dcs-retribution/game/event/navalintercept.py
2018-06-18 23:57:02 +03:00

103 lines
3.3 KiB
Python

import typing
import math
import random
from dcs.task import *
from dcs.vehicles import *
from game import db
from game.operation.navalintercept import NavalInterceptionOperation
from userdata.debriefing import Debriefing
from .event import Event
class NavalInterceptEvent(Event):
STRENGTH_INFLUENCE = 0.3
targets = None # type: db.ShipDict
def _targets_count(self) -> int:
from gen.conflictgen import IMPORTANCE_LOW, IMPORTANCE_HIGH
factor = (self.to_cp.importance - IMPORTANCE_LOW) * 10
return min(int(factor), 1)
def __str__(self) -> str:
return "Naval intercept at {}".format(self.to_cp)
@property
def threat_description(self):
s = "{} ship(s)".format(self._targets_count())
if not self.from_cp.captured:
s += ", {} aircraft".format(self.from_cp.base.scramble_count())
return s
def is_successfull(self, debriefing: Debriefing):
targets_destroyed = [c for t, c in debriefing.destroyed_units.items() if t in self.targets.values()]
if self.from_cp.captured:
return targets_destroyed > 0
else:
return targets_destroyed == 0
def commit(self, debriefing: Debriefing):
super(NavalInterceptEvent, self).commit(debriefing)
if self.attacker_name == self.game.player:
if self.is_successfull(debriefing):
self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
else:
self.from_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
else:
# enemy attacking
if self.is_successfull(debriefing):
self.from_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
else:
self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
def skip(self):
if self.to_cp.captured:
self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
def player_attacking(self, strikegroup: db.PlaneDict, clients: db.PlaneDict):
self.targets = {
random.choice(db.find_unittype(CargoTransportation, self.defender_name)): self._targets_count(),
}
op = NavalInterceptionOperation(
self.game,
attacker_name=self.attacker_name,
defender_name=self.defender_name,
attacker_clients=clients,
defender_clients={},
from_cp=self.from_cp,
to_cp=self.to_cp
)
op.setup(strikegroup=strikegroup,
interceptors={},
targets=self.targets)
self.operation = op
def player_defending(self, interceptors: db.PlaneDict, clients: db.PlaneDict):
self.targets = {
random.choice(db.find_unittype(CargoTransportation, self.defender_name)): self._targets_count(),
}
op = NavalInterceptionOperation(
self.game,
attacker_name=self.attacker_name,
defender_name=self.defender_name,
attacker_clients=clients,
defender_clients={},
from_cp=self.from_cp,
to_cp=self.to_cp
)
strikegroup = self.from_cp.base.scramble_cas()
op.setup(strikegroup=strikegroup,
interceptors=interceptors,
targets=self.targets)
self.operation = op