mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
259 lines
8.8 KiB
Python
259 lines
8.8 KiB
Python
from __future__ import annotations
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import logging
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from dataclasses import dataclass, field
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from typing import Optional, Dict, Type, List, Any, cast
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import dcs
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from dcs.countries import country_dict
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from dcs.planes import plane_map
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from dcs.unittype import FlyingType, ShipType, VehicleType, UnitType
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from dcs.vehicles import Armor, Unarmed, Infantry, Artillery, AirDefence
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from game.data.building_data import WW2_ALLIES_BUILDINGS, DEFAULT_AVAILABLE_BUILDINGS, WW2_GERMANY_BUILDINGS, WW2_FREE
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from game.data.doctrine import Doctrine, MODERN_DOCTRINE, COLDWAR_DOCTRINE, WWII_DOCTRINE
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from pydcs_extensions.mod_units import MODDED_VEHICLES, MODDED_AIRPLANES
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@dataclass
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class Faction:
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# Country used by this faction
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country: str = field(default="")
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# Nice name of the faction
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name: str = field(default="")
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# List of faction file authors
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authors: str = field(default="")
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# A description of the faction
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description: str = field(default="")
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# Available aircraft
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aircrafts: List[UnitType] = field(default_factory=list)
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# Available awacs aircraft
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awacs: List[UnitType] = field(default_factory=list)
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# Available tanker aircraft
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tankers: List[UnitType] = field(default_factory=list)
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# Available frontline units
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frontline_units: List[VehicleType] = field(default_factory=list)
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# Available artillery units
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artillery_units: List[VehicleType] = field(default_factory=list)
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# Infantry units used
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infantry_units: List[VehicleType] = field(default_factory=list)
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# Logistics units used
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logistics_units: List[VehicleType] = field(default_factory=list)
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# List of units that can be deployed as SHORAD
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shorads: List[str] = field(default_factory=list)
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# Possible SAMS site generators for this faction
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sams: List[str] = field(default_factory=list)
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# Possible EWR generators for this faction.
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ewrs: List[str] = field(default_factory=list)
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# Possible Missile site generators for this faction
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missiles: List[str] = field(default_factory=list)
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# Required mods or asset packs
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requirements: Dict[str, str] = field(default_factory=dict)
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# possible aircraft carrier units
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aircraft_carrier: List[UnitType] = field(default_factory=list)
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# possible helicopter carrier units
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helicopter_carrier: List[UnitType] = field(default_factory=list)
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# Possible carrier names
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carrier_names: List[str] = field(default_factory=list)
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# Possible helicopter carrier names
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helicopter_carrier_names: List[str] = field(default_factory=list)
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# Navy group generators
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navy_generators: List[str] = field(default_factory=list)
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# Available destroyers
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destroyers: List[str] = field(default_factory=list)
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# Available cruisers
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cruisers: List[str] = field(default_factory=list)
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# How many navy group should we try to generate per CP on startup for this faction
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navy_group_count: int = field(default=1)
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# How many missiles group should we try to generate per CP on startup for this faction
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missiles_group_count: int = field(default=1)
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# Whether this faction has JTAC access
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has_jtac: bool = field(default=False)
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# Unit to use as JTAC for this faction
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jtac_unit: Optional[FlyingType] = field(default=None)
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# doctrine
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doctrine: Doctrine = field(default=MODERN_DOCTRINE)
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# List of available buildings for this faction
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building_set: List[str] = field(default_factory=list)
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@classmethod
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def from_json(cls: Type[Faction], json: Dict[str, Any]) -> Faction:
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faction = Faction()
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faction.country = json.get("country", "/")
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if faction.country not in [c.name for c in country_dict.values()]:
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raise AssertionError("Faction's country (\"{}\") is not a valid DCS country ID".format(faction.country))
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faction.name = json.get("name", "")
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if not faction.name:
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raise AssertionError("Faction has no valid name")
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faction.authors = json.get("authors", "")
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faction.description = json.get("description", "")
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faction.aircrafts = load_all_aircraft(json.get("aircrafts", []))
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faction.awacs = load_all_aircraft(json.get("awacs", []))
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faction.tankers = load_all_aircraft(json.get("tankers", []))
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faction.frontline_units = load_all_vehicles(
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json.get("frontline_units", []))
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faction.artillery_units = load_all_vehicles(
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json.get("artillery_units", []))
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faction.infantry_units = load_all_vehicles(
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json.get("infantry_units", []))
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faction.logistics_units = load_all_vehicles(
