dcs-retribution/qt_ui/windows/QLiberationWindow.py
Dan Albert edfaaacd04 Determine player vs enemy early in debriefing.
This way the results of committing the debriefing can't alter the view
of the debriefing. It looks like it was probably that case that
debriefing information displays (but not the committed results) would be
incorrect after a base capture because the results might be shown after
the results were committed.

Maybe fixes https://github.com/Khopa/dcs_liberation/issues/513
2020-12-06 20:20:08 -08:00

305 lines
12 KiB
Python

import logging
import traceback
import webbrowser
from typing import Optional
from PySide2.QtCore import Qt
from PySide2.QtGui import QCloseEvent, QIcon
from PySide2.QtWidgets import (
QAction,
QActionGroup, QDesktopWidget,
QFileDialog,
QMainWindow,
QMessageBox,
QSplitter,
QVBoxLayout,
QWidget,
)
import qt_ui.uiconstants as CONST
from game import Game, VERSION, persistency
from game.debriefing import Debriefing
from qt_ui.dialogs import Dialog
from qt_ui.displayoptions import DisplayGroup, DisplayOptions, DisplayRule
from qt_ui.models import GameModel
from qt_ui.uiconstants import URLS
from qt_ui.widgets.QTopPanel import QTopPanel
from qt_ui.widgets.ato import QAirTaskingOrderPanel
from qt_ui.widgets.map.QLiberationMap import QLiberationMap
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.QDebriefingWindow import QDebriefingWindow
from qt_ui.windows.infos.QInfoPanel import QInfoPanel
from qt_ui.windows.newgame.QNewGameWizard import NewGameWizard
from qt_ui.windows.preferences.QLiberationPreferencesWindow import \
QLiberationPreferencesWindow
class QLiberationWindow(QMainWindow):
def __init__(self, game: Optional[Game]) -> None:
super(QLiberationWindow, self).__init__()
self.game = game
self.game_model = GameModel(game)
Dialog.set_game(self.game_model)
self.ato_panel = QAirTaskingOrderPanel(self.game_model)
self.info_panel = QInfoPanel(self.game)
self.liberation_map = QLiberationMap(self.game_model)
self.setGeometry(300, 100, 270, 100)
self.setWindowTitle(f"DCS Liberation - v{VERSION}")
self.setWindowIcon(QIcon("./resources/icon.png"))
self.statusBar().showMessage('Ready')
self.initUi()
self.initActions()
self.initToolbar()
self.initMenuBar()
self.connectSignals()
screen = QDesktopWidget().screenGeometry()
self.setGeometry(0, 0, screen.width(), screen.height())
self.setWindowState(Qt.WindowMaximized)
if self.game is None:
self.onGameGenerated(persistency.restore_game())
else:
self.onGameGenerated(self.game)
def initUi(self):
hbox = QSplitter(Qt.Horizontal)
vbox = QSplitter(Qt.Vertical)
hbox.addWidget(self.ato_panel)
hbox.addWidget(vbox)
vbox.addWidget(self.liberation_map)
vbox.addWidget(self.info_panel)
