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During package planning we don't care about the details of the flight plan, just the layout (to check if the layout is threatened and we need escorts). Splitting these will allow us to reduce the amount of work that must be done in each loop of the planning phase, potentially caching attempted flight plans between loops.
41 lines
1.3 KiB
Python
41 lines
1.3 KiB
Python
from __future__ import annotations
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from typing import Type
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from game.theater.theatergroundobject import TheaterGroundObject
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from .formationattack import (
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FormationAttackBuilder,
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FormationAttackFlightPlan,
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FormationAttackLayout,
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)
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from .invalidobjectivelocation import InvalidObjectiveLocation
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from .waypointbuilder import StrikeTarget
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from ..flightwaypointtype import FlightWaypointType
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class BaiFlightPlan(FormationAttackFlightPlan):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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class Builder(FormationAttackBuilder):
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def build(self) -> FormationAttackLayout:
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location = self.package.target
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from game.transfers import Convoy
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targets: list[StrikeTarget] = []
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if isinstance(location, TheaterGroundObject):
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for group in location.groups:
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if group.units:
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targets.append(
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StrikeTarget(f"{group.group_name} at {location.name}", group)
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)
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elif isinstance(location, Convoy):
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targets.append(StrikeTarget(location.name, location))
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else:
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raise InvalidObjectiveLocation(self.flight.flight_type, location)
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return self._build(FlightWaypointType.INGRESS_BAI, targets)
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