mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
132 lines
4.5 KiB
Python
132 lines
4.5 KiB
Python
from game.game import *
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from ui.basemenu import *
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from ui.configurationmenu import *
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from ui.overviewcanvas import *
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from userdata import persistency
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from .styles import STYLES
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import tkinter as tk
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from tkinter import ttk
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class MainMenu(Menu):
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basemenu = None # type: BaseMenu
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def __init__(self, window: Window, parent, game: Game):
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super(MainMenu, self).__init__(window, parent, game)
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self.upd = OverviewCanvas(self.window.left_pane, self, game)
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self.upd.update()
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self.frame = self.window.right_pane
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self.frame.rowconfigure(0, weight=0)
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self.frame.rowconfigure(1, weight=1)
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def display(self):
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persistency.save_game(self.game)
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self.window.clear_right_pane()
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self.upd.update()
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# Header :
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header = Frame(self.frame, **STYLES["header"])
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Button(header, text="Configuration", command=self.configuration_menu, **STYLES["btn-primary"]).grid(column=0, row=0, sticky=NW)
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Label(header, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount), **STYLES["strong"]).grid(column=1, row=0, sticky=N+EW, padx=50)
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Button(header, text="Pass turn", command=self.pass_turn, **STYLES["btn-primary"]).grid(column=2, row=0, sticky=NE)
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header.grid(column=0, row=0, sticky=N+EW)
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content = Frame(self.frame, **STYLES["body"])
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content.grid(column=0, row=1, sticky=NSEW)
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column = 0
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row = 0
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def label(text):
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nonlocal row, body
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frame = LabelFrame(body, **STYLES["label-frame"])
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frame.grid(row=row, sticky=N+EW, columnspan=2)
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Label(frame, text=text, **STYLES["widget"]).grid(row=row, sticky=NS)
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row += 1
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def event_button(event):
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nonlocal row, body
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frame = LabelFrame(body, **STYLES["label-frame"])
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frame.grid(row=row, sticky=N+EW)
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Message(frame, text="{}".format(
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event
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), aspect=1600, **STYLES["widget"]).grid(column=0, row=0, sticky=N+EW)
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Button(body, text=">", command=self.start_event(event), **STYLES["btn-primary"]).grid(column=1, row=row, sticky=E)
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row += 1
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def departure_header(text, style="strong"):
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nonlocal row, body
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Label(body, text=text, **STYLES[style]).grid(column=0, columnspan=2, row=row, sticky=N+EW, pady=(0, 5))
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row += 1
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def destination_header(text):
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nonlocal row, body
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Label(body, text=text, **STYLES["substrong"]).grid(column=0, columnspan=2, row=row, sticky=N+EW)
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row += 1
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events = self.game.events
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events.sort(key=lambda x: x.to_cp.name)
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events.sort(key=lambda x: x.from_cp.name)
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events.sort(key=lambda x: x.informational and 1 or (self.game.is_player_attack(x) and 2 or 0))
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destination = None
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departure = None
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for event in events:
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if event.informational:
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new_departure = "Deliveries"
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elif not self.game.is_player_attack(event):
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new_departure = "Enemy attack"
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else:
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new_departure = event.from_cp.name
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if new_departure != departure:
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body = Frame(content, **STYLES["body"])
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body.grid(column=column, row=1, sticky=N+EW)
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row = 0
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column += 1
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departure = new_departure
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departure_header(new_departure, style="strong" if self.game.is_player_attack(event) else "supstrong")
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destination = None
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if not event.informational:
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new_destination = "At {}".format(event.to_cp.name)
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if destination != new_destination:
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destination_header(new_destination)
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destination = new_destination
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if event.informational:
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label(str(event))
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else:
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event_button(event)
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def pass_turn(self):
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self.game.pass_turn(no_action=True)
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self.display()
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def configuration_menu(self):
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ConfigurationMenu(self.window, self, self.game).display()
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def start_event(self, event) -> typing.Callable:
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return lambda: EventMenu(self.window, self, self.game, event).display()
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def go_cp(self, cp: ControlPoint):
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if not cp.captured:
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return
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if self.basemenu:
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self.basemenu.dismiss()
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self.basemenu = None
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self.basemenu = BaseMenu(self.window, self, self.game, cp)
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self.basemenu.display()
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