2018-11-06 02:59:24 +02:00

66 lines
2.7 KiB
Python

from game.db import assigned_units_split
from .operation import *
class InterceptOperation(Operation):
location = None # type: Point
escort = None # type: db.AssignedUnitsDict
transport = None # type: db.PlaneDict
interceptors = None # type: db.AssignedUnitsDict
airdefense = None # type: db.AirDefenseDict
trigger_radius = TRIGGER_RADIUS_LARGE
def setup(self,
location: Point,
escort: db.AssignedUnitsDict,
transport: db.PlaneDict,
airdefense: db.AirDefenseDict,
interceptors: db.AssignedUnitsDict):
self.location = location
self.escort = escort
self.transport = transport
self.airdefense = airdefense
self.interceptors = interceptors
def prepare(self, terrain: Terrain, is_quick: bool):
super(InterceptOperation, self).prepare(terrain, is_quick)
self.defenders_starting_position = None
if self.defender_name == self.game.player:
self.attackers_starting_position = None
conflict = Conflict.intercept_conflict(
attacker=self.current_mission.country(self.attacker_name),
defender=self.current_mission.country(self.defender_name),
position=self.location,
from_cp=self.from_cp,
to_cp=self.to_cp,
theater=self.game.theater
)
self.initialize(mission=self.current_mission,
conflict=conflict)
def generate(self):
if self.is_player_attack:
self.prepare_carriers(db.unitdict_from(self.interceptors))
self.airgen.generate_transport(self.transport, self.to_cp.at)
self.airgen.generate_defenders_escort(*assigned_units_split(self.escort), at=self.defenders_starting_position)
self.airgen.generate_interception(*assigned_units_split(self.interceptors), at=self.attackers_starting_position)
self.briefinggen.title = "Air Intercept"
if self.game.player == self.attacker_name:
self.briefinggen.description = "Intercept enemy supply transport aircraft. Escort will also be present if there are available planes on the base. Operation will be considered successful if most of the targets are destroyed, lowering targets strength as a result"
self.briefinggen.append_waypoint("TARGET")
for unit_type, count in self.transport.items():
self.briefinggen.append_target("{} ({})".format(db.unit_type_name(unit_type), count))
else:
self.briefinggen.description = "Escort friendly supply transport aircraft. Operation will be considered failed if most of the targets are destroyed, lowering CP strength as a result"
super(InterceptOperation, self).generate()