dcs-retribution/game/inventory.py
2020-10-06 17:24:08 -07:00

131 lines
4.8 KiB
Python

"""Inventory management APIs."""
from collections import defaultdict
from typing import Dict, Iterable, Iterator, Set, Tuple
from dcs.unittype import UnitType
from gen.flights.flight import Flight
from theater import ControlPoint
class ControlPointAircraftInventory:
"""Aircraft inventory for a single control point."""
def __init__(self, control_point: ControlPoint) -> None:
self.control_point = control_point
self.inventory: Dict[UnitType, int] = defaultdict(int)
def add_aircraft(self, aircraft: UnitType, count: int) -> None:
"""Adds aircraft to the inventory.
Args:
aircraft: The type of aircraft to add.
count: The number of aircraft to add.
"""
self.inventory[aircraft] += count
def remove_aircraft(self, aircraft: UnitType, count: int) -> None:
"""Removes aircraft from the inventory.
Args:
aircraft: The type of aircraft to remove.
count: The number of aircraft to remove.
Raises:
ValueError: The control point cannot fulfill the requested number of
aircraft.
"""
available = self.inventory[aircraft]
if available < count:
raise ValueError(
f"Cannot remove {count} {aircraft.id} from "
f"{self.control_point.name}. Only have {available}."
)
self.inventory[aircraft] -= count
def available(self, aircraft: UnitType) -> int:
"""Returns the number of available aircraft of the given type.
Args:
aircraft: The type of aircraft to query.
"""
return self.inventory[aircraft]
@property
def types_available(self) -> Iterator[UnitType]:
"""Iterates over all available aircraft types."""
for aircraft, count in self.inventory.items():
if count > 0:
yield aircraft
@property
def all_aircraft(self) -> Iterator[Tuple[UnitType, int]]:
"""Iterates over all available aircraft types, including amounts."""
for aircraft, count in self.inventory.items():
if count > 0:
yield aircraft, count
@property
def total_available(self) -> int:
"""Returns the total number of aircraft available."""
# TODO: Remove?
# This probably isn't actually useful. It's used by the AI flight
# planner to determine how many flights of a given type it should
# allocate, but it should probably be making that decision based on the
# number of aircraft available to perform a particular role.
return sum(self.inventory.values())
def clear(self) -> None:
"""Clears all aircraft from the inventory."""
self.inventory.clear()
class GlobalAircraftInventory:
"""Game-wide aircraft inventory."""
def __init__(self, control_points: Iterable[ControlPoint]) -> None:
self.inventories: Dict[ControlPoint, ControlPointAircraftInventory] = {
cp: ControlPointAircraftInventory(cp) for cp in control_points
}
def reset(self) -> None:
"""Clears all control points and their inventories."""
for inventory in self.inventories.values():
inventory.clear()
def set_from_control_point(self, control_point: ControlPoint) -> None:
"""Set the control point's aircraft inventory.
If the inventory for the given control point has already been set for
the turn, it will be overwritten.
"""
inventory = self.inventories[control_point]
for aircraft, count in control_point.base.aircraft.items():
inventory.add_aircraft(aircraft, count)
def for_control_point(
self,
control_point: ControlPoint) -> ControlPointAircraftInventory:
"""Returns the inventory specific to the given control point."""
return self.inventories[control_point]
@property
def available_types_for_player(self) -> Iterator[UnitType]:
"""Iterates over all aircraft types available to the player."""
seen: Set[UnitType] = set()
for control_point, inventory in self.inventories.items():
if control_point.captured:
for aircraft in inventory.types_available:
if aircraft not in seen:
seen.add(aircraft)
yield aircraft
def claim_for_flight(self, flight: Flight) -> None:
"""Removes aircraft from the inventory for the given flight."""
inventory = self.for_control_point(flight.from_cp)
inventory.remove_aircraft(flight.unit_type, flight.count)
def return_from_flight(self, flight: Flight) -> None:
"""Returns a flight's aircraft to the inventory."""
inventory = self.for_control_point(flight.from_cp)
inventory.add_aircraft(flight.unit_type, flight.count)