}
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samIsThreat() {
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for (const range of this.tgo.samThreatRanges) {
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if (range > 0) {
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return true;
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}
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}
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return false;
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}
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icon() {
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let state;
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if (this.tgo.dead) {
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state = UnitState.Destroyed;
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} else if (this.tgo.category == "aa" && !this.samIsThreat()) {
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state = UnitState.Damaged;
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} else {
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state = UnitState.Alive;
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}
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return Icons.Objectives.icon(this.tgo.category, this.tgo.blue, state);
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}
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drawSamThreats() {
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const detectionLayer = this.tgo.blue
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? blueSamDetectionLayer
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: redSamDetectionLayer;
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const threatLayer = this.tgo.blue ? blueSamThreatLayer : redSamThreatLayer;
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const threatColor = this.tgo.blue ? Colors.Blue : Colors.Red;
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const detectionColor = this.tgo.blue ? "#bb89ff" : "#eee17b";
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this.tgo.samDetectionRanges.forEach((range) => {
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L.circle(this.tgo.position, {
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radius: range,
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color: detectionColor,
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fill: false,
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weight: 1,
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}).addTo(detectionLayer);
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});
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this.tgo.samThreatRanges.forEach((range) => {
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L.circle(this.tgo.position, {
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radius: range,
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color: threatColor,
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fill: false,
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weight: 2,
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}).addTo(threatLayer);
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});
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}
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draw() {
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L.marker(this.tgo.position, { icon: this.icon() })
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.bindTooltip(`${this.tgo.name}<br />${this.tgo.units.join("<br />")}`)
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.on("click", () => this.tgo.showInfoDialog())
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.on("contextmenu", () => this.tgo.showPackageDialog())
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.addTo(groundObjectsLayer);
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this.drawSamThreats();
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}
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}
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function drawGroundObjects() {
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groundObjectsLayer.clearLayers();
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blueSamDetectionLayer.clearLayers();
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redSamDetectionLayer.clearLayers();
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blueSamThreatLayer.clearLayers();
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redSamThreatLayer.clearLayers();
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game.groundObjects.forEach((tgo) => {
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new TheaterGroundObject(tgo).draw();
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});
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}
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function drawSupplyRoutes() {
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supplyRoutesLayer.clearLayers();
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game.supplyRoutes.forEach((route) => {
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let color;
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if (route.frontActive) {
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color = Colors.Red;
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} else if (route.blue) {
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color = "#2d3e50";
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} else {
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color = "#8c1414";
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}
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const line = L.polyline(route.points, {
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color: color,
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weight: route.isSea ? 4 : 6,
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}).addTo(supplyRoutesLayer);
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const activeTransports = route.activeTransports;
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if (activeTransports.length > 0) {
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line.bindTooltip(activeTransports.join("<br />"));
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L.polyline(route.points, {
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color: "#ffffff",
|
|
weight: 2,
|
|
}).addTo(supplyRoutesLayer);
|
|
} else {
|
|
line.bindTooltip("This supply route is inactive.");
|
|
}
|
|
});
|
|
}
|
|
|
|
function drawFrontLines() {
|
|
frontLinesLayer.clearLayers();
|
|
game.frontLines.forEach((front) => {
|
|
L.polyline(front.extents, { weight: 8, color: "#fe7d0a" })
|
|
.on("contextmenu", function () {
|
|
front.showPackageDialog();
|
|
})
|
|
.addTo(frontLinesLayer);
|
|
});
|
|
}
|
|
|
|
const SHOW_WAYPOINT_INFO_AT_ZOOM = 9;
|
|
|
|
class Waypoint {
|
|
constructor(waypoint, flight) {
|
|
this.waypoint = waypoint;
|
|
this.flight = flight;
|
|
this.marker = this.makeMarker();
|
|
this.waypoint.positionChanged.connect(() => this.relocate());
|
|
this.waypoint.timingChanged.connect(() => this.updateDescription());
|
|
}
|
|
|
|
position() {
|
|
return this.waypoint.position;
|
|
}
|
|
|
|
shouldMark() {
|
|
// We don't need a marker for the departure waypoint (and it's likely
|
|
// coincident with the landing waypoint, so hard to see). We do want to draw
|
|
// the path from it though.
|
|
return !this.waypoint.isTakeoff;
|
|
}
|
|
|
|
description(dragging) {
|
|
const timing = dragging
|
|
? "Waiting to recompute TOT..."
