mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
94 lines
3.4 KiB
Python
94 lines
3.4 KiB
Python
from dcs.terrain import Terrain
|
|
|
|
from userdata.debriefing import *
|
|
|
|
from theater import *
|
|
from gen import *
|
|
|
|
|
|
class Operation:
|
|
attackers_starting_position = None # type: db.StartingPosition
|
|
defenders_starting_position = None # type: db.StartingPosition
|
|
mission = None # type: dcs.Mission
|
|
conflict = None # type: Conflict
|
|
armorgen = None # type: ArmorConflictGenerator
|
|
airgen = None # type: AircraftConflictGenerator
|
|
aagen = None # type: AAConflictGenerator
|
|
extra_aagen = None # type: ExtraAAConflictGenerator
|
|
shipgen = None # type: ShipGenerator
|
|
envgen = None # type: SettingsGenerator
|
|
awacsgen = None # type: AWACSConflictGenerator
|
|
visualgen = None # type: VisualGenerator
|
|
|
|
is_awacs_enabled = False
|
|
|
|
def __init__(self,
|
|
game,
|
|
attacker_name: str,
|
|
defender_name: str,
|
|
attacker_clients: db.PlaneDict,
|
|
defender_clients: db.PlaneDict,
|
|
from_cp: ControlPoint,
|
|
to_cp: ControlPoint = None):
|
|
self.game = game
|
|
self.attacker_name = attacker_name
|
|
self.defender_name = defender_name
|
|
self.attacker_clients = attacker_clients
|
|
self.defender_clients = defender_clients
|
|
self.from_cp = from_cp
|
|
self.to_cp = to_cp
|
|
self.is_quick = False
|
|
|
|
def initialize(self, mission: Mission, conflict: Conflict):
|
|
self.mission = mission
|
|
self.conflict = conflict
|
|
|
|
self.armorgen = ArmorConflictGenerator(mission, conflict)
|
|
self.airgen = AircraftConflictGenerator(mission, conflict)
|
|
self.aagen = AAConflictGenerator(mission, conflict)
|
|
self.shipgen = ShipGenerator(mission, conflict)
|
|
self.awacsgen = AWACSConflictGenerator(mission, conflict, self.game)
|
|
self.envgen = SettingsGenerator(mission, conflict, self.game)
|
|
self.visualgen = VisualGenerator(mission, conflict, self.game)
|
|
|
|
player_name = self.from_cp.captured and self.attacker_name or self.defender_name
|
|
enemy_name = self.from_cp.captured and self.defender_name or self.attacker_name
|
|
self.extra_aagen = ExtraAAConflictGenerator(mission, conflict, self.game, player_name, enemy_name)
|
|
|
|
def prepare(self, terrain: Terrain, is_quick: bool):
|
|
self.mission = dcs.Mission(terrain)
|
|
self.is_quick = is_quick
|
|
|
|
if is_quick:
|
|
self.attackers_starting_position = None
|
|
self.defenders_starting_position = None
|
|
else:
|
|
self.attackers_starting_position = self.from_cp.at
|
|
self.defenders_starting_position = self.to_cp.at
|
|
|
|
def generate(self):
|
|
self.visualgen.generate()
|
|
|
|
if self.is_awacs_enabled:
|
|
self.awacsgen.generate()
|
|
|
|
self.extra_aagen.generate()
|
|
self.envgen.generate(self.is_quick)
|
|
|
|
for global_cp in self.game.theater.controlpoints:
|
|
if not global_cp.is_global:
|
|
continue
|
|
|
|
ship = self.shipgen.generate_carrier(type=db.find_unittype(Carriage, self.game.player)[0],
|
|
country=self.game.player,
|
|
at=global_cp.at)
|
|
|
|
if global_cp == self.from_cp and not self.is_quick:
|
|
self.attackers_starting_position = ship
|
|
|
|
def units_of(self, country_name: str) -> typing.Collection[UnitType]:
|
|
return []
|
|
|
|
def is_successfull(self, debriefing: Debriefing) -> bool:
|
|
return True
|