mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
This way the results of committing the debriefing can't alter the view of the debriefing. It looks like it was probably that case that debriefing information displays (but not the committed results) would be incorrect after a base capture because the results might be shown after the results were committed. Maybe fixes https://github.com/Khopa/dcs_liberation/issues/513
305 lines
12 KiB
Python
305 lines
12 KiB
Python
import logging
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import traceback
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import webbrowser
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from typing import Optional
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from PySide2.QtCore import Qt
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from PySide2.QtGui import QCloseEvent, QIcon
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from PySide2.QtWidgets import (
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QAction,
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QActionGroup, QDesktopWidget,
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QFileDialog,
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QMainWindow,
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QMessageBox,
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QSplitter,
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QVBoxLayout,
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QWidget,
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)
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import qt_ui.uiconstants as CONST
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from game import Game, VERSION, persistency
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from game.debriefing import Debriefing
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from qt_ui.dialogs import Dialog
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from qt_ui.displayoptions import DisplayGroup, DisplayOptions, DisplayRule
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from qt_ui.models import GameModel
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from qt_ui.uiconstants import URLS
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from qt_ui.widgets.QTopPanel import QTopPanel
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from qt_ui.widgets.ato import QAirTaskingOrderPanel
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from qt_ui.widgets.map.QLiberationMap import QLiberationMap
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.QDebriefingWindow import QDebriefingWindow
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from qt_ui.windows.infos.QInfoPanel import QInfoPanel
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from qt_ui.windows.newgame.QNewGameWizard import NewGameWizard
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from qt_ui.windows.preferences.QLiberationPreferencesWindow import \
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QLiberationPreferencesWindow
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class QLiberationWindow(QMainWindow):
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def __init__(self, game: Optional[Game]) -> None:
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super(QLiberationWindow, self).__init__()
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self.game = game
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self.game_model = GameModel(game)
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Dialog.set_game(self.game_model)
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self.ato_panel = QAirTaskingOrderPanel(self.game_model)
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self.info_panel = QInfoPanel(self.game)
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self.liberation_map = QLiberationMap(self.game_model)
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self.setGeometry(300, 100, 270, 100)
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self.setWindowTitle(f"DCS Liberation - v{VERSION}")
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self.setWindowIcon(QIcon("./resources/icon.png"))
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self.statusBar().showMessage('Ready')
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self.initUi()
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self.initActions()
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self.initToolbar()
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self.initMenuBar()
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self.connectSignals()
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screen = QDesktopWidget().screenGeometry()
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self.setGeometry(0, 0, screen.width(), screen.height())
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self.setWindowState(Qt.WindowMaximized)
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if self.game is None:
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self.onGameGenerated(persistency.restore_game())
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else:
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self.onGameGenerated(self.game)
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def initUi(self):
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hbox = QSplitter(Qt.Horizontal)
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vbox = QSplitter(Qt.Vertical)
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hbox.addWidget(self.ato_panel)
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hbox.addWidget(vbox)
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vbox.addWidget(self.liberation_map)
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vbox.addWidget(self.info_panel)
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# Will make the ATO sidebar as small as necessary to fit the content. In
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# practice this means it is sized by the hints in the panel.
