mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
* Don't generate runway data for heliports. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2710. * Remove dead code. * Implemented support for Chiller Juice Studios F/A-18E/F/G Super Hornet mod The Chiller Juice Studios Super Hornet mod works like this: it changes the stock F/A-18C Hornet into F/A-18E/F/G Super Hornet / Growler. The exact variant is selected with argument 999 in the livery description.lua, which is why I chose to add the three variants in the FA-18C_hornet.yaml. This way, we can use the squadrons mechanism in Liberation to select the appropriate variant by specifying the correct livery for the squadron. Current properties injected are wingspan / width and the custom ordnance added by the mod. Added F/A-18E/F/G banner by Schmokedpancake and F/A-18F icon. Resolves https://github.com/dcs-liberation/dcs_liberation/issues/2681 * Added a separate loadout file for the Chiller Juice Studios F/A-18E/F/G Super Hornet mod. Currently only replaces the FPU-8A fuel tanks with FPU-12s. * Added the possibility to use the AI variant of the F/A-18C in campaigns, allowing different loadouts and in the future, the Super Hornet mod alongside legacy Hornets in the same campaign. * Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.0. Removed the 1.x version property and pylon injection since they are no longer necessary, since 2.0 adds the Super Hornet variants as separate aircraft. For the same reason, removed the AI-only F/A-18C from the faction files (still retained the aircraft yaml, loadout files and icon/banner in case someone still wants to use it). Includes F/A-18E/F/G banner by Schmokedpancake, loadouts by @sgtfuzzle17 and F/A-18E/F icons. * Added Super Hornet, Growler squadrons and Growler banner by @sgtfuzzle17 The squadrons include the model of the airframe in their name, so they can be referenced directly from campaign yaml files without the risk of conflicting with the same squadron of a different era, flying a different airframe. Also updated the E and G model icons. Resolves #77 * Fixed a bug with the EA-18G banner not being visible in Retribution. Also added the Super Hornet variants to factions bluefor_modern and Israel-USN_2005_Allied_Sword. * Corrected the descriptions for tandem-seat Super Hornet variants. * Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.1 * Anti-ship loadouts are now named properly. * Update changelog.md * Update QNewGameWizard.py --------- Co-authored-by: Dan Albert <dan@gingerhq.net> Co-authored-by: Raffson <Raffson@users.noreply.github.com>
518 lines
19 KiB
Python
518 lines
19 KiB
Python
from __future__ import annotations
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import itertools
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import logging
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from dataclasses import dataclass, field
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from functools import cached_property
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from typing import Optional, Dict, Type, List, Any, Iterator, TYPE_CHECKING
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import dcs
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from dcs.countries import country_dict
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from dcs.unittype import ShipType, StaticType
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from dcs.unittype import UnitType as DcsUnitType
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from game.armedforces.forcegroup import ForceGroup
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from game.data.building_data import (
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WW2_ALLIES_BUILDINGS,
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DEFAULT_AVAILABLE_BUILDINGS,
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WW2_GERMANY_BUILDINGS,
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WW2_FREE,
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REQUIRED_BUILDINGS,
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IADS_BUILDINGS,
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)
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from game.data.doctrine import (
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Doctrine,
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MODERN_DOCTRINE,
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COLDWAR_DOCTRINE,
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WWII_DOCTRINE,
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)
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from game.data.groups import GroupRole
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from game.data.units import UnitClass
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from game.dcs.aircrafttype import AircraftType
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from game.dcs.groundunittype import GroundUnitType
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from game.dcs.shipunittype import ShipUnitType
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from game.dcs.unittype import UnitType
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from pydcs_extensions.f16i_idf.f16i_idf import inject_F16I
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if TYPE_CHECKING:
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from game.theater.start_generator import ModSettings
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@dataclass
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class Faction:
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#: List of locales to use when generating random names. If not set, Faker will
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#: choose the default locale.