|
|
: this.waypoint.timing;
|
|
return (
|
|
`${this.waypoint.number} ${this.waypoint.name}<br />` +
|
|
`${this.waypoint.altitudeFt} ft ${this.waypoint.altitudeReference}<br />` +
|
|
`${timing}`
|
|
);
|
|
}
|
|
|
|
relocate() {
|
|
this.marker.setLatLng(this.waypoint.position);
|
|
}
|
|
|
|
updateDescription(dragging) {
|
|
this.marker.setTooltipContent(this.description(dragging));
|
|
}
|
|
|
|
makeMarker() {
|
|
const zoom = map.getZoom();
|
|
return L.marker(this.waypoint.position, { draggable: true })
|
|
.bindTooltip(this.description(), {
|
|
permanent: zoom >= SHOW_WAYPOINT_INFO_AT_ZOOM,
|
|
})
|
|
.on("dragstart", (e) => {
|
|
this.updateDescription(true);
|
|
})
|
|
.on("drag", (e) => {
|
|
const marker = e.target;
|
|
const destination = marker.getLatLng();
|
|
this.flight.updatePath(this.waypoint.number, destination);
|
|
})
|
|
.on("dragend", (e) => {
|
|
const marker = e.target;
|
|
const destination = marker.getLatLng();
|
|
this.waypoint
|
|
.setPosition([destination.lat, destination.lng])
|
|
.then((err) => {
|
|
if (err) {
|
|
console.log(err);
|
|
marker.bindPopup(err);
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
includeInPath() {
|
|
return !this.waypoint.isDivert && !this.waypoint.isBullseye;
|
|
}
|
|
}
|
|
|
|
class Flight {
|
|
constructor(flight) {
|
|
this.flight = flight;
|
|
this.flightPlan = this.flight.flightPlan.map((p) => new Waypoint(p, this));
|
|
this.path = null;
|
|
this.commitBoundary = null;
|
|
this.flight.flightPlanChanged.connect(() => this.draw());
|
|
this.flight.commitBoundaryChanged.connect(() => this.drawCommitBoundary());
|
|
}
|
|
|
|
shouldMark(waypoint) {
|
|
return this.flight.selected && waypoint.shouldMark();
|
|
}
|
|
|
|
flightPlanLayer() {
|
|
return this.flight.blue ? blueFlightPlansLayer : redFlightPlansLayer;
|
|
}
|
|
|
|
updatePath(idx, position) {
|
|
const points = this.path.getLatLngs();
|
|
points[idx] = position;
|
|
this.path.setLatLngs(points);
|
|
}
|
|
|
|
drawPath(path) {
|
|
const color = this.flight.blue ? Colors.Blue : Colors.Red;
|
|
const layer = this.flightPlanLayer();
|
|
if (this.flight.selected) {
|
|
this.path = L.polyline(path, { color: Colors.Highlight })
|
|
.addTo(selectedFlightPlansLayer)
|
|
.addTo(layer)
|
|
.addTo(allFlightPlansLayer);
|
|
} else {
|
|
this.path = L.polyline(path, { color: color })
|
|
.addTo(layer)
|
|
.addTo(allFlightPlansLayer);
|
|
}
|
|
}
|
|
|
|
drawCommitBoundary() {
|
|
if (this.commitBoundary != null) {
|
|
this.commitBoundary
|
|
.removeFrom(selectedFlightPlansLayer)
|
|
.removeFrom(this.flightPlanLayer())
|
|
.removeFrom(allFlightPlansLayer);
|
|
}
|
|
if (this.flight.selected) {
|
|
if (this.flight.commitBoundary) {
|
|
this.commitBoundary = L.polyline(this.flight.commitBoundary, {
|
|
color: Colors.Highlight,
|
|
weight: 1,
|
|
})
|
|
.addTo(selectedFlightPlansLayer)
|
|
.addTo(this.flightPlanLayer())
|
|
.addTo(allFlightPlansLayer);
|
|
}
|
|
}
|
|
}
|
|
|
|
draw() {
|
|
const path = [];
|
|
this.flightPlan.forEach((waypoint) => {
|
|
if (waypoint.includeInPath()) {
|
|
path.push(waypoint.position());
|
|
}
|
|
if (this.shouldMark(waypoint)) {
|
|
waypoint.marker
|
|
.addTo(selectedFlightPlansLayer)
|
|
.addTo(this.flightPlanLayer())
|
|
.addTo(allFlightPlansLayer);
|
|
}
|
|
});
|
|
|
|
this.drawPath(path);
|
|
this.drawCommitBoundary();
|
|
}
|
|
}
|
|
|
|
function drawFlightPlans() {
|
|
blueFlightPlansLayer.clearLayers();
|
|
redFlightPlansLayer.clearLayers();
|
|
selectedFlightPlansLayer.clearLayers();
|
|
allFlightPlansLayer.clearLayers();
|
|
let selected = null;
|
|
game.flights.forEach((flight) => {
|
|
// Draw the selected waypoint last so it's on top. bringToFront only brings
|
|
// it to the front of the *extant* elements, so any flights drawn later will
|
|
// be drawn on top. We could fight with manual Z-indexes but leaflet does a
|
|
// lot of that automatically so it'd be error prone.
