dcs-retribution/gen/armor.py
2018-11-06 02:33:38 +02:00

132 lines
5.2 KiB
Python

import logging
from random import randint
from itertools import zip_longest
from game import db
from .conflictgen import *
from .naming import *
from dcs.mission import *
from dcs.unittype import *
from dcs.point import *
from dcs.task import *
from dcs.country import *
SPREAD_DISTANCE_FACTOR = 0.1, 0.3
SPREAD_DISTANCE_SIZE_FACTOR = 0.1
FRONTLINE_CAS_FIGHTS_COUNT = 4, 8
FRONTLINE_CAS_GROUP_MIN = 1, 2
FRONTLINE_CAS_PADDING = 12000
FIGHT_DISTANCE = 3500
class ArmorConflictGenerator:
def __init__(self, mission: Mission, conflict: Conflict):
self.m = mission
self.conflict = conflict
def _group_point(self, point) -> Point:
distance = randint(
int(self.conflict.size * SPREAD_DISTANCE_FACTOR[0]),
int(self.conflict.size * SPREAD_DISTANCE_FACTOR[1]),
)
return point.random_point_within(distance, self.conflict.size * SPREAD_DISTANCE_SIZE_FACTOR)
def _generate_group(self, side: Country, unit: VehicleType, count: int, at: Point, to: Point = None, move_formation: PointAction = PointAction.OffRoad):
for c in range(count):
logging.info("armorgen: {} for {}".format(unit, side.id))
group = self.m.vehicle_group(
side,
namegen.next_unit_name(side, unit),
unit,
position=self._group_point(at),
group_size=1,
move_formation=move_formation)
vehicle: Vehicle = group.units[0]
vehicle.player_can_drive = True
if not to:
to = self.conflict.position.point_from_heading(0, 500)
wayp = group.add_waypoint(self._group_point(to), move_formation=move_formation)
wayp.tasks = []
def _generate_fight_at(self, attackers: db.ArmorDict, defenders: db.ArmorDict, position: Point):
if attackers:
attack_pos = position.point_from_heading(self.conflict.heading - 90, FIGHT_DISTANCE)
attack_dest = position.point_from_heading(self.conflict.heading + 90, FIGHT_DISTANCE * 2)
for type, count in attackers.items():
self._generate_group(
side=self.conflict.attackers_side,
unit=type,
count=count,
at=attack_pos,
to=attack_dest,
)
if defenders:
def_pos = position.point_from_heading(self.conflict.heading + 90, FIGHT_DISTANCE)
def_dest = position.point_from_heading(self.conflict.heading - 90, FIGHT_DISTANCE * 2)
for type, count in defenders.items():
self._generate_group(
side=self.conflict.defenders_side,
unit=type,
count=count,
at=def_pos,
to=def_dest,
)
def generate(self, attackers: db.ArmorDict, defenders: db.ArmorDict):
for type, count in attackers.items():
self._generate_group(
side=self.conflict.attackers_side,
unit=type,
count=count,
at=self.conflict.ground_attackers_location)
for type, count in defenders.items():
self._generate_group(
side=self.conflict.defenders_side,
unit=type,
count=count,
at=self.conflict.ground_defenders_location)
def generate_vec(self, attackers: db.ArmorDict, defenders: db.ArmorDict):
fights_count = randint(*FRONTLINE_CAS_FIGHTS_COUNT)
single_fight_defenders_count = min(int(sum(defenders.values()) / fights_count), randint(*FRONTLINE_CAS_GROUP_MIN))
defender_groups = list(db.unitdict_split(defenders, single_fight_defenders_count))
single_fight_attackers_count = min(int(sum(attackers.values()) / len(defender_groups)), randint(*FRONTLINE_CAS_GROUP_MIN))
attacker_groups = list(db.unitdict_split(attackers, single_fight_attackers_count))
for attacker_group_dict, target_group_dict in zip_longest(attacker_groups, defender_groups):
position = self.conflict.position.point_from_heading(self.conflict.heading,
random.randint(0, self.conflict.distance))
self._generate_fight_at(attacker_group_dict, target_group_dict, position)
def generate_convoy(self, units: db.ArmorDict):
for type, count in units.items():
self._generate_group(
side=self.conflict.defenders_side,
unit=type,
count=count,
at=self.conflict.ground_defenders_location,
to=self.conflict.position,
move_formation=PointAction.OnRoad)
def generate_passengers(self, count: int):
unit_type = random.choice(db.find_unittype(Nothing, self.conflict.attackers_side.name))
self.m.vehicle_group(
country=self.conflict.attackers_side,
name=namegen.next_unit_name(self.conflict.attackers_side, unit_type),
_type=unit_type,
position=self.conflict.ground_attackers_location,
group_size=count
)