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locales: Optional[List[str]]
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# Country used by this faction
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country: str = field(default="")
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# Country's short name used by this faction
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country_shortname: str = field(default="")
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# Nice name of the faction
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name: str = field(default="")
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# List of faction file authors
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authors: str = field(default="")
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# A description of the faction
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description: str = field(default="")
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# Available aircraft
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aircraft: List[AircraftType] = field(default_factory=list)
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# Available awacs aircraft
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awacs: List[AircraftType] = field(default_factory=list)
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# Available tanker aircraft
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tankers: List[AircraftType] = field(default_factory=list)
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# Available frontline units
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frontline_units: List[GroundUnitType] = field(default_factory=list)
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# Available artillery units
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artillery_units: List[GroundUnitType] = field(default_factory=list)
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# Infantry units used
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infantry_units: List[GroundUnitType] = field(default_factory=list)
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# Logistics units used
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logistics_units: List[GroundUnitType] = field(default_factory=list)
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# Possible Air Defence units, Like EWRs
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air_defense_units: List[GroundUnitType] = field(default_factory=list)
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# A list of all supported sets of units
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preset_groups: list[ForceGroup] = field(default_factory=list)
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# Possible Missile site generators for this faction
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missiles: List[GroundUnitType] = field(default_factory=list)
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# Required mods or asset packs
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requirements: Dict[str, str] = field(default_factory=dict)
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# Possible carrier names
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carrier_names: List[str] = field(default_factory=list)
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# Possible helicopter carrier names
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helicopter_carrier_names: List[str] = field(default_factory=list)
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# Available Naval Units
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naval_units: List[ShipUnitType] = field(default_factory=list)
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# Whether this faction has JTAC access
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has_jtac: bool = field(default=False)
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# Unit to use as JTAC for this faction
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jtac_unit: Optional[AircraftType] = field(default=None)
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# doctrine
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doctrine: Doctrine = field(default=MODERN_DOCTRINE)
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# List of available building layouts for this faction
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building_set: List[str] = field(default_factory=list)
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# List of default livery overrides
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liveries_overrides: Dict[AircraftType, List[str]] = field(default_factory=dict)
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# List of default livery overrides for ground vehicles
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liveries_overrides_ground_forces: Dict[str, List[str]] = field(default_factory=dict)
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#: Set to True if the faction should force the "Unrestricted satnav" option
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#: for the mission. This option enables GPS for capable aircraft regardless
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#: of the time period or operator. For example, the CJTF "countries" don't
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#: appear to have GPS capability, so they need this.
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#:
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#: Note that this option cannot be set per-side. If either faction needs it,
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#: both will use it.
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unrestricted_satnav: bool = False
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# Store mod settings so mod properties can be injected again on game load,
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# in case mods like CJS F/A-18E/F/G or IDF F-16I are selected by the player
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mod_settings: Optional[ModSettings] = field(default=None)
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def has_access_to_dcs_type(self, unit_type: Type[DcsUnitType]) -> bool:
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# Vehicle and Ship Units
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if any(unit_type == u.dcs_unit_type for u in self.accessible_units):
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return True
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# Statics
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if issubclass(unit_type, StaticType):
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# TODO Improve the statics checking
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# We currently do not have any list or similar to check if a faction has
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# access to a specific static. There we accept any static here
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return True
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return False
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def has_access_to_unit_class(self, unit_class: UnitClass) -> bool:
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return any(unit.unit_class is unit_class for unit in self.accessible_units)
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@cached_property
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def accessible_units(self) -> list[UnitType[Any]]:
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all_units: Iterator[UnitType[Any]] = itertools.chain(
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self.ground_units,
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self.infantry_units,
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self.air_defense_units,
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self.naval_units,
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self.missiles,
