MetalStormGhost e273e93012
Roadbase and ground spawn support (#132)
* Roadbase and ground spawn support

Implemented support for roadbases and ground spawn slots at airfields and FOBs. The ground spawn slots can be inserted in campaigns by placing either an A-10A or an AJS37 at a runway or ramp. This will cause an invisible FARP, an ammo dump and a fuel dump to be placed (behind the slot in case of A-10A, to the side in case of AJS37) in the generated campaigns. The ground spawn slot can be used by human controlled aircraft in generated missions. Also allowed the use of the four-slot FARP and the single helipad in campaigns, in addition to the invisible FARP. The first waypoint of the placed aircraft will be the center of a Remove Statics trigger zone (which might or might not work in multiplayer due to a DCS limitation).

Also implemented three new options in settings:
 - AI fixed-wing aircraft can use roadbases / bases with only ground spawns
   - This setting will allow the AI to use the roadbases for flights and transfers. AI flights will air-start from these bases, since the AI in DCS is not currently able to take off from ground spawns.
 - Spawn trucks at ground spawns in airbases instead of FARP statics
 - Spawn trucks at ground spawns in roadbases instead of FARP statics
   - These settings will replace the FARP statics with refueler and ammo trucks at roadbases. Enabling them might have a negative performance impact.

* Modified calculate_parking_slots() so it now takes into account also helicopter slots on FARPs and also ground start slots (but only if the aircraft is flyable or the "AI fixed-wing aircraft can use roadbases / bases with only ground spawns" option is enabled in settings).

* Improved the way parking slots are communicated on the basemenu window.

* Refactored helipad and ground spawn appends to static methods _add_helipad and _add_ground_spawn in mizcampaignloader.py
Added missing changelog entries.
Fixed tgogenerator.py imports.
Cleaned up ParkingType() construction.

* Added test_control_point_parking for testing that the correct number of parking slots are returned for control point in test_controlpoint.py

* Added test_parking_type_from_squadron to test the correct ParkingType object is returned for a squadron of Viggens in test_controlpoint.py

* Added test_parking_type_from_aircraft to test the correct ParkingType object is returned for Viggen aircraft type in test_controlpoint.py

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-06-19 00:02:08 +03:00

274 lines
10 KiB
Python

from __future__ import annotations
import logging
from datetime import datetime
from functools import cached_property
from typing import Any, Dict, List, TYPE_CHECKING, Tuple
from dcs import Point
from dcs.action import AITaskPush
from dcs.condition import FlagIsTrue, GroupDead, Or, FlagIsFalse
from dcs.country import Country
from dcs.mission import Mission
from dcs.terrain.terrain import NoParkingSlotError
from dcs.triggers import TriggerOnce, Event
from dcs.unitgroup import FlyingGroup, StaticGroup
from game.ato.airtaaskingorder import AirTaskingOrder
from game.ato.flight import Flight
from game.ato.flightstate import Completed
from game.ato.flighttype import FlightType
from game.ato.package import Package
from game.ato.starttype import StartType
from game.missiongenerator.lasercoderegistry import LaserCodeRegistry
from game.missiongenerator.missiondata import MissionData
from game.radio.radios import RadioRegistry
from game.radio.tacan import TacanRegistry
from game.runways import RunwayData
from game.settings import Settings
from game.theater.controlpoint import (
Airfield,
ControlPoint,
Fob,
)
from game.unitmap import UnitMap
from .aircraftpainter import AircraftPainter
from .flightdata import FlightData
from .flightgroupconfigurator import FlightGroupConfigurator
from .flightgroupspawner import FlightGroupSpawner
from ...data.weapons import WeaponType
if TYPE_CHECKING:
from game import Game
from game.squadrons import Squadron
class AircraftGenerator:
def __init__(
self,
mission: Mission,
settings: Settings,
game: Game,
time: datetime,
radio_registry: RadioRegistry,
tacan_registry: TacanRegistry,
laser_code_registry: LaserCodeRegistry,
unit_map: UnitMap,
mission_data: MissionData,
helipads: dict[ControlPoint, list[StaticGroup]],
ground_spawns_roadbase: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
ground_spawns: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
) -> None:
self.mission = mission
self.settings = settings
self.game = game
self.time = time
self.radio_registry = radio_registry
self.tacan_registy = tacan_registry
self.laser_code_registry = laser_code_registry
self.unit_map = unit_map
self.flights: List[FlightData] = []
self.mission_data = mission_data
self.helipads = helipads
self.ground_spawns_roadbase = ground_spawns_roadbase
self.ground_spawns = ground_spawns
self.ewrj_package_dict: Dict[int, List[FlyingGroup[Any]]] = {}
self.ewrj = settings.plugins.get("ewrj")
self.need_ecm = settings.plugin_option("ewrj.ecm_required")
@cached_property
def use_client(self) -> bool:
"""True if Client should be used instead of Player."""
blue_clients = self.client_slots_in_ato(self.game.blue.ato)
red_clients = self.client_slots_in_ato(self.game.red.ato)
return blue_clients + red_clients > 1
@staticmethod
def client_slots_in_ato(ato: AirTaskingOrder) -> int:
total = 0
for package in ato.packages:
for flight in package.flights:
total += flight.client_count
return total
def clear_parking_slots(self) -> None:
for cp in self.game.theater.controlpoints:
for parking_slot in cp.parking_slots:
parking_slot.unit_id = None
def generate_flights(
self,
country: Country,
ato: AirTaskingOrder,
dynamic_runways: Dict[str, RunwayData],
) -> None:
"""Adds aircraft to the mission for every flight in the ATO.
Aircraft generation is done by walking the ATO and spawning each flight in turn.
After the flight is generated the group is added to the UnitMap so aircraft
deaths can be tracked.
Args:
country: The country from the mission to use for this ATO.
ato: The ATO to spawn aircraft for.
dynamic_runways: Runway data for carriers and FARPs.
"""
self._reserve_frequencies_and_tacan(ato)
for package in reversed(sorted(ato.packages, key=lambda x: x.time_over_target)):
logging.info(f"Generating package for target: {package.target.name}")
if not package.flights:
continue
for flight in package.flights:
if flight.alive:
if not flight.squadron.location.runway_is_operational():
logging.warning(
f"Runway not operational, skipping flight: {flight.flight_type}"
)
flight.return_pilots_and_aircraft()
continue
logging.info(f"Generating flight: {flight.unit_type}")
group = self.create_and_configure_flight(
flight, country, dynamic_runways
)
self.unit_map.add_aircraft(group, flight)
if (
package.primary_flight is not None
and package.primary_flight.flight_plan.is_formation(
package.primary_flight.flight_plan
)
):
splittrigger = TriggerOnce(Event.NoEvent, f"Split-{id(package)}")
splittrigger.add_condition(FlagIsTrue(flag=f"split-{id(package)}"))
splittrigger.add_condition(Or())
splittrigger.add_condition(FlagIsFalse(flag=f"split-{id(package)}"))
splittrigger.add_condition(GroupDead(package.primary_flight.group_id))
for flight in package.flights:
if flight.flight_type in [
FlightType.ESCORT,
FlightType.SEAD_ESCORT,
]:
splittrigger.add_action(AITaskPush(flight.group_id, 1))
if len(splittrigger.actions) > 0:
self.mission.triggerrules.triggers.append(splittrigger)
def spawn_unused_aircraft(
self, player_country: Country, enemy_country: Country
) -> None:
for control_point in self.game.theater.controlpoints:
if not isinstance(control_point, Airfield):
continue
faction = self.game.coalition_for(control_point.captured).faction
if control_point.captured:
country = player_country
else:
country = enemy_country
for squadron in control_point.squadrons:
try:
self._spawn_unused_for(squadron, country)
except NoParkingSlotError:
# If we run out of parking, stop spawning aircraft at this base.
break
def _spawn_unused_for(self, squadron: Squadron, country: Country) -> None:
assert isinstance(squadron.location, Airfield)
for _ in range(squadron.untasked_aircraft):
# Creating a flight even those this isn't a fragged mission lets us
# reuse the existing debriefing code.
# TODO: Special flight type?
flight = Flight(
Package(squadron.location, self.game.db.flights),
squadron,
1,
FlightType.BARCAP,
StartType.COLD,
divert=None,
claim_inv=False,
)
flight.state = Completed(flight, self.game.settings)
group = FlightGroupSpawner(
flight,
country,
self.mission,
self.helipads,
self.ground_spawns_roadbase,
self.ground_spawns,
self.mission_data,
).create_idle_aircraft()
AircraftPainter(flight, group).apply_livery()
self.unit_map.add_aircraft(group, flight)
def create_and_configure_flight(
self, flight: Flight, country: Country, dynamic_runways: Dict[str, RunwayData]
) -> FlyingGroup[Any]:
"""Creates and configures the flight group in the mission."""
group = FlightGroupSpawner(
flight,
country,
self.mission,
self.helipads,
self.ground_spawns_roadbase,
self.ground_spawns,
self.mission_data,
).create_flight_group()
self.flights.append(
FlightGroupConfigurator(
flight,
group,
self.game,
self.mission,
self.time,
self.radio_registry,
self.tacan_registy,
self.laser_code_registry,
self.mission_data,
dynamic_runways,
self.use_client,
).configure()
)
wpt = group.waypoint("LANDING")
if flight.is_helo and isinstance(flight.arrival, Fob) and wpt:
hpad = self.helipads[flight.arrival].pop(0)
wpt.helipad_id = hpad.units[0].id
wpt.link_unit = hpad.units[0].id
self.helipads[flight.arrival].append(hpad)
if self.ewrj:
self._track_ewrj_flight(flight, group)
return group
def _track_ewrj_flight(self, flight: Flight, group: FlyingGroup[Any]) -> None:
if not self.ewrj_package_dict.get(id(flight.package)):
self.ewrj_package_dict[id(flight.package)] = []
if (
flight.package.primary_flight
and flight is flight.package.primary_flight
or flight.client_count
and (
not self.need_ecm
or flight.loadout.has_weapon_of_type(WeaponType.JAMMER)
)
):
self.ewrj_package_dict[id(flight.package)].append(group)
def _reserve_frequencies_and_tacan(self, ato: AirTaskingOrder) -> None:
for package in ato.packages:
if package.frequency is None:
continue
if package.frequency not in self.radio_registry.allocated_channels:
self.radio_registry.reserve(package.frequency)
for f in package.flights:
if (
f.frequency
and f.frequency not in self.radio_registry.allocated_channels
):
self.radio_registry.reserve(f.frequency)
if f.tacan and f.tacan not in self.tacan_registy.allocated_channels:
self.tacan_registy.mark_unavailable(f.tacan)