34 lines
1.0 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
from game.ato.flighttype import FlightType
from game.commander.tasks.packageplanningtask import PackagePlanningTask
from game.commander.theaterstate import TheaterState
from game.theater import MissionTarget
@dataclass
class PlanAewc(PackagePlanningTask[MissionTarget]):
def preconditions_met(self, state: TheaterState) -> bool:
if (
state.context.coalition.player
and not state.context.settings.auto_ato_behavior_awacs
):
return False
if not super().preconditions_met(state):
return False
return self.target in state.aewc_targets
def apply_effects(self, state: TheaterState) -> None:
state.aewc_targets.remove(self.target)
def propose_flights(self) -> None:
self.propose_flight(FlightType.AEWC, 1)
self.propose_flight(FlightType.ESCORT, 2)
@property
def asap(self) -> bool:
# Supports all the early CAP flights, so should be in the air ASAP.
return True