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During package planning we don't care about the details of the flight plan, just the layout (to check if the layout is threatened and we need escorts). Splitting these will allow us to reduce the amount of work that must be done in each loop of the planning phase, potentially caching attempted flight plans between loops.
44 lines
1.1 KiB
Python
44 lines
1.1 KiB
Python
from __future__ import annotations
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from abc import ABC, abstractmethod
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from game.coalition import Coalition
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from game.data.doctrine import Doctrine
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from game.theater import ConflictTheater
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from game.threatzones import ThreatZones
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from ..flight import Flight
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from ..package import Package
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from .flightplan import Layout
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class IBuilder(ABC):
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def __init__(self, flight: Flight, theater: ConflictTheater) -> None:
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self.flight = flight
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self.theater = theater
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@abstractmethod
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def build(self) -> Layout:
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...
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@property
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def package(self) -> Package:
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return self.flight.package
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@property
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def coalition(self) -> Coalition:
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return self.flight.coalition
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@property
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def is_player(self) -> bool:
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return self.coalition.player
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@property
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def doctrine(self) -> Doctrine:
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return self.coalition.doctrine
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@property
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def threat_zones(self) -> ThreatZones:
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return self.coalition.opponent.threat_zone
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