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json.get("logistics_units", []))
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faction.sams = json.get("sams", [])
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faction.ewrs = json.get("ewrs", [])
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faction.shorads = json.get("shorads", [])
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faction.missiles = json.get("missiles", [])
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faction.requirements = json.get("requirements", {})
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faction.carrier_names = json.get("carrier_names", [])
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faction.helicopter_carrier_names = json.get(
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"helicopter_carrier_names", [])
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faction.navy_generators = json.get("navy_generators", [])
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faction.aircraft_carrier = load_all_ships(
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json.get("aircraft_carrier", []))
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faction.helicopter_carrier = load_all_ships(
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json.get("helicopter_carrier", []))
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faction.destroyers = load_all_ships(json.get("destroyers", []))
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faction.cruisers = load_all_ships(json.get("cruisers", []))
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faction.has_jtac = json.get("has_jtac", False)
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jtac_name = json.get("jtac_unit", None)
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if jtac_name is not None:
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faction.jtac_unit = load_aircraft(jtac_name)
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else:
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faction.jtac_unit = None
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faction.navy_group_count = int(json.get("navy_group_count", 1))
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faction.missiles_group_count = int(json.get("missiles_group_count", 0))
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# Load doctrine
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doctrine = json.get("doctrine", "modern")
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if doctrine == "modern":
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faction.doctrine = MODERN_DOCTRINE
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elif doctrine == "coldwar":
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faction.doctrine = COLDWAR_DOCTRINE
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elif doctrine == "ww2":
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faction.doctrine = WWII_DOCTRINE
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else:
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faction.doctrine = MODERN_DOCTRINE
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# Load the building set
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building_set = json.get("building_set", "default")
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if building_set == "default":
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faction.building_set = DEFAULT_AVAILABLE_BUILDINGS
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elif building_set == "ww2free":
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faction.building_set = WW2_FREE
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elif building_set == "ww2ally":
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faction.building_set = WW2_ALLIES_BUILDINGS
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elif building_set == "ww2germany":
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faction.building_set = WW2_GERMANY_BUILDINGS
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else:
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faction.building_set = DEFAULT_AVAILABLE_BUILDINGS
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return faction
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@property
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def units(self) -> List[UnitType]:
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return (self.infantry_units + self.aircrafts + self.awacs +
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self.artillery_units + self.frontline_units +
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self.tankers + self.logistics_units)
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def unit_loader(unit: str, class_repository: List[Any]) -> Optional[UnitType]:
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"""
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Find unit by name
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:param unit: Unit name as string
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:param class_repository: Repository of classes (Either a module, a class, or a list of classes)
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:return: The unit as a PyDCS type
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"""
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if unit is None:
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return None
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elif unit in plane_map.keys():
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return plane_map[unit]
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else:
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for mother_class in class_repository:
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if getattr(mother_class, unit, None) is not None:
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return getattr(mother_class, unit)
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if type(mother_class) is list:
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for m in mother_class:
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if m.__name__ == unit:
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return m
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logging.error(f"FACTION ERROR : Unable to find {unit} in pydcs")
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return None
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def load_aircraft(name: str) -> Optional[FlyingType]:
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return cast(Optional[FlyingType], unit_loader(
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name, [dcs.planes, dcs.helicopters, MODDED_AIRPLANES]
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))
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def load_all_aircraft(data) -> List[FlyingType]:
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items = []
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for name in data:
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item = load_aircraft(name)
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if item is not None:
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items.append(item)
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return items
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def load_vehicle(name: str) -> Optional[VehicleType]:
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return cast(Optional[FlyingType], unit_loader(
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name, [Infantry, Unarmed, Armor, AirDefence, Artillery, MODDED_VEHICLES]
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))
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def load_all_vehicles(data) -> List[VehicleType]:
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items = []
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for name in data:
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item = load_vehicle(name)
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if item is not None:
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items.append(item)
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return items
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def load_ship(name: str) -> Optional[ShipType]:
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return cast(Optional[FlyingType], unit_loader(name, [dcs.ships]))
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def load_all_ships(data) -> List[ShipType]:
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items = []
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for name in data:
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item = load_ship(name)
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if item is not None:
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items.append(item)
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return items
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