168 lines
5.8 KiB
Python

from enum import Enum
from typing import Dict, Iterable, List, Optional
from dcs.mapping import Point
from dcs.point import MovingPoint, PointAction
from dcs.unittype import UnitType
from game import db
from theater.controlpoint import ControlPoint, MissionTarget
class FlightType(Enum):
CAP = 0 # Do not use. Use BARCAP or TARCAP.
TARCAP = 1
BARCAP = 2
CAS = 3
INTERCEPTION = 4
STRIKE = 5
ANTISHIP = 6
SEAD = 7
DEAD = 8
ESCORT = 9
BAI = 10
# Helos
TROOP_TRANSPORT = 11
LOGISTICS = 12
EVAC = 13
ELINT = 14
RECON = 15
EWAR = 16
class FlightWaypointType(Enum):
TAKEOFF = 0 # Take off point
ASCEND_POINT = 1 # Ascension point after take off
PATROL = 2 # Patrol point
PATROL_TRACK = 3 # Patrol race track
NAV = 4 # Nav point
INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
INGRESS_CAS = 7 # Ingress cas (should start CAS task)
CAS = 8 # Should do CAS there
EGRESS = 9 # Should stop attack
DESCENT_POINT = 10 # Should start descending to pattern alt
LANDING_POINT = 11 # Should land there
TARGET_POINT = 12 # A target building or static object, position
TARGET_GROUP_LOC = 13 # A target group approximate location
TARGET_SHIP = 14 # A target ship known location
CUSTOM = 15 # User waypoint (no specific behaviour)
JOIN = 16
SPLIT = 17
LOITER = 18
class PredefinedWaypointCategory(Enum):
NOT_PREDEFINED = 0
ALLY_CP = 1
ENEMY_CP = 2
FRONTLINE = 3
ENEMY_BUILDING = 4
ENEMY_UNIT = 5
ALLY_BUILDING = 6
ALLY_UNIT = 7
class FlightWaypoint:
def __init__(self, waypoint_type: FlightWaypointType, x: float, y: float,
alt: int = 0) -> None:
"""Creates a flight waypoint.
Args:
waypoint_type: The waypoint type.
x: X cooidinate of the waypoint.
y: Y coordinate of the waypoint.
alt: Altitude of the waypoint. By default this is AGL, but it can be
changed to MSL by setting alt_type to "RADIO".
"""
self.waypoint_type = waypoint_type
self.x = x
self.y = y
self.alt = alt
self.alt_type = "BARO"
self.name = ""
self.description = ""
self.targets: List[MissionTarget] = []
self.targetGroup: Optional[MissionTarget] = None
self.obj_name = ""
self.pretty_name = ""
self.category: PredefinedWaypointCategory = PredefinedWaypointCategory.NOT_PREDEFINED
self.only_for_player = False
self.data = None
# These are set very late by the air conflict generator (part of mission
# generation). We do it late so that we don't need to propagate changes
# to waypoint times whenever the player alters the package TOT or the
# flight's offset in the UI.
self.tot: Optional[int] = None
self.departure_time: Optional[int] = None
@property
def position(self) -> Point:
return Point(self.x, self.y)
@classmethod
def from_pydcs(cls, point: MovingPoint,
from_cp: ControlPoint) -> "FlightWaypoint":
waypoint = FlightWaypoint(FlightWaypointType.NAV, point.position.x,
point.position.y, point.alt)
waypoint.alt_type = point.alt_type
# Other actions exist... but none of them *should* be the first
# waypoint for a flight.
waypoint.waypoint_type = {
PointAction.TurningPoint: FlightWaypointType.NAV,
PointAction.FlyOverPoint: FlightWaypointType.NAV,
PointAction.FromParkingArea: FlightWaypointType.TAKEOFF,
PointAction.FromParkingAreaHot: FlightWaypointType.TAKEOFF,
PointAction.FromRunway: FlightWaypointType.TAKEOFF,
}[point.action]
if waypoint.waypoint_type == FlightWaypointType.NAV:
waypoint.name = "NAV"
waypoint.pretty_name = "Nav"
waypoint.description = "Nav"
else:
waypoint.name = "TAKEOFF"
waypoint.pretty_name = "Takeoff"
waypoint.description = "Takeoff"
waypoint.description = f"Takeoff from {from_cp.name}"
return waypoint
class Flight:
count: int = 0
client_count: int = 0
use_custom_loadout = False
preset_loadout_name = ""
group = False # Contains DCS Mission group data after mission has been generated
def __init__(self, unit_type: UnitType, count: int, from_cp: ControlPoint,
flight_type: FlightType, start_type: str) -> None:
self.unit_type = unit_type
self.count = count
self.from_cp = from_cp
self.flight_type = flight_type
self.points: List[FlightWaypoint] = []
self.targets: List[MissionTarget] = []
self.loadout: Dict[str, str] = {}
self.start_type = start_type
# Late activation delay in seconds from mission start. This is not
# the same as the flight's takeoff time. Takeoff time depends on the
# mission's TOT and the other flights in the package. Takeoff time is
# determined by AirConflictGenerator.
self.scheduled_in = 0
def __repr__(self):
return self.flight_type.name + " | " + str(self.count) + "x" + db.unit_type_name(self.unit_type) \
+ " (" + str(len(self.points)) + " wpt)"
def waypoint_with_type(
self,
types: Iterable[FlightWaypointType]) -> Optional[FlightWaypoint]:
for waypoint in self.points:
if waypoint.waypoint_type in types:
return waypoint
return None