# Will make the ATO sidebar as small as necessary to fit the content. In
# practice this means it is sized by the hints in the panel.
hbox.setSizes([1, 10000000])
vbox.setSizes([600, 100])
vbox = QVBoxLayout()
vbox.setMargin(0)
vbox.addWidget(QTopPanel(self.game_model))
vbox.addWidget(hbox)
central_widget = QWidget()
central_widget.setLayout(vbox)
self.setCentralWidget(central_widget)
def connectSignals(self):
GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
GameUpdateSignal.get_instance().debriefingReceived.connect(self.onDebriefing)
def initActions(self):
self.newGameAction = QAction("&New Game", self)
self.newGameAction.setIcon(QIcon(CONST.ICONS["New"]))
self.newGameAction.triggered.connect(self.newGame)
self.newGameAction.setShortcut('CTRL+N')
self.openAction = QAction("&Open", self)
self.openAction.setIcon(QIcon(CONST.ICONS["Open"]))
self.openAction.triggered.connect(self.openFile)
self.openAction.setShortcut('CTRL+O')
self.saveGameAction = QAction("&Save", self)
self.saveGameAction.setIcon(QIcon(CONST.ICONS["Save"]))
self.saveGameAction.triggered.connect(self.saveGame)
self.saveGameAction.setShortcut('CTRL+S')
self.saveAsAction = QAction("Save &As", self)
self.saveAsAction.setIcon(QIcon(CONST.ICONS["Save"]))
self.saveAsAction.triggered.connect(self.saveGameAs)
self.saveAsAction.setShortcut('CTRL+A')
self.showAboutDialogAction = QAction("&About DCS Liberation", self)
self.showAboutDialogAction.setIcon(QIcon.fromTheme("help-about"))
self.showAboutDialogAction.triggered.connect(self.showAboutDialog)
self.showLiberationPrefDialogAction = QAction("&Preferences", self)
self.showLiberationPrefDialogAction.setIcon(QIcon.fromTheme("help-about"))
self.showLiberationPrefDialogAction.triggered.connect(self.showLiberationDialog)
self.openDiscordAction = QAction("&Discord Server", self)
self.openDiscordAction.setIcon(CONST.ICONS["Discord"])
self.openDiscordAction.triggered.connect(lambda: webbrowser.open_new_tab("https://" + "discord.gg" + "/" + "bKrt" + "rkJ"))
self.openGithubAction = QAction("&Github Repo", self)
self.openGithubAction.setIcon(CONST.ICONS["Github"])
self.openGithubAction.triggered.connect(lambda: webbrowser.open_new_tab("https://github.com/khopa/dcs_liberation"))
def initToolbar(self):
self.tool_bar = self.addToolBar("File")
self.tool_bar.addAction(self.newGameAction)
self.tool_bar.addAction(self.openAction)
self.tool_bar.addAction(self.saveGameAction)
self.links_bar = self.addToolBar("Links")
self.links_bar.addAction(self.openDiscordAction)
self.links_bar.addAction(self.openGithubAction)
self.display_bar = self.addToolBar("Display")
def initMenuBar(self):
self.menu = self.menuBar()
file_menu = self.menu.addMenu("&File")
file_menu.addAction(self.newGameAction)
file_menu.addAction(self.openAction)
file_menu.addSeparator()
file_menu.addAction(self.saveGameAction)
file_menu.addAction(self.saveAsAction)
file_menu.addSeparator()
file_menu.addAction(self.showLiberationPrefDialogAction)
file_menu.addSeparator()
file_menu.addAction("E&xit", self.close)
displayMenu = self.menu.addMenu("&Display")
last_was_group = True
for item in DisplayOptions.menu_items():
if isinstance(item, DisplayRule):
action = self.make_display_rule_action(item)
displayMenu.addAction(action)
if action.icon():
self.display_bar.addAction(action)
last_was_group = False
elif isinstance(item, DisplayGroup):
if not last_was_group:
displayMenu.addSeparator()
self.display_bar.addSeparator()
group = QActionGroup(displayMenu)
for display_rule in item:
action = self.make_display_rule_action(display_rule, group)
displayMenu.addAction(action)
if action.icon():
self.display_bar.addAction(action)
last_was_group = True
help_menu = self.menu.addMenu("&Help")
help_menu.addAction(self.openDiscordAction)
help_menu.addAction(self.openGithubAction)
help_menu.addAction("&Releases", lambda: webbrowser.open_new_tab("https://github.com/Khopa/dcs_liberation/releases"))