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hbox.setSizes([1, 10000000])
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vbox.setSizes([600, 100])
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vbox = QVBoxLayout()
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vbox.setMargin(0)
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vbox.addWidget(QTopPanel(self.game_model))
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vbox.addWidget(hbox)
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central_widget = QWidget()
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central_widget.setLayout(vbox)
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self.setCentralWidget(central_widget)
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def connectSignals(self):
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GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
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GameUpdateSignal.get_instance().debriefingReceived.connect(self.onDebriefing)
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def initActions(self):
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self.newGameAction = QAction("&New Game", self)
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self.newGameAction.setIcon(QIcon(CONST.ICONS["New"]))
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self.newGameAction.triggered.connect(self.newGame)
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self.newGameAction.setShortcut('CTRL+N')
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self.openAction = QAction("&Open", self)
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self.openAction.setIcon(QIcon(CONST.ICONS["Open"]))
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self.openAction.triggered.connect(self.openFile)
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self.openAction.setShortcut('CTRL+O')
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self.saveGameAction = QAction("&Save", self)
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self.saveGameAction.setIcon(QIcon(CONST.ICONS["Save"]))
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self.saveGameAction.triggered.connect(self.saveGame)
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self.saveGameAction.setShortcut('CTRL+S')
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self.saveAsAction = QAction("Save &As", self)
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self.saveAsAction.setIcon(QIcon(CONST.ICONS["Save"]))
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self.saveAsAction.triggered.connect(self.saveGameAs)
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self.saveAsAction.setShortcut('CTRL+A')
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self.showAboutDialogAction = QAction("&About DCS Liberation", self)
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self.showAboutDialogAction.setIcon(QIcon.fromTheme("help-about"))
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self.showAboutDialogAction.triggered.connect(self.showAboutDialog)
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self.showLiberationPrefDialogAction = QAction("&Preferences", self)
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self.showLiberationPrefDialogAction.setIcon(QIcon.fromTheme("help-about"))
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self.showLiberationPrefDialogAction.triggered.connect(self.showLiberationDialog)
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self.openDiscordAction = QAction("&Discord Server", self)
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self.openDiscordAction.setIcon(CONST.ICONS["Discord"])
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self.openDiscordAction.triggered.connect(lambda: webbrowser.open_new_tab("https://" + "discord.gg" + "/" + "bKrt" + "rkJ"))
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self.openGithubAction = QAction("&Github Repo", self)
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self.openGithubAction.setIcon(CONST.ICONS["Github"])
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self.openGithubAction.triggered.connect(lambda: webbrowser.open_new_tab("https://github.com/khopa/dcs_liberation"))
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def initToolbar(self):
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self.tool_bar = self.addToolBar("File")
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self.tool_bar.addAction(self.newGameAction)
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self.tool_bar.addAction(self.openAction)
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self.tool_bar.addAction(self.saveGameAction)
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self.links_bar = self.addToolBar("Links")
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self.links_bar.addAction(self.openDiscordAction)
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self.links_bar.addAction(self.openGithubAction)
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self.display_bar = self.addToolBar("Display")
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def initMenuBar(self):
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self.menu = self.menuBar()
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file_menu = self.menu.addMenu("&File")
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file_menu.addAction(self.newGameAction)
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file_menu.addAction(self.openAction)
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file_menu.addSeparator()
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file_menu.addAction(self.saveGameAction)
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file_menu.addAction(self.saveAsAction)
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file_menu.addSeparator()
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file_menu.addAction(self.showLiberationPrefDialogAction)
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file_menu.addSeparator()
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file_menu.addAction("E&xit", self.close)
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displayMenu = self.menu.addMenu("&Display")
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last_was_group = True
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for item in DisplayOptions.menu_items():
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if isinstance(item, DisplayRule):
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action = self.make_display_rule_action(item)
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displayMenu.addAction(action)
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if action.icon():
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self.display_bar.addAction(action)
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last_was_group = False
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elif isinstance(item, DisplayGroup):
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if not last_was_group:
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displayMenu.addSeparator()
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self.display_bar.addSeparator()
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group = QActionGroup(displayMenu)
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for display_rule in item:
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action = self.make_display_rule_action(display_rule, group)
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displayMenu.addAction(action)
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if action.icon():
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self.display_bar.addAction(action)
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last_was_group = True
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help_menu = self.menu.addMenu("&Help")
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help_menu.addAction(self.openDiscordAction)
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help_menu.addAction(self.openGithubAction)
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help_menu.addAction("&Releases", lambda: webbrowser.open_new_tab("https://github.com/Khopa/dcs_liberation/releases"))
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help_menu.addAction("&Online Manual", lambda: webbrowser.open_new_tab(URLS["Manual"]))
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help_menu.addAction("&ED Forum Thread", lambda: webbrowser.open_new_tab(URLS["ForumThread"]))
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help_menu.addAction("Report an &issue", lambda: webbrowser.open_new_tab(URLS["Issues"]))
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help_menu.addSeparator()