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(
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unit
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for preset_group in self.preset_groups
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for unit in preset_group.units
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),
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)
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return list(set(all_units))
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@property
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def air_defenses(self) -> list[str]:
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"""Returns the Air Defense types"""
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# This is used for the faction overview in NewGameWizard
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air_defenses = [a.name for a in self.air_defense_units]
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air_defenses.extend(
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[
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pg.name
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for pg in self.preset_groups
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if any(task.role == GroupRole.AIR_DEFENSE for task in pg.tasks)
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]
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)
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return sorted(air_defenses)
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@cached_property
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def aircrafts(self) -> list[UnitType[Any]]:
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return list(self.aircraft + self.awacs + self.tankers)
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@classmethod
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def from_json(cls: Type[Faction], json: Dict[str, Any]) -> Faction:
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faction = Faction(locales=json.get("locales"))
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faction.country = json.get("country", "/")
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country = None
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for c in country_dict.values():
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if c.name == faction.country:
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country = c
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break
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if country is None:
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raise AssertionError(
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'Faction\'s country ("{}") is not a valid DCS country ID'.format(
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faction.country
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)
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)
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faction.country_shortname = country.shortname
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faction.name = json.get("name", "")
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if not faction.name:
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raise AssertionError("Faction has no valid name")
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faction.authors = json.get("authors", "")
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faction.description = json.get("description", "")
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faction.aircraft = [AircraftType.named(n) for n in json.get("aircrafts", [])]
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faction.awacs = [AircraftType.named(n) for n in json.get("awacs", [])]
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faction.tankers = [AircraftType.named(n) for n in json.get("tankers", [])]
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faction.frontline_units = [
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GroundUnitType.named(n) for n in json.get("frontline_units", [])
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]
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faction.artillery_units = [
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GroundUnitType.named(n) for n in json.get("artillery_units", [])
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]
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faction.infantry_units = [
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GroundUnitType.named(n) for n in json.get("infantry_units", [])
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]
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faction.logistics_units = [
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GroundUnitType.named(n) for n in json.get("logistics_units", [])
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]
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faction.air_defense_units = [
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GroundUnitType.named(n) for n in json.get("air_defense_units", [])
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]
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faction.missiles = [GroundUnitType.named(n) for n in json.get("missiles", [])]
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faction.naval_units = [
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ShipUnitType.named(n) for n in json.get("naval_units", [])
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]
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faction.preset_groups = [
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ForceGroup.from_preset_group(g) for g in json.get("preset_groups", [])
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]
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faction.requirements = json.get("requirements", {})
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faction.carrier_names = json.get("carrier_names", [])
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faction.helicopter_carrier_names = json.get("helicopter_carrier_names", [])
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faction.has_jtac = json.get("has_jtac", False)
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jtac_name = json.get("jtac_unit", None)
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if jtac_name is not None:
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faction.jtac_unit = AircraftType.named(jtac_name)
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else:
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faction.jtac_unit = None
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# Load doctrine
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doctrine = json.get("doctrine", "modern")
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if doctrine == "modern":
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faction.doctrine = MODERN_DOCTRINE
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elif doctrine == "coldwar":
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faction.doctrine = COLDWAR_DOCTRINE
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elif doctrine == "ww2":
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faction.doctrine = WWII_DOCTRINE
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else:
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faction.doctrine = MODERN_DOCTRINE
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# Load the building set
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faction.building_set = []
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building_set = json.get("building_set", "default")
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if building_set == "default":
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faction.building_set.extend(DEFAULT_AVAILABLE_BUILDINGS)
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elif building_set == "ww2free":
