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https://github.com/dcs-retribution/dcs-retribution.git
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55 lines
1.7 KiB
Python
55 lines
1.7 KiB
Python
from itertools import zip_longest
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from dcs.terrain import Terrain
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from game import db
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from gen.armor import *
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from gen.aircraft import *
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from gen.aaa import *
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from gen.shipgen import *
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from gen.triggergen import *
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from gen.awacsgen import *
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from gen.visualgen import *
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from gen.conflictgen import Conflict
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from .operation import Operation
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MAX_DISTANCE_BETWEEN_GROUPS = 12000
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class FrontlineAttackOperation(Operation):
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attackers = None # type: db.ArmorDict
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strikegroup = None # type: db.PlaneDict
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target = None # type: db.ArmorDict
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def setup(self,
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target: db.ArmorDict,
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attackers: db.ArmorDict,
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strikegroup: db.PlaneDict):
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self.strikegroup = strikegroup
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self.target = target
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self.attackers = attackers
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def prepare(self, terrain: Terrain, is_quick: bool):
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super(FrontlineAttackOperation, self).prepare(terrain, is_quick)
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if self.defender_name == self.game.player:
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self.attackers_starting_position = None
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self.defenders_starting_position = None
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conflict = Conflict.frontline_cas_conflict(
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attacker=self.mission.country(self.attacker_name),
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defender=self.mission.country(self.defender_name),
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from_cp=self.from_cp,
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to_cp=self.to_cp,
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theater=self.game.theater
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)
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self.initialize(mission=self.mission,
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conflict=conflict)
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def generate(self):
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self.armorgen.generate_vec(self.attackers, self.target)
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self.airgen.generate_cas_strikegroup(self.strikegroup, clients=self.attacker_clients, at=self.attackers_starting_position)
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super(FrontlineAttackOperation, self).generate()
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