Raffson 48938fc529
Dan's massive refactor
Squashing 8 commits by DanAlbert:

- Track theater in ControlPoint.
Simplifies finding the owning theater of a control point. Not used yet.

- Clean some cruft out of FlightPlanBuilder.
- Clean up silly some exception handling.
- Move FlightPlan instantiation into the builder.
I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight.

- Simplify IBuilder constructor.
We have access to the theater via the flight's departure airbase now.

- Move FlightPlan creation into Flight.
For now this is just a callsite cleanup. Later, this will make it easier
to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling.

- Remove superfluous constructors.
- Remove unused Package field.
2022-08-24 19:25:30 +02:00

94 lines
3.5 KiB
Python

from __future__ import annotations
import random
from abc import ABC
from typing import Any, TYPE_CHECKING, TypeVar
from dcs import Point
from shapely.geometry import Point as ShapelyPoint
from game.utils import Heading, meters, nautical_miles
from .flightplan import FlightPlan
from .patrolling import PatrollingLayout
from ..closestairfields import ObjectiveDistanceCache
from ..flightplans.ibuilder import IBuilder
from ..flightplans.planningerror import PlanningError
if TYPE_CHECKING:
from game.theater import MissionTarget
FlightPlanT = TypeVar("FlightPlanT", bound=FlightPlan[Any])
LayoutT = TypeVar("LayoutT", bound=PatrollingLayout)
class CapBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
def cap_racetrack_for_objective(
self, location: MissionTarget, barcap: bool
) -> tuple[Point, Point]:
closest_cache = ObjectiveDistanceCache.get_closest_airfields(location)
for airfield in closest_cache.operational_airfields:
# If the mission is a BARCAP of an enemy airfield, find the *next*
# closest enemy airfield.
if airfield == self.package.target:
continue
if airfield.captured != self.is_player:
closest_airfield = airfield
break
else:
raise PlanningError("Could not find any enemy airfields")
heading = Heading.from_degrees(
location.position.heading_between_point(closest_airfield.position)
)
position = ShapelyPoint(
self.package.target.position.x, self.package.target.position.y
)
if barcap:
# BARCAPs should remain far enough back from the enemy that their
# commit range does not enter the enemy's threat zone. Include a 5nm
# buffer.
distance_to_no_fly = (
meters(position.distance(self.threat_zones.all))
- self.doctrine.cap_engagement_range
- nautical_miles(5)
)
max_track_length = self.doctrine.cap_max_track_length
else:
# Other race tracks (TARCAPs, currently) just try to keep some
# distance from the nearest enemy airbase, but since they are by
# definition in enemy territory they can't avoid the threat zone
# without being useless.
min_distance_from_enemy = nautical_miles(20)
distance_to_airfield = meters(
closest_airfield.position.distance_to_point(
self.package.target.position
)
)
distance_to_no_fly = distance_to_airfield - min_distance_from_enemy
# TARCAPs fly short racetracks because they need to react faster.
max_track_length = self.doctrine.cap_min_track_length + 0.3 * (
self.doctrine.cap_max_track_length - self.doctrine.cap_min_track_length
)
min_cap_distance = min(
self.doctrine.cap_min_distance_from_cp, distance_to_no_fly
)
max_cap_distance = min(
self.doctrine.cap_max_distance_from_cp, distance_to_no_fly
)
end = location.position.point_from_heading(
heading.degrees,
random.randint(int(min_cap_distance.meters), int(max_cap_distance.meters)),
)
track_length = random.randint(
int(self.doctrine.cap_min_track_length.meters),
int(max_track_length.meters),
)
start = end.point_from_heading(heading.opposite.degrees, track_length)
return start, end