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faction.building_set.extend(WW2_FREE)
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elif building_set == "ww2ally":
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faction.building_set.extend(WW2_ALLIES_BUILDINGS)
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elif building_set == "ww2germany":
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faction.building_set.extend(WW2_GERMANY_BUILDINGS)
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else:
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faction.building_set.extend(DEFAULT_AVAILABLE_BUILDINGS)
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# Add required buildings for the game logic (e.g. ammo, factory..)
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faction.building_set.extend(REQUIRED_BUILDINGS)
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faction.building_set.extend(IADS_BUILDINGS)
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# Load liveries override
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faction.liveries_overrides = {}
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liveries_overrides = json.get("liveries_overrides", {})
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for name, livery in liveries_overrides.items():
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aircraft = AircraftType.named(name)
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faction.liveries_overrides[aircraft] = [s.lower() for s in livery]
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# Load liveries override for ground forces
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faction.liveries_overrides_ground_forces = {}
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liveries_overrides_ground_forces = json.get(
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"liveries_overrides_ground_forces", {}
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)
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for vehicle_type, livery in liveries_overrides_ground_forces.items():
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faction.liveries_overrides_ground_forces[vehicle_type] = [
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s.lower() for s in livery
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]
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faction.unrestricted_satnav = json.get("unrestricted_satnav", False)
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return faction
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@property
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def ground_units(self) -> Iterator[GroundUnitType]:
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yield from self.artillery_units
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yield from self.frontline_units
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yield from self.logistics_units
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def infantry_with_class(self, unit_class: UnitClass) -> Iterator[GroundUnitType]:
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for unit in self.infantry_units:
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if unit.unit_class is unit_class:
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yield unit
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def apply_mod_settings(self, mod_settings: Optional[ModSettings] = None) -> None:
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if mod_settings is None:
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if self.mod_settings is None:
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# No mod settings were provided and none were saved for this faction
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# so stop here
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return
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elif self.mod_settings is not None:
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# Saved mod settings were found for this faction,
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# so load them for use
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mod_settings = self.mod_settings
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else:
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# Update the mod settings of this faction
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# so the settings can be applied again on load, if needed
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self.mod_settings = mod_settings
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# aircraft
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if not mod_settings.a4_skyhawk:
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self.remove_aircraft("A-4E-C")
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if not mod_settings.hercules:
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self.remove_aircraft("Hercules")
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if not mod_settings.uh_60l:
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self.remove_aircraft("UH-60L")
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self.remove_aircraft("KC130J")
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if not mod_settings.f4bc_phantom:
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self.remove_aircraft("VSN_F4B")
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self.remove_aircraft("VSN_F4C")
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if not mod_settings.f15d_baz:
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self.remove_aircraft("F-15D")
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if not mod_settings.f_16_idf:
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self.remove_aircraft("F-16I")
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self.remove_aircraft("F_16D_52")
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self.remove_aircraft("F_16D_50")
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self.remove_aircraft("F_16D_50_NS")
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self.remove_aircraft("F_16D_52_NS")
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self.remove_aircraft("F-16D_Barak_30")
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self.remove_aircraft("F-16D_Barak_40")
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else:
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inject_F16I()
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if not mod_settings.f22_raptor:
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self.remove_aircraft("F-22A")
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if not mod_settings.f84g_thunderjet:
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self.remove_aircraft("VSN_F84G")
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if not mod_settings.f100_supersabre:
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self.remove_aircraft("VSN_F100")
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if not mod_settings.f104_starfighter:
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self.remove_aircraft("VSN_F104C")
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self.remove_aircraft("VSN_F104G")
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self.remove_aircraft("VSN_F104S")
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self.remove_aircraft("VSN_F104S_AG")
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if not mod_settings.f105_thunderchief:
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self.remove_aircraft("VSN_F105D")
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self.remove_aircraft("VSN_F105G")
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if not mod_settings.a6a_intruder:
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self.remove_aircraft("VSN_A6A")
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if not mod_settings.jas39_gripen:
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self.remove_aircraft("JAS39Gripen")
