Dan Albert 769fe12159 Split flight plan layout into a separate class.
During package planning we don't care about the details of the flight
plan, just the layout (to check if the layout is threatened and we need
escorts). Splitting these will allow us to reduce the amount of work
that must be done in each loop of the planning phase, potentially
caching attempted flight plans between loops.
2022-03-11 16:00:48 -08:00

108 lines
3.4 KiB
Python

from __future__ import annotations
from abc import ABC, abstractmethod
from dataclasses import dataclass
from datetime import timedelta
from functools import cached_property
from typing import Any, TYPE_CHECKING, TypeGuard
from game.typeguard import self_type_guard
from game.utils import Speed
from .flightplan import FlightPlan
from .loiter import LoiterFlightPlan, LoiterLayout
from ..traveltime import GroundSpeed, TravelTime
if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
@dataclass(frozen=True)
class FormationLayout(LoiterLayout, ABC):
nav_to: list[FlightWaypoint]
join: FlightWaypoint
split: FlightWaypoint
refuel: FlightWaypoint
nav_from: list[FlightWaypoint]
class FormationFlightPlan(LoiterFlightPlan, ABC):
@property
@abstractmethod
def package_speed_waypoints(self) -> set[FlightWaypoint]:
...
@property
def combat_speed_waypoints(self) -> set[FlightWaypoint]:
return self.package_speed_waypoints
def request_escort_at(self) -> FlightWaypoint | None:
return self.layout.join
def dismiss_escort_at(self) -> FlightWaypoint | None:
return self.layout.split
@cached_property
def best_flight_formation_speed(self) -> Speed:
"""The best speed this flight is capable at all formation waypoints.
To ease coordination with other flights, we aim to have a single mission
speed used by the formation for all waypoints. As such, this function
returns the highest ground speed that the flight is capable of flying at
all of its formation waypoints.
"""
speeds = []
for previous_waypoint, waypoint in self.edges():
if waypoint in self.package_speed_waypoints:
speeds.append(
self.best_speed_between_waypoints(previous_waypoint, waypoint)
)
return min(speeds)
def speed_between_waypoints(self, a: FlightWaypoint, b: FlightWaypoint) -> Speed:
if b in self.package_speed_waypoints:
# Should be impossible, as any package with at least one
# FormationFlightPlan flight needs a formation speed.
assert self.package.formation_speed is not None
return self.package.formation_speed
return super().speed_between_waypoints(a, b)
@property
def travel_time_to_rendezvous(self) -> timedelta:
"""The estimated time between the first waypoint and the join point."""
return self._travel_time_to_waypoint(self.layout.join)
@property
@abstractmethod
def join_time(self) -> timedelta:
...
@property
@abstractmethod
def split_time(self) -> timedelta:
...
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
if waypoint == self.layout.join:
return self.join_time
elif waypoint == self.layout.split:
return self.split_time
return None
@property
def push_time(self) -> timedelta:
return self.join_time - TravelTime.between_points(
self.layout.hold.position,
self.layout.join.position,
GroundSpeed.for_flight(self.flight, self.layout.hold.alt),
)
@property
def mission_departure_time(self) -> timedelta:
return self.split_time
@self_type_guard
def is_formation(
self, flight_plan: FlightPlan[Any]
) -> TypeGuard[FormationFlightPlan]:
return True