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During package planning we don't care about the details of the flight plan, just the layout (to check if the layout is threatened and we need escorts). Splitting these will allow us to reduce the amount of work that must be done in each loop of the planning phase, potentially caching attempted flight plans between loops.
58 lines
1.9 KiB
Python
58 lines
1.9 KiB
Python
from uuid import UUID
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from fastapi import APIRouter, Depends
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from shapely.geometry import LineString, Point as ShapelyPoint
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from game import Game
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from game.ato.flightplans.cas import CasFlightPlan
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from game.ato.flightplans.patrolling import PatrollingFlightPlan
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from game.server import GameContext
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from game.server.flights.models import FlightJs
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from game.server.leaflet import LeafletPoly, ShapelyUtil
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router: APIRouter = APIRouter(prefix="/flights")
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@router.get("/", operation_id="list_flights", response_model=list[FlightJs])
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def list_flights(
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with_waypoints: bool = False, game: Game = Depends(GameContext.require)
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) -> list[FlightJs]:
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return FlightJs.all_in_game(game, with_waypoints)
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@router.get("/{flight_id}", operation_id="get_flight_by_id", response_model=FlightJs)
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def get_flight(
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flight_id: UUID,
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with_waypoints: bool = False,
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game: Game = Depends(GameContext.require),
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) -> FlightJs:
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flight = game.db.flights.get(flight_id)
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return FlightJs.for_flight(flight, with_waypoints)
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@router.get(
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"/{flight_id}/commit-boundary",
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operation_id="get_commit_boundary_for_flight",
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response_model=LeafletPoly,
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)
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def commit_boundary(
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flight_id: UUID, game: Game = Depends(GameContext.require)
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) -> LeafletPoly:
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flight = game.db.flights.get(flight_id)
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if not isinstance(flight.flight_plan, PatrollingFlightPlan):
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return []
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start = flight.flight_plan.layout.patrol_start
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end = flight.flight_plan.layout.patrol_end
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if isinstance(flight.flight_plan, CasFlightPlan):
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center = flight.flight_plan.layout.target.position
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commit_center = ShapelyPoint(center.x, center.y)
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else:
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commit_center = LineString(
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[
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ShapelyPoint(start.x, start.y),
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ShapelyPoint(end.x, end.y),
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]
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)
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bubble = commit_center.buffer(flight.flight_plan.engagement_distance.meters)
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return ShapelyUtil.poly_to_leaflet(bubble, game.theater)
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