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help_menu.addAction(self.showAboutDialogAction)
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@staticmethod
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def make_display_rule_action(
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display_rule, group: Optional[QActionGroup] = None) -> QAction:
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def make_check_closure():
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def closure():
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display_rule.value = action.isChecked()
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return closure
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action = QAction(f"&{display_rule.menu_text}", group)
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if display_rule.menu_text in CONST.ICONS.keys():
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action.setIcon(CONST.ICONS[display_rule.menu_text])
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action.setCheckable(True)
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action.setChecked(display_rule.value)
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action.toggled.connect(make_check_closure())
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return action
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def newGame(self):
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wizard = NewGameWizard(self)
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wizard.show()
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wizard.accepted.connect(lambda: self.onGameGenerated(wizard.generatedGame))
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def openFile(self):
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file = QFileDialog.getOpenFileName(self, "Select game file to open",
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dir=persistency._dcs_saved_game_folder,
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filter="*.liberation")
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if file is not None:
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game = persistency.load_game(file[0])
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GameUpdateSignal.get_instance().updateGame(game)
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def saveGame(self):
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logging.info("Saving game")
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if self.game.savepath:
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persistency.save_game(self.game)
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GameUpdateSignal.get_instance().updateGame(self.game)
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else:
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self.saveGameAs()
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def saveGameAs(self):
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file = QFileDialog.getSaveFileName(self, "Save As", dir=persistency._dcs_saved_game_folder, filter="*.liberation")
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if file is not None:
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self.game.savepath = file[0]
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persistency.save_game(self.game)
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def onGameGenerated(self, game: Game):
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logging.info("On Game generated")
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self.game = game
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GameUpdateSignal.get_instance().updateGame(self.game)
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def setGame(self, game: Optional[Game]):
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try:
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if game is not None:
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game.on_load()
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self.game = game
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if self.info_panel is not None:
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self.info_panel.setGame(game)
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self.game_model.set(self.game)
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if self.liberation_map is not None:
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self.liberation_map.setGame(game)
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except AttributeError:
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logging.exception("Incompatible save game")
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QMessageBox.critical(
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self,
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"Could not load save game",
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"The save game you have loaded is incompatible with this "
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"version of DCS Liberation.\n"
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"\n"
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f"{traceback.format_exc()}",
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QMessageBox.Ok
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)
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GameUpdateSignal.get_instance().updateGame(None)
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def showAboutDialog(self):
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text = "<h3>DCS Liberation " + VERSION + "</h3>" + \
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"<b>Source code :</b> https://github.com/khopa/dcs_liberation" + \
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"<h4>Authors</h4>" + \
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"<p>DCS Liberation was originally developed by <b>shdwp</b>, DCS Liberation 2.0 is a partial rewrite based on this work by <b>Khopa</b>." \
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"<h4>Contributors</h4>" + \
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"shdwp, Khopa, ColonelPanic, Roach, Wrycu, calvinmorrow, JohanAberg, Deus, root0fall, Captain Cody, steveveepee, pedromagueija, parithon, bwRavencl, davidp57" + \
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"<h4>Special Thanks :</h4>" \
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"<b>rp-</b> <i>for the pydcs framework</i><br/>"\
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"<b>Grimes (mrSkortch)</b> & <b>Speed</b> <i>for the MIST framework</i><br/>"\
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"<b>Ciribob </b> <i>for the JTACAutoLase.lua script</i><br/>"\
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"<b>Walder </b> <i>for the Skynet-IADS script</i><br/>"
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about = QMessageBox()
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about.setWindowTitle("About DCS Liberation")
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about.setIcon(QMessageBox.Icon.Information)
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about.setText(text)
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logging.info(about.textFormat())
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about.exec_()
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def showLiberationDialog(self):
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self.subwindow = QLiberationPreferencesWindow()
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self.subwindow.show()
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def onDebriefing(self, debrief: Debriefing):
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logging.info("On Debriefing")
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self.debriefing = QDebriefingWindow(debrief)
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self.debriefing.show()
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def closeEvent(self, event: QCloseEvent) -> None:
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result = QMessageBox.question(
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self, "Quit Liberation?",
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"Are you sure you want to quit? All unsaved progress will be lost.",
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QMessageBox.Yes | QMessageBox.No
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)
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if result == QMessageBox.Yes:
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super().closeEvent(event)
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else:
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event.ignore()
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