dcs-retribution/ui/configurationmenu.py
2018-06-18 01:50:31 +03:00

36 lines
1.3 KiB
Python

from tkinter import *
from tkinter.ttk import *
from ui.window import *
class ConfigurationMenu(Menu):
def __init__(self, window: Window, parent, game: Game):
super(ConfigurationMenu, self).__init__(window, parent, game)
self.frame = window.right_pane
self.player_skill_var = StringVar()
self.player_skill_var.set(self.game.player_skill)
self.enemy_skill_var = StringVar()
self.enemy_skill_var.set(self.game.enemy_skill)
def dismiss(self):
self.game.player_skill = self.player_skill_var.get()
self.game.enemy_skill = self.enemy_skill_var.get()
super(ConfigurationMenu, self).dismiss()
def display(self):
self.window.clear_right_pane()
Label(self.frame, text="Player coalition skill").grid(row=0, column=0)
Label(self.frame, text="Enemy coalition skill").grid(row=1, column=0)
OptionMenu(self.frame, self.player_skill_var, "Average", "Good", "High", "Excellent").grid(row=0, column=1)
OptionMenu(self.frame, self.enemy_skill_var, "Average", "Good", "High", "Excellent").grid(row=1, column=1)
Button(self.frame, text="Back", command=self.dismiss).grid(row=2, column=0, columnspan=1)
Button(self.frame, text="Cheat +200m", command=self.cheat_money).grid(row=3, column=0)
def cheat_money(self):
self.game.budget += 200