mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
109 lines
4.8 KiB
Python
109 lines
4.8 KiB
Python
from tkinter.ttk import *
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from ui.window import *
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from game.game import *
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from userdata.debriefing import *
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class EventResultsMenu(Menu):
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debriefing = None # type: Debriefing
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player_losses = {} # type: typing.Dict[UnitType, int]
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enemy_losses = {} # type: typing.Dict[UnitType, int]
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def __init__(self, window: Window, parent, game: Game, event: Event):
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super(EventResultsMenu, self).__init__(window, parent, game)
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self.frame = window.right_pane
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self.event = event
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self.finished = False
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wait_for_debriefing(callback=self.process_debriefing)
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def display(self):
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self.window.clear_right_pane()
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if not self.finished:
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"""
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For debugging purposes
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Button(self.frame, text="no losses, succ", command=self.simulate_result(0, 1)).grid()
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Button(self.frame, text="no losses, fail", command=self.simulate_result(0, 1)).grid(row=1, column=1)
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Button(self.frame, text="half losses, succ", command=self.simulate_result(0.5, 0.5)).grid(row=2, )
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Button(self.frame, text="half losses, fail", command=self.simulate_result(0.5, 0.5)).grid(row=2, column=1)
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Button(self.frame, text="full losses, succ", command=self.simulate_result(1, 0)).grid(row=3, )
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Button(self.frame, text="full losses, fail", command=self.simulate_result(1, 0)).grid(row=3, column=1)
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"""
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Label(self.frame, text="Play the mission and save debriefing to {}".format(debriefing_directory_location())).grid(row=0, column=0)
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else:
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row = 0
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if self.event.is_successfull(self.debriefing):
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Label(self.frame, text="Operation success").grid(row=row, columnspan=1); row += 1
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else:
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Label(self.frame, text="Operation failed").grid(row=row, columnspan=1); row += 1
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Separator(self.frame, orient='horizontal').grid(row=row, columnspan=1, sticky=NE); row += 1
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Label(self.frame, text="Player losses").grid(row=row, columnspan=1); row += 1
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for unit_type, count in self.player_losses.items():
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Label(self.frame, text=db.unit_type_name(unit_type)).grid(row=row)
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Label(self.frame, text="{}".format(count)).grid(column=1, row=row)
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row += 1
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Separator(self.frame, orient='horizontal').grid(row=row, columnspan=1, sticky=NE); row += 1
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Label(self.frame, text="Enemy losses").grid(columnspan=1, row=row); row += 1
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for unit_type, count in self.enemy_losses.items():
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if count == 0:
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continue
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Label(self.frame, text=db.unit_type_name(unit_type)).grid(row=row)
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Label(self.frame, text="{}".format(count)).grid(column=1, row=row)
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row += 1
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Button(self.frame, text="Okay", command=self.dismiss).grid(columnspan=1, row=row); row += 1
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def process_debriefing(self, debriefing: Debriefing):
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self.debriefing = debriefing
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debriefing.calculate_destroyed_units(mission=self.event.operation.mission,
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player_name=self.game.player,
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enemy_name=self.game.enemy)
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self.game.finish_event(event=self.event, debriefing=debriefing)
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self.game.pass_turn(ignored_cps=[self.event.to_cp, ])
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self.finished = True
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self.player_losses = debriefing.destroyed_units.get(self.game.player, {})
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self.enemy_losses = debriefing.destroyed_units.get(self.game.enemy, {})
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self.display()
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def simulate_result(self, player_factor: float, enemy_factor: float):
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def action():
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debriefing = Debriefing({})
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def count_planes(groups: typing.List[FlyingGroup], mult: float) -> typing.Dict[UnitType, int]:
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result = {}
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for group in groups:
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for unit in group.units:
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result[unit.unit_type] = result.get(unit.unit_type, 0) + 1 * mult
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return {x: math.ceil(y) for x, y in result.items() if y >= 1}
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player_planes = self.event.operation.mission.country(self.game.player).plane_group
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enemy_planes = self.event.operation.mission.country(self.game.enemy).plane_group
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self.player_losses = count_planes(player_planes, player_factor)
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self.enemy_losses = count_planes(enemy_planes, enemy_factor)
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debriefing.destroyed_units = {
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self.game.player: self.player_losses,
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self.game.enemy: self.enemy_losses,
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}
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self.finished = True
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self.debriefing = debriefing
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self.game.finish_event(self.event, debriefing)
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self.display()
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self.game.pass_turn()
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return action
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