dcs-retribution/gen/briefinggen.py
2021-02-22 20:55:51 +01:00

181 lines
6.1 KiB
Python

"""
Briefing generation logic
"""
from __future__ import annotations
import os
from dataclasses import dataclass
from datetime import timedelta
from typing import Dict, List, TYPE_CHECKING
from dcs.mission import Mission
from jinja2 import Environment, FileSystemLoader, select_autoescape
from game.theater import ControlPoint, FrontLine
from .aircraft import FlightData
from .airsupportgen import AwacsInfo, TankerInfo
from .armor import JtacInfo
from .flights.flight import FlightWaypoint
from .ground_forces.combat_stance import CombatStance
from .radios import RadioFrequency
from .runways import RunwayData
if TYPE_CHECKING:
from game import Game
@dataclass
class CommInfo:
"""Communications information for the kneeboard."""
name: str
freq: RadioFrequency
class FrontLineInfo:
def __init__(self, front_line: FrontLine):
self.front_line: FrontLine = front_line
self.player_base: ControlPoint = front_line.control_point_a
self.enemy_base: ControlPoint = front_line.control_point_b
self.player_zero: bool = self.player_base.base.total_armor == 0
self.enemy_zero: bool = self.enemy_base.base.total_armor == 0
self.advantage: bool = (
self.player_base.base.total_armor > self.enemy_base.base.total_armor
)
self.stance: CombatStance = self.player_base.stances[self.enemy_base.id]
self.combat_stances = CombatStance
class MissionInfoGenerator:
"""Base type for generators of mission information for the player.
Examples of subtypes include briefing generators, kneeboard generators, etc.
"""
def __init__(self, mission: Mission, game: Game) -> None:
self.mission = mission
self.game = game
self.awacs: List[AwacsInfo] = []
self.comms: List[CommInfo] = []
self.flights: List[FlightData] = []
self.jtacs: List[JtacInfo] = []
self.tankers: List[TankerInfo] = []
self.frontlines: List[FrontLineInfo] = []
self.dynamic_runways: List[RunwayData] = []
def add_awacs(self, awacs: AwacsInfo) -> None:
"""Adds an AWACS/GCI to the mission.
Args:
awacs: AWACS information.
"""
self.awacs.append(awacs)
def add_comm(self, name: str, freq: RadioFrequency) -> None:
"""Adds communications info to the mission.
Args:
name: Name of the radio channel.
freq: Frequency of the radio channel.
"""
self.comms.append(CommInfo(name, freq))
def add_flight(self, flight: FlightData) -> None:
"""Adds flight info to the mission.
Args:
flight: Flight information.
"""
self.flights.append(flight)
def add_jtac(self, jtac: JtacInfo) -> None:
"""Adds a JTAC to the mission.
Args:
jtac: JTAC information.
"""
self.jtacs.append(jtac)
def add_tanker(self, tanker: TankerInfo) -> None:
"""Adds a tanker to the mission.
Args:
tanker: Tanker information.
"""
self.tankers.append(tanker)
def add_frontline(self, frontline: FrontLineInfo) -> None:
"""Adds a frontline to the briefing
Arguments:
frontline: Frontline conflict information
"""
self.frontlines.append(frontline)
def add_dynamic_runway(self, runway: RunwayData) -> None:
"""Adds a dynamically generated runway to the briefing.
Dynamic runways are any valid landing point that is a unit rather than a
map feature. These include carriers, ships with a helipad, and FARPs.
"""
self.dynamic_runways.append(runway)
def generate(self) -> None:
"""Generates the mission information."""
raise NotImplementedError
def format_waypoint_time(waypoint: FlightWaypoint, depart_prefix: str) -> str:
if waypoint.tot is not None:
time = timedelta(seconds=int(waypoint.tot.total_seconds()))
return f"T+{time} "
elif waypoint.departure_time is not None:
time = timedelta(seconds=int(waypoint.departure_time.total_seconds()))
return f"{depart_prefix} T+{time} "
return ""
class BriefingGenerator(MissionInfoGenerator):
def __init__(self, mission: Mission, game: Game):
super().__init__(mission, game)
self.allied_flights_by_departure: Dict[str, List[FlightData]] = {}
env = Environment(
loader=FileSystemLoader("resources/briefing/templates"),
autoescape=select_autoescape(
disabled_extensions=("",),
default_for_string=True,
default=True,
),
trim_blocks=True,
lstrip_blocks=True,
)
env.filters["waypoint_timing"] = format_waypoint_time
self.template = env.get_template("briefingtemplate_EN.j2")
def generate(self) -> None:
"""Generate the mission briefing"""
self._generate_frontline_info()
self.generate_allied_flights_by_departure()
self.mission.set_description_text(self.template.render(vars(self)))
self.mission.add_picture_blue(
os.path.abspath("./resources/ui/splash_screen.png")
)
def _generate_frontline_info(self) -> None:
"""Build FrontLineInfo objects from FrontLine type and append to briefing."""
for front_line in self.game.theater.conflicts(from_player=True):
self.add_frontline(FrontLineInfo(front_line))
# TODO: This should determine if runway is friendly through a method more robust than the existing string match
def generate_allied_flights_by_departure(self) -> None:
"""Create iterable to display allied flights grouped by departure airfield."""
for flight in self.flights:
if not flight.client_units and flight.friendly:
name = flight.departure.airfield_name
if (
name in self.allied_flights_by_departure
): # where else can we get this?
self.allied_flights_by_departure[name].append(flight)
else:
self.allied_flights_by_departure[name] = [flight]