help_menu.addAction("&Online Manual", lambda: webbrowser.open_new_tab(URLS["Manual"]))
help_menu.addAction("&ED Forum Thread", lambda: webbrowser.open_new_tab(URLS["ForumThread"]))
help_menu.addAction("Report an &issue", lambda: webbrowser.open_new_tab(URLS["Issues"]))
help_menu.addSeparator()
help_menu.addAction(self.showAboutDialogAction)
@staticmethod
def make_display_rule_action(
display_rule, group: Optional[QActionGroup] = None) -> QAction:
def make_check_closure():
def closure():
display_rule.value = action.isChecked()
return closure
action = QAction(f"&{display_rule.menu_text}", group)
if display_rule.menu_text in CONST.ICONS.keys():
action.setIcon(CONST.ICONS[display_rule.menu_text])
action.setCheckable(True)
action.setChecked(display_rule.value)
action.toggled.connect(make_check_closure())
return action
def newGame(self):
wizard = NewGameWizard(self)
wizard.show()
wizard.accepted.connect(lambda: self.onGameGenerated(wizard.generatedGame))
def openFile(self):
file = QFileDialog.getOpenFileName(self, "Select game file to open",
dir=persistency._dcs_saved_game_folder,
filter="*.liberation")
if file is not None:
game = persistency.load_game(file[0])
GameUpdateSignal.get_instance().updateGame(game)
def saveGame(self):
logging.info("Saving game")
if self.game.savepath:
persistency.save_game(self.game)
GameUpdateSignal.get_instance().updateGame(self.game)
else:
self.saveGameAs()
def saveGameAs(self):
file = QFileDialog.getSaveFileName(self, "Save As", dir=persistency._dcs_saved_game_folder, filter="*.liberation")
if file is not None:
self.game.savepath = file[0]
persistency.save_game(self.game)
def onGameGenerated(self, game: Game):
logging.info("On Game generated")
self.game = game
GameUpdateSignal.get_instance().updateGame(self.game)
def setGame(self, game: Optional[Game]):
try:
if game is not None:
game.on_load()
self.game = game
if self.info_panel is not None:
self.info_panel.setGame(game)
self.game_model.set(self.game)
if self.liberation_map is not None:
self.liberation_map.setGame(game)
except AttributeError:
logging.exception("Incompatible save game")
QMessageBox.critical(
self,
"Could not load save game",
"The save game you have loaded is incompatible with this "
"version of DCS Liberation.\n"
"\n"
f"{traceback.format_exc()}",
QMessageBox.Ok
)
GameUpdateSignal.get_instance().updateGame(None)
def showAboutDialog(self):
text = "<h3>DCS Liberation " + VERSION + "</h3>" + \
"<b>Source code :</b> https://github.com/khopa/dcs_liberation" + \
"<h4>Authors</h4>" + \
"<p>DCS Liberation was originally developed by <b>shdwp</b>, DCS Liberation 2.0 is a partial rewrite based on this work by <b>Khopa</b>." \
"<h4>Contributors</h4>" + \
"shdwp, Khopa, ColonelPanic, Roach, Wrycu, calvinmorrow, JohanAberg, Deus, root0fall, Captain Cody, steveveepee, pedromagueija, parithon, bwRavencl, davidp57" + \
"<h4>Special Thanks :</h4>" \
"<b>rp-</b> <i>for the pydcs framework</i><br/>"\
"<b>Grimes (mrSkortch)</b> & <b>Speed</b> <i>for the MIST framework</i><br/>"\
"<b>Ciribob </b> <i>for the JTACAutoLase.lua script</i><br/>"\
"<b>Walder </b> <i>for the Skynet-IADS script</i><br/>"
about = QMessageBox()
about.setWindowTitle("About DCS Liberation")
about.setIcon(QMessageBox.Icon.Information)
about.setText(text)
logging.info(about.textFormat())
about.exec_()
def showLiberationDialog(self):
self.subwindow = QLiberationPreferencesWindow()
self.subwindow.show()
def onDebriefing(self, debrief: Debriefing):
logging.info("On Debriefing")
self.debriefing = QDebriefingWindow(debrief)
self.debriefing.show()
def closeEvent(self, event: QCloseEvent) -> None:
result = QMessageBox.question(
self, "Quit Liberation?",
"Are you sure you want to quit? All unsaved progress will be lost.",
QMessageBox.Yes | QMessageBox.No
)
if result == QMessageBox.Yes:
super().closeEvent(event)
else:
event.ignore()