|
|
if (flight.selected) {
|
|
selected = flight;
|
|
} else {
|
|
new Flight(flight).draw();
|
|
}
|
|
});
|
|
|
|
if (selected != null) {
|
|
new Flight(selected).draw();
|
|
}
|
|
}
|
|
|
|
function _drawThreatZones(zones, layer, player) {
|
|
const color = player ? Colors.Blue : Colors.Red;
|
|
for (const zone of zones) {
|
|
L.polyline(zone, {
|
|
color: color,
|
|
weight: 1,
|
|
fill: true,
|
|
fillOpacity: 0.4,
|
|
noClip: true,
|
|
}).addTo(layer);
|
|
}
|
|
}
|
|
|
|
function drawThreatZones() {
|
|
blueFullThreatZones.clearLayers();
|
|
blueAircraftThreatZones.clearLayers();
|
|
blueAirDefenseThreatZones.clearLayers();
|
|
blueRadarSamThreatZones.clearLayers();
|
|
redFullThreatZones.clearLayers();
|
|
redAircraftThreatZones.clearLayers();
|
|
redAirDefenseThreatZones.clearLayers();
|
|
redRadarSamThreatZones.clearLayers();
|
|
|
|
_drawThreatZones(game.threatZones.blue.full, blueFullThreatZones, true);
|
|
_drawThreatZones(
|
|
game.threatZones.blue.aircraft,
|
|
blueAircraftThreatZones,
|
|
true
|
|
);
|
|
_drawThreatZones(
|
|
game.threatZones.blue.airDefenses,
|
|
blueAirDefenseThreatZones,
|
|
true
|
|
);
|
|
_drawThreatZones(
|
|
game.threatZones.blue.radarSams,
|
|
blueRadarSamThreatZones,
|
|
true
|
|
);
|
|
|
|
_drawThreatZones(game.threatZones.red.full, redFullThreatZones, false);
|
|
_drawThreatZones(
|
|
game.threatZones.red.aircraft,
|
|
redAircraftThreatZones,
|
|
false
|
|
);
|
|
_drawThreatZones(
|
|
game.threatZones.red.airDefenses,
|
|
redAirDefenseThreatZones,
|
|
false
|
|
);
|
|
_drawThreatZones(
|
|
game.threatZones.red.radarSams,
|
|
redRadarSamThreatZones,
|
|
false
|
|
);
|
|
}
|
|
|
|
function drawInitialMap() {
|
|
recenterMap(game.mapCenter);
|
|
drawControlPoints();
|
|
drawGroundObjects();
|
|
drawSupplyRoutes();
|
|
drawFrontLines();
|
|
drawFlightPlans();
|
|
drawThreatZones();
|
|
}
|
|
|
|
function clearAllLayers() {
|
|
map.eachLayer(function (layer) {
|
|
if (layer.clearLayers !== undefined) {
|
|
layer.clearLayers();
|
|
}
|
|
});
|
|
}
|
|
|
|
function setTooltipZoomThreshold(layerGroup, showAt) {
|
|
let showing = map.getZoom() >= showAt;
|
|
map.on("zoomend", function () {
|
|
const zoom = map.getZoom();
|
|
if (zoom < showAt && showing) {
|
|
showing = false;
|
|
layerGroup.eachLayer(function (layer) {
|
|
if (layer.getTooltip()) {
|
|
const tooltip = layer.getTooltip();
|
|
layer.unbindTooltip().bindTooltip(tooltip, {
|
|
permanent: false,
|
|
});
|
|
}
|
|
});
|
|
} else if (zoom >= showAt && !showing) {
|
|
showing = true;
|
|
layerGroup.eachLayer(function (layer) {
|
|
if (layer.getTooltip()) {
|
|
const tooltip = layer.getTooltip();
|
|
layer.unbindTooltip().bindTooltip(tooltip, {
|
|
permanent: true,
|
|
});
|
|
}
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
setTooltipZoomThreshold(selectedFlightPlansLayer, SHOW_WAYPOINT_INFO_AT_ZOOM);
|