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self.remove_aircraft("JAS39Gripen_AG")
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if not mod_settings.su30_flanker_h:
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self.remove_aircraft("Su-30MKA")
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self.remove_aircraft("Su-30MKI")
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self.remove_aircraft("Su-30MKM")
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self.remove_aircraft("Su-30SM")
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if not mod_settings.su57_felon:
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self.remove_aircraft("Su-57")
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if not mod_settings.ov10a_bronco:
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self.remove_aircraft("Bronco-OV-10A")
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# frenchpack
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if not mod_settings.frenchpack:
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self.remove_vehicle("AMX10RCR")
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self.remove_vehicle("SEPAR")
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self.remove_vehicle("ERC")
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self.remove_vehicle("M120")
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self.remove_vehicle("AA20")
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self.remove_vehicle("TRM2000")
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self.remove_vehicle("TRM2000_Citerne")
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self.remove_vehicle("TRM2000_AA20")
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self.remove_vehicle("TRMMISTRAL")
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self.remove_vehicle("VABH")
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self.remove_vehicle("VAB_RADIO")
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self.remove_vehicle("VAB_50")
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self.remove_vehicle("VIB_VBR")
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self.remove_vehicle("VAB_HOT")
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self.remove_vehicle("VAB_MORTIER")
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self.remove_vehicle("VBL50")
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self.remove_vehicle("VBLANF1")
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self.remove_vehicle("VBL-radio")
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self.remove_vehicle("VBAE")
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self.remove_vehicle("VBAE_MMP")
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self.remove_vehicle("AMX-30B2")
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self.remove_vehicle("Tracma")
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self.remove_vehicle("JTACFP")
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self.remove_vehicle("SHERIDAN")
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self.remove_vehicle("Leclerc_XXI")
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self.remove_vehicle("Toyota_bleu")
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self.remove_vehicle("Toyota_vert")
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self.remove_vehicle("Toyota_desert")
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self.remove_vehicle("Kamikaze")
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self.remove_vehicle("AMX1375")
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self.remove_vehicle("AMX1390")
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self.remove_vehicle("VBCI")
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self.remove_vehicle("T62")
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self.remove_vehicle("T64BV")
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self.remove_vehicle("T72M")
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self.remove_vehicle("KORNET")
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# high digit sams
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if not mod_settings.high_digit_sams:
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self.remove_preset("SA-10B/S-300PS")
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self.remove_preset("SA-12/S-300V")
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self.remove_preset("SA-20/S-300PMU-1")
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self.remove_preset("SA-20B/S-300PMU-2")
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self.remove_preset("SA-23/S-300VM")
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self.remove_preset("SA-17")
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self.remove_preset("KS-19_HDS")
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self.remove_preset("HQ-2")
|
|
self.remove_preset("SA-2/S-75 V-759/5V23")
|
|
self.remove_preset("SA-3/S-125 V-601P/5V27")
|
|
self.remove_vehicle("SAM SA-14 Strela-3 manpad")
|
|
self.remove_vehicle("SAM SA-24 Igla-S manpad")
|
|
self.remove_vehicle("Polyana-D4M1 C2 node")
|
|
if not mod_settings.fa_18efg:
|
|
self.remove_aircraft("FA-18E")
|
|
self.remove_aircraft("FA-18F")
|
|
self.remove_aircraft("EA-18G")
|
|
# swedish military assets pack
|
|
if not mod_settings.swedishmilitaryassetspack:
|
|
self.remove_vehicle("BV410_RBS70")
|
|
self.remove_vehicle("BV410_RBS90")
|
|
self.remove_vehicle("LvS_103_Lavett103_Rb103A")
|
|
self.remove_vehicle("LvS_103_Lavett103_Rb103B")
|
|
self.remove_vehicle("LvS_103_Lavett103_HX_Rb103A")
|
|
self.remove_vehicle("LvS_103_Lavett103_HX_Rb103B")
|
|
self.remove_vehicle("LvS_103_StriE103")
|
|
self.remove_vehicle("LvS_103_PM103")
|
|
self.remove_vehicle("LvS_103_PM103_HX")
|
|
self.remove_vehicle("LvS_103_Elverk103")
|
|
self.remove_vehicle("LvKv9040")
|
|
self.remove_vehicle("RBS_70")
|
|
self.remove_vehicle("RBS_90")
|
|
self.remove_vehicle("RBS_98")
|
|
self.remove_vehicle("UndE23")
|
|
self.remove_vehicle("BV410")
|
|
self.remove_vehicle("CV9040")
|
|
self.remove_vehicle("Strv103")
|
|
self.remove_vehicle("Strv121")
|
|
self.remove_vehicle("Strv122")
|
|
self.remove_vehicle("Strv2000")
|
|
self.remove_vehicle("Volvo740")
|
|
self.remove_vehicle("RBS_15KA")
|
|
self.remove_vehicle("AG_90")
|
|
self.remove_vehicle("SwedishinfantryAK4")
|
|
self.remove_vehicle("SwedishinfantryAK5")
|
|
self.remove_vehicle("SwedishinfantryAK5GT")
|
|
self.remove_vehicle("SwedishinfantryKSP90")
|
|
self.remove_vehicle("SwedishinfantryKSP58")
|
|
self.remove_vehicle("SwedishinfantryPskott86")
|
|
self.remove_vehicle("RBS_57")
|
|
self.remove_vehicle("RBS_58")
|
|
self.remove_vehicle("Artillerisystem08")
|
|
self.remove_vehicle("Grkpbv90")
|
|
self.remove_ship("HSwMS_Visby")
|
|
self.remove_ship("Strb90")
|
|
self.remove_aircraft("HKP15B")
|
|
|
|
def remove_aircraft(self, name: str) -> None:
|
|
for i in self.aircrafts:
|
|
if i.dcs_unit_type.id == name:
|
|
self.aircrafts.remove(i)
|
|
|
|
def remove_aircraft_by_name(self, name: str) -> None:
|
|
for i in self.aircrafts:
|
|
if i.name == name:
|
|
self.aircrafts.remove(i)
|
|
|
|
def remove_preset(self, name: str) -> None:
|
|
for pg in self.preset_groups:
|
|
if pg.name == name:
|
|
self.preset_groups.remove(pg)
|
|
|
|
def remove_vehicle(self, name: str) -> None:
|
|
for i in self.frontline_units:
|
|
if i.dcs_unit_type.id == name:
|
|
self.frontline_units.remove(i)
|
|
|
|
def remove_ship(self, name: str) -> None:
|
|
for i in self.naval_units:
|
|
if i.dcs_unit_type.id == name:
|
|
self.naval_units.remove(i)
|
|
|
|
|
|
def load_ship(name: str) -> Optional[Type[ShipType]]:
|
|
if (ship := getattr(dcs.ships, name, None)) is not None:
|
|
return ship
|
|
logging.error(f"FACTION ERROR : Unable to find {name} in dcs.ships")
|
|
return None
|
|
|
|
|
|
def load_all_ships(data: list[str]) -> List[Type[ShipType]]:
|
|
items = []
|
|
for name in data:
|
|
item = load_ship(name)
|
|
if item is not None:
|
|
items.append(item)
|
|
return items
|