61 lines
1.3 KiB
Python

from dcs.unittype import UnitType
from enum import Enum
from game import db
class FlightType(Enum):
CAP = 0
TARCAP = 1
BARCAP = 2
CAS = 3
INTERCEPTION = 4
STRIKE = 5
ANTISHIP = 6
SEAD = 7
DEAD = 8
ESCORT = 9
BAI = 10
# Helos
TROOP_TRANSPORT = 11
LOGISTICS = 12
EVAC = 13
ELINT = 14
RECON = 15
EWAR = 16
class Flight:
unit_type: UnitType
from_cp = None
points = []
type = ""
count = 0
client_count = 0
targets = []
# How long before this flight should take off
scheduled_in = 0
def __init__(self, unit_type: UnitType, count: int, from_cp, flight_type: FlightType):
self.unit_type = unit_type
self.count = count
self.from_cp = from_cp
self.flight_type = flight_type
def __repr__(self):
return self.flight_type.name + " | " + str(self.count) + "x" + db.unit_type_name(self.unit_type)\
+ " in " + str(self.scheduled_in) + " minutes (" + str(len(self.points)) + " wpt)"
# Test
if __name__ == '__main__':
from dcs.planes import A_10C
from theater import ControlPoint, Point
from_cp = ControlPoint(0, "AA", Point(0,0), None, [], 0, 0)
f = Flight(A_10C, 4, from_cp, FlightType.CAS)
f.scheduled_in